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    <link>http://gmane.org</link>
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  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45162">
    <title>Required Rising Storm Beta Server Update Imminent</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45162</link>
    <description>&lt;pre&gt;A required server update for Rising Storm Beta is imminent. I will let you
know when it is out.

Thanks,

John
&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-24T23:36:02</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45155">
    <title>MvM Servers, are they still an issue?</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45155</link>
    <description>&lt;pre&gt;G’evening once again.

Is anyone else still have issues with getting a MvM server setup and running with the new steampipe system? Perhaps it’s still a known issue that MvM is still have some startup problems?

I have tried everything I can think of and my MvM server just will not start, it cycles into an endless loop of restarts/attempts to start. No server logs are created as the server never actually starts. I can start the server on any other map, in any other game mode...but if I even switch to an MvM map the server crashes, or just never changes.

This is a barebones server with absolutely NO additional plugins, NO sourcemod or even metamod. I have checked the version of TF2 and made sure it was fully up to date, I have even created a brand new server from scratch but with no luck.

Are there still currently issues with getting MvM server up and running or am I just forgetting some required cvar or settings that I absolutely need, to get it working?

Thanks ahead of time folks!&lt;/pre&gt;</description>
    <dc:creator>CTScrivener</dc:creator>
    <dc:date>2013-05-23T03:26:12</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45149">
    <title>Question on the legality of this (Idling Spectators)</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45149</link>
    <description>&lt;pre&gt;It was brought to my attention by one of our community members the
following post from back in March:

"SkepticalGaming has been using idles to gain quickplay score and
thus...players. Not just any idles. Idles using idle scripts. We have seen
the players who joined the server at the same time and we have a full list
of IP and Steam ID. All the "players" that were used to pouplate only had
one game and were not premium accounts. We also have many screen shots of
such fake clients."

First I will say that I am not affiliated with or associated with Skeptical
Gaming in any way. But this does concern me, because our community does
something similar and I do not want us targeted for similar behavior.
During the day we have some of our what we call "seeders" hop on our
servers and idle in spectator for the day, since they're off to work or
school, this helps give us a boost in the QP pool when our other community
members who can actively play join the server.

First I'll clarify that:

We are not modifying any da&lt;/pre&gt;</description>
    <dc:creator>Chad Cummings</dc:creator>
    <dc:date>2013-05-22T02:51:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45147">
    <title>Required Rising Storm Beta Server Update Imminent</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45147</link>
    <description>&lt;pre&gt;A required server update for the Rising Storm beta is imminent. Please
watch this space for notification the update has released.

Thanks,

John
&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-21T21:08:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45124">
    <title>Optional update for TF2 released</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45124</link>
    <description>&lt;pre&gt;We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers, but it's not required. The notes for the update are below.

-Eric

-------------------

- Added support for VR mode on OSX
- Fixed a bad material on the HDMI Patch
- Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running
- Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug
- Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user's replay.cfg

&lt;/pre&gt;</description>
    <dc:creator>Eric Smith</dc:creator>
    <dc:date>2013-05-20T22:59:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45120">
    <title>Required Rising Storm Beta Server Update Imminent</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45120</link>
    <description>&lt;pre&gt;A required server update for Rising Storm beta is imminent. This update
fixes another issue that would cause Iwo Jima's objectives to break under
certain circumstances.

Thanks,

John
&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-20T21:25:47</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45111">
    <title>New Steam Profile Suggestions/Fixes</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45111</link>
    <description>&lt;pre&gt;If you agree to any or all please reply so this will be seen and acted upon.


1. Please re-add Steam Ratings to the page.

It was nice being able to see a compiled time played on Steam over the past
two weeks. I also used this feature to make sure the admins in my community
stayed active (I required them to keep a 10 Steam Rating).


2. If you're going to sort the top 6 friends on a persons profile by their
profile level, could you please add a filter so offline people don't get a
spot.

I used to use my friends profiles to find a game to go into. If they the
server they were in was full I would join one of their friends who was also
in-game. Now this is limited, as it will always show offline people on this
list as long as they have a high level.


3. It would be nice if you either re-added the Online/Offline/In-Game text
a player profile or at least make the boarder around a persons profile
thicker.

