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        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.board-game-design/1942"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.board-game-design/1939"/>
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        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.board-game-design/1930"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.board-game-design/1929"/>
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  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1961">
    <title>Protospiel - Ann arbor</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1961</link>
    <description>&lt;pre&gt;I just wanted to remind everyone that the dead line for pre-registration for the Protospiel game designers conference is June 11. 

The event itself is July 12-14 in Ann Arbor, MI.

More details can be found at our website. www.protospiel.org




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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>dralius2001</dc:creator>
    <dc:date>2013-05-13T13:19:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1959">
    <title>Bagatelle</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1959</link>
    <description>&lt;pre&gt;While the design of money-making, serious, even complex games appears to be a focus of this group, I was wondering if anyone here works on simple, 'throw aways'.

While working on a simple one page star fighter game, requiring a pair of scissors to cut apart, rules on the back of the board, and a few pair of six siders, the leader of our small group suggested it would make a great advertisement give away for my store. Also, he said it should be possible, with simple rule substitutions and some added art, to make variations that would 'keep them coming back for more'.

I know some companies work this way, adding a freebie to a brochure, for instance.  

Doug



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>douggerbeast</dc:creator>
    <dc:date>2013-03-24T14:38:41</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1952">
    <title>Protospiel 2013</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1952</link>
    <description>&lt;pre&gt;Registration for the 2013 Protospiel game designers conference is open.

If you not familiar with Protospiel we focus on testing unfinished games. It is open to armatures and professionals alike.

www.protospiel.org




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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>dralius2001</dc:creator>
    <dc:date>2013-04-05T18:21:44</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1950">
    <title>Greetings from Nebraska - Yes, we play and design games</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1950</link>
    <description>&lt;pre&gt;Not sure if I'm in the right place, though.

While I am a 'current and aspiring board game or card game designer', it's mostly as a hobby, so not sure how much I'll be involved at getting my 'creations' 'to the game-buying public'.

On the other side, I won't be competition. ;-&amp;gt;=

Doug



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>douggerbeast</dc:creator>
    <dc:date>2013-02-25T20:37:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1949">
    <title>Networking</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1949</link>
    <description>&lt;pre&gt;   I started this thread to help new game designers spread the word about their kickstarter board game projects, and in turn, to ask all of you to share our project with your friends networks. This is a tough industry to break in to, so I thought this might be good a way to spread our reach and scratch each other's back. 

here's my project. if you like it, please share it with anyone you know who might be interested. 

Thanks!

Mike Grenier
Angry Duck Games
Designer

http://www.kickstarter.com/projects/angryduckgames/zombies-101-a-board-and-card-game-for-2-4-players




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***********************
Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>fearisslavery</dc:creator>
    <dc:date>2012-11-06T14:42:05</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1949">
    <title>Networking</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1949</link>
    <description>&lt;pre&gt;   I started this thread to help new game designers spread the word about their kickstarter board game projects, and in turn, to ask all of you to share our project with your friends networks. This is a tough industry to break in to, so I thought this might be good a way to spread our reach and scratch each other's back. 

here's my project. if you like it, please share it with anyone you know who might be interested. 

Thanks!

Mike Grenier
Angry Duck Games
Designer

http://www.kickstarter.com/projects/angryduckgames/zombies-101-a-board-and-card-game-for-2-4-players




------------------------------------

***********************
Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>fearisslavery</dc:creator>
    <dc:date>2012-11-06T14:42:05</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1948">
    <title>Pocket Gladiators: A New Combat-Disk Fighting Game</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1948</link>
    <description>&lt;pre&gt;Hi,

If you got a minute, please take a look at the prototype of my new game, Pocket Gladiators, at www.facebook.com/pocketgladiators. It's a portable fighting game where you "build" a warrior from disk representing different combat styles, maneuvers, weapons, armor, etc., and challenge other warriors in quick duels lasting 5- to 15-minutes each. It'll be on Kickstarter for funding soon.

Much appreciate it if you would cruise over and check it out. Please feel free to ask questions, leave comments and feedback either here on on the page. Thanks!


