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  <item rdf:about="http://comments.gmane.org/gmane.games.crossfire.maps/158">
    <title>Item breakage</title>
    <link>http://comments.gmane.org/gmane.games.crossfire.maps/158</link>
    <description>&lt;pre&gt;Hello.

I've committed a change that will break the weapons of Occidental Mages.

The change seems relevant to me, because it helps distinguish 'attacks 
something' and 'is attacked by' events, to react differently.


I'm not sure how common are such weapons, but they should probably be fixed by 
DMs when needed.

The fix would be to change the inventory's 'event_apply' 's subtype from 2 to 
33.



Regards

Nicolas
&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2012-04-15T17:36:59</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.crossfire.maps/146">
    <title>Testing faces?</title>
    <link>http://comments.gmane.org/gmane.games.crossfire.maps/146</link>
    <description>&lt;pre&gt;I have some new faces I would like to test on my server, and was
wondering how I go about it. Do I add them to the Arch .tar-ball then
compile on my server, or is there a simple way to drop them in to see
how they look?

Tecslicer,

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&lt;/pre&gt;</description>
    <dc:creator>Jason Wright</dc:creator>
    <dc:date>2012-04-04T02:09:20</dc:date>
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  <item rdf:about="http://comments.gmane.org/gmane.games.crossfire.maps/140">
    <title>Long ago submission</title>
    <link>http://comments.gmane.org/gmane.games.crossfire.maps/140</link>
    <description>&lt;pre&gt;Hello.

I submitted some maps back in October and I see that they are still
unreviewed.  Was I supposed to announce these or something?  This is my
first submission.

Thanks.

http://sourceforge.net/tracker/?limit=25&amp;amp;func=&amp;amp;group_id=13833&amp;amp;atid=313833&amp;amp;assignee=&amp;amp;status=&amp;amp;category=&amp;amp;artgroup=&amp;amp;keyword=&amp;amp;submitter=&amp;amp;artifact_id=&amp;amp;assignee=&amp;amp;status=&amp;amp;category=&amp;amp;artgroup=&amp;amp;submitter=&amp;amp;keyword=dark+cave&amp;amp;artifact_id=&amp;amp;submit=Filter
&lt;/pre&gt;</description>
    <dc:creator>Jesse F. Hughes</dc:creator>
    <dc:date>2010-06-10T14:28:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.crossfire.maps/135">
    <title>Alfalfa Quest</title>
    <link>http://comments.gmane.org/gmane.games.crossfire.maps/135</link>
    <description>&lt;pre&gt;Hi All,

I've added Alfalfa as a 'proper' quest under the new quest tracking
system, in order for this to be done coherently, I've had to make a few
changes.

Alfalfa refers to fleeing her bedroom when orcs burst in, however her
old home has neither a bed nor any orcs.

In order to rectify this, I have created a separate set of maps for
alfalfa's house, based on the same floor plan as the easy house across
town.

This house starts out locked, the first thing that happens in the quest
is that the player is directed to get a key from another character in
the barking mule. - I do have this in mind as somewhere where a Cha
bonus could come in for quests, currently the key is just given to the
player when they ask for it, but this could be the trigger for another
sub-quest for a low Cha character in the not-too-distant future.

I have moved the old alfalfa's house across a square, and called it
Eric's house, Eric is in jail for graffiti-ing, so I have removed the
gate pass and added a guaranteed spellbook of mark&lt;/pre&gt;</description>
    <dc:creator>Brendan Lally</dc:creator>
    <dc:date>2010-05-16T01:04:45</dc:date>
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  <item rdf:about="http://comments.gmane.org/gmane.games.crossfire.maps/133">
    <title>Quest additions</title>
    <link>http://comments.gmane.org/gmane.games.crossfire.maps/133</link>
    <description>&lt;pre&gt;Following the release of 1.50 I have started adding some of the quests
I have been defining to the SVN repository.

I have put the list of quests that are defined on the following wiki
page:
http://wiki.metalforge.net/doku.php/user:cavesomething:questification
Over the next couple of days, the quests with the status of 'Needs
playtesting' will be given SVN commit numbers. (with the exception of
the scorn nobility quests, which might take a little longer)*.

This isn't to say that I consider playtesting to be finished with
these maps, but they do need to gain a wider audience to find any bugs
that might remain.

I am trying to ensure that every quest or set of linked quests is
contained within a single commit, this means it takes a little longer
to take them apart (the quests and their responses are inter-linked)
but it does mean that if anyone wants to object to the way any given
quest is implemented it will be easier to revert it (so please, feel
free to do so).

Because of the nature of some of the dialogu&lt;/pre&gt;</description>
    <dc:creator>Brendan Lally</dc:creator>
    <dc:date>2010-04-27T11:27:38</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.crossfire.maps/124">
    <title>Sprite Recolouring</title>
    <link>http://comments.gmane.org/gmane.games.crossfire.maps/124</link>
    <description>&lt;pre&gt;I happened to decide that the number of NPC graphics was a bit limited,
and it was a little boring seeing the same few faces used for NPCs over
and over again.

So I had a bit of a play around with various image editing tools and
discovered that I could use the colourmap tool in the gimp to remap the
colours that an image uses, and thereby change the colour of the
clothing that NPCs were wearing.

I've created an item on the tracker showing some of my experiments with
this.
https://sourceforge.net/tracker/?func=detail&amp;amp;aid=2980851&amp;amp;group_id=13833&amp;amp;atid=313833

Questions:

1) Are recolours worth adding as a way to increase variety of NPCs?

2) does the answer to question 1 vary depending on how they are
implemented? (lots of different PNG files, or a script to rewrite the
palette entries of a single png file, maybe as part of the collect
step)

3) If they are added, should there be some guidelines about
where they will tend to be used? (eg, light blues are
considered fashionable in navar, greens in darcap, etc)
&lt;/pre&gt;</description>
    <dc:creator>Brendan Lally</dc:creator>
    <dc:date>2010-04-02T00:46:26</dc:date>
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