When I'm trading I look at many profiles quickly. With this new layout it's
harder to tell the status of a&lt;/pre&gt;</description>
    <dc:creator>A Fearts</dc:creator>
    <dc:date>2013-05-19T13:06:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45101">
    <title>Anyone have a fix for server crashes?</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45101</link>
    <description>&lt;pre&gt;Is there a fix for these crashes on linux servers? I think it's something
in my server configs but i'm not sure. What do you guys think? There are
also these really bad lag spikes. Thanks in advance.
https://www.dropbox.com/s/13p35epiq5bvcra/serverconfig.txt
&lt;/pre&gt;</description>
    <dc:creator>ElitePowered .</dc:creator>
    <dc:date>2013-05-18T20:56:23</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45099">
    <title>Required Rising Storm Beta Update Imminent</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45099</link>
    <description>&lt;pre&gt;A Required update for the Rising Storm beta will be released shortly.
Please update your servers to remain compatible with the game client. Also,
we apologize for updating late on a Friday night. One of the maps (Iwo
Jima) was essentially broken by the last beta update. We did not want to
leave it broken all weekend. Here is a partial changelog:

Code:

   - Iwo Jima fix for a condition that could cause the Satchel Objectives
   not to progress
   - BAR not able to shoot right away after ironsights
   - Fixed some spots where cover was difficult to lock onto
   - Fixed firefight teamkills giving wrong number of points
   - Fixed rising storm stats being disabled for some players in the beta
   - Fixed death sounds when a player leaves the server
   - Fixed the M12 shotgun firing slower when using manual bolting


Maps:
Guadal Canal

   - Built on Production Lighting
   - Minor Bug Fixes


Hanto

   - Built on Production Lighting
   - Minor Bug Fixes


Iwo Jima

   - Built on Production Lighting
   - Minor Bu&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-17T23:10:51</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45057">
    <title>Rising Storm Pre Order Beta Launched - Server Update Imminent</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45057</link>
    <description>&lt;pre&gt;Everyone,

The Rising Storm Pre-Order Beta is now live! Additionally, an update for
the Rising Storm beta will be released very shortly. This update fixes the
crashes in Firefight, as well as many other bugs. Please update your
servers when the update is released to remain compatible with the client.

Thanks,

John
&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-16T18:52:35</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45056">
    <title>Half-Life 1 Dedicated Server updated</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45056</link>
    <description>&lt;pre&gt;The dedicated server for Counter-Strike 1.6, Half-Life and other related Half-Life titles has been updated. This update rolls up the beta testing from the last month or so, notes from the release can be found here:
http://steamcommunity.com/games/70/announcements/detail/1894040475927172810
http://steamcommunity.com/games/10/announcements/detail/1802842583489356076

This is an OPTIONAL update but includes some crash fixes, especially for Counter-Strike 1.6, so updating is recommended.

To get this update run steamcmd with app 90, for example:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod czero +app_update 90 +quit

- Alfred

&lt;/pre&gt;</description>
    <dc:creator>Alfred Reynolds</dc:creator>
    <dc:date>2013-05-16T18:18:43</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45047">
    <title>Did hammer break with the update the other night?</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45047</link>
    <description>&lt;pre&gt;I have downloaded the tf2 sdk_tools beta and have been using it since it
was released. Last night I updated TF2 and now the tools textures are being
compiled as regular textures, showing them in-game.

I went back and compiled some previously finished maps, so I know its not
the map, and I compiled right before I updated my game and it was fine.

So, is there anyway to fix that? or manually update hammer?
&lt;/pre&gt;</description>
    <dc:creator>big john</dc:creator>
    <dc:date>2013-05-16T09:50:25</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45043">
    <title>MVM glitches</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45043</link>
    <description>&lt;pre&gt;I'm sure this is well known but could easily be fixed with a simple
temporary solution.

MVM has at times glitched out on waves and stops sending out main bots and
instead continuously pumps out support and sentry busters. Tanks won't
appear, bomb goes untouched, and sometimes your own sentry will shoot at
you.

Temp solution? I see there's a vote option to restart the entire game, why
not put a vote to restart the round? This problem has been happening quite
frequently these past few months, and I don't expect Valve to tinker away
trying to figure out what's causing it, but a simple Restart Round vote is
a good band-aid fix that shouldn't cause much trouble implementing.

Here are two .dem files showing two different game breaking glitches. One
doesn't spawn bots, and the other has a bot magically outside the map demo
charging over and over.

https://dl.dropboxusercontent.com/u/16036872/mvmbroke.dem
https://dl.dropboxusercontent.com/u/16036872/brokenmvm.dem
&lt;/pre&gt;</description>
    <dc:creator>N-Gon</dc:creator>
    <dc:date>2013-05-16T03:42:43</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45042">
    <title>Rising Storm Pre Order Beta Server Hosting</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45042</link>
    <description>&lt;pre&gt;Everyone,

Very soon we will be launching the Pre Order beta for Rising Storm. This
means that anyone that pre-orders the game can play in the beta instantly
(well instantly after they download the beta client). In preparation for
this we have just released the server files for the beta. You can grab them
off of SteamCMD and the AppID for the beta is 238690. Read on for more
detailed information about Rising Storm and hosting servers if you are
interested in hosting a Rising Storm server.

What is Rising Storm?

First off here is a press kit and trailer for the game. The press kit
includes info on the game, logos, key art, etc.

http://www.tripwireinteractive.com/media/PressKit.rar

http://www.tripwireinteractive.com/media/RisingStorm_GDC_Trailer.rar

Rising Storm is the next game in the Red Orchestra franchise and features
the battles between the US and the Japanese in WWII. Rising Storm and RO2
are fully multiplayer compatible. The actual dedicated server app for
Rising Storm will be the same AppID in Stea&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-16T00:15:48</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45013">
    <title>Who do we send netspike.txt log too?</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45013</link>
    <description>&lt;pre&gt;Been catching the spikes with the new commands, should we email them  
to someone?

&lt;/pre&gt;</description>
    <dc:creator>DragonLight</dc:creator>
    <dc:date>2013-05-15T05:59:57</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/45006">
    <title>item server</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/45006</link>
    <description>&lt;pre&gt;is it down? i just installed a dedicated server for testing on my box and
my GSP hosted server both can't connect to it.
&lt;/pre&gt;</description>
    <dc:creator>Albert Davis</dc:creator>
    <dc:date>2013-05-14T20:35:29</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/44999">
    <title>steamcmd problems</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/44999</link>
    <description>&lt;pre&gt;We're looking into the steamcmd problems.

From: hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com [mailto:hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com] On Behalf Of bl4nk
Sent: Tuesday, May 14, 2013 7:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

Having problems updating my servers. I've ran the validate command multiple times now, and SteamCMD keeps saying it's up to date. After starting up the server, it says it's out of date. The 'version' command shows the server as being at 1734532 (newest is 1756932 according to the UpToDateCheck WebAPI script).

The script I'm using to validate:
&amp;lt; at &amp;gt;ShutdownOnFailedCommand 1
&amp;lt; at &amp;gt;NoPromptForPassword 1
login anonymous
force_install_dir /home/source/steamcmd/tf2
app_update 232250 validate
quit

And the output of the script (trimmed out the "app info out of sync" messages and other garbage):
http://pastebin.com/yM9PBSbM

On Tue, May 14, 2013 at 7:33 AM, Jason &amp;lt;pctoolbin&amp;lt; at &amp;gt;gmail.com&amp;lt;mailto:pctoolbin&amp;lt; at &amp;gt;gmail.com&amp;gt;&amp;gt; wrote:
2 Server reboots and still&lt;/pre&gt;</description>
    <dc:creator>Fletcher Dunn</dc:creator>
    <dc:date>2013-05-14T17:04:09</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/44997">
    <title>Disable blood</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/44997</link>
    <description>&lt;pre&gt;I'd like to disable blood effects on my TF2 server.
Is there a way to do that?


&lt;/pre&gt;</description>
    <dc:creator>cls</dc:creator>
    <dc:date>2013-05-14T16:28:12</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/44991">
    <title>Server cvars, complete list?</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/44991</link>
    <description>&lt;pre&gt;Good morning folks. I was curious is anyone happens to know of an updated
and complete list of server cvars, complete with a small description of
each one? The game I would mostly be referring to is TF2 but I figured the
list is most likely nearly universal.

There used to be a website with a complete list but the information happens
to be out of date by a few years and I know some cvars have come and gone.
I know some have been completely stripped and aren't used anymore, etc.

I know you can get information from the console but figured Fletcher or
other staff might have a text document, spreadsheet, something...with this
information on hand. Or maybe one of you server operators might have
created a list yourself. Any luck?

Thank you ahead of time!
&lt;/pre&gt;</description>
    <dc:creator>CScrivener .</dc:creator>
    <dc:date>2013-05-14T12:16:02</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/44989">
    <title>steacmd segfaults</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/44989</link>
    <description>&lt;pre&gt;Hi,

when I run the servers with steamcmd and the autoupdate feature I get segfaults on steamcmd. The server boots correctly after it. Any idea what could be causing that?

Steam Console Client (c) Valve Corporation
&lt;/pre&gt;</description>
    <dc:creator>Saint K.</dc:creator>
    <dc:date>2013-05-14T12:46:29</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.fps.halflife.server/44970">
    <title>TF2 server performance spikes?</title>
    <link>http://comments.gmane.org/gmane.games.fps.halflife.server/44970</link>
    <description>&lt;pre&gt;Still having issues with the SV spiking on my servers. After about 16  
players up to 32 players it spikes a lot, unsure whats causing it.  
Players are always complaining about "lag" when it spikes and we have  
changed nothing from regular tf2 to steampipe.

Windows 2008 R2. I noticed windows SRCDS is no longer  
multithreaded...what happened?

-DragonLight

&lt;/pre&gt;</description>
    <dc:creator>admin&lt; at &gt;ponyfortress2.com</dc:creator>
    <dc:date>2013-05-13T22:46:29</dc:date>
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    <description>Search the mailing list at Gmane</description>
    <name>query</name>
    <link>http://search.gmane.org/?group=$group=gmane.games.fps.halflife.server</link>
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