Tony Lee



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>Tony L</dc:creator>
    <dc:date>2012-10-29T16:50:13</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1946">
    <title>Aloha: The Spirit of Hawaii is now live on KickStarter</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1946</link>
    <description>&lt;pre&gt;Blue Panther LLC is pleased to announce the commencement of the Aloha:
The Spirit of Hawaii crowdfunding campaign on KickStarter.

Designed by the father and son team of Norv and Brad Brooks, Aloha: The
Spirit of Hawaii covers the sweep of history from the Polynesian
migrations to statehood in 1950.    A euro style game of area control
and resource management, it can be learned in 10-15 minutes and plays
for 2-4 people in 60-90 minutes.

Link is below...
ALOHA: The Spirit of Hawaii
&amp;lt;http://www.kickstarter.com/projects/1031627890/aloha-the-spirit-of-hawa\
ii&amp;gt;

Thanks for your time
Steve Jones
Blue Panther LLC

Blue Panther LLC is a publisher and manufacturer of board games and dice
towers, print-on-demand games, short-run games and custom components
including dice.   All made in the USA



[Non-text portions of this message have been removed]



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.y&lt;/pre&gt;</description>
    <dc:creator>bluepantherllc</dc:creator>
    <dc:date>2012-09-15T19:02:34</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1945">
    <title>New game design book available</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1945</link>
    <description>&lt;pre&gt;I hope it is not too self-serving to let you know that a new book I've written about learning how to design games is now available from McFarland &amp;amp; Co Publishers [http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-6952-9] and from many online sellers such as Amazon [http://www.amazon.com/Game-Design-Create-Tabletop-Finish/dp/0786469528/ref=sr_1_1?ie=UTF8&amp;amp;qid=1331305851&amp;amp;sr=8-1  ].

The title (which I did not select) is "Game Design: How to Create Video and Tabletop Games, Start to Finish".  My title was "Learning Game Design".  It is not written as a textbook with scholarly paraphernalia, because to me that's the "kiss of death" for any other purpose: no one *wants* to read a textbook, they have to be forced to.   Nonetheless I do have 17,000 classroom hours of teaching experience, a great deal of it "hands on", practical, rather than theoretical, in computing and in game creation.   The book *is* written for people who want to teach themselves how to design games.  The premise is that beginners learn much &lt;/pre&gt;</description>
    <dc:creator>Lew</dc:creator>
    <dc:date>2012-08-31T18:26:25</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1944">
    <title>Game Rules Editing</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1944</link>
    <description>&lt;pre&gt;Hi All!
I don't believe I've introduced myself in this forum while wearing my "other" hat. I am the owner of Gontza Games, and have been in the game business since the summer of 2002. 
Last year I entered into a partnership, Gemini Wordsmiths. We are a full service copyediting/proofreading/content development business. Because of my involvement in gaming, we have a specialty in reviewing game rules. Please visit our website for a testimonial from one game designer.
Good luck to all and thanks for listening. ;-D
Ann Stolinsky
Owner, Gontza Games
www.gontzagames.com
Partner, Gemini Wordsmiths
www.geminiwordsmiths.com




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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>gontzagames</dc:creator>
    <dc:date>2012-03-14T23:40:52</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1942">
    <title>Chron-Illogical, a card-and-dice trip through history</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1942</link>
    <description>&lt;pre&gt;Hi all...

By way of introduction, I'm Jeff, 32/M/PA.  I'm posting here today to get some feedback on the use of costs and victory points in a game I'm kicking around right now.  I'm pre-beta here, still working bugs out of cards' abilities, how the set will be made, etc.  You know...the fun part!

My game is called, for now, "Chron-Illogical" (though, to be honest, I'm not entirely in love with that name).  Players take on the role of museum curators who have access to a time machine, whereby they take Exhibits from the past and bring them to their Halls, in the name of scoring the most victory points after five such Exhibition Rounds.  The catch is that the machine can "flux" causing the exhibits to be destroyed before a single visitor comes up to the velvet ropes.  The design is card-and-dice, with each player rolling 5d6 for resource points (used to play cards) each turn, and contributing their d6 also to a "Paradox," the common, shared die pool that will eventually be rolled to see what Flux will destro&lt;/pre&gt;</description>
    <dc:creator>slpjeff12</dc:creator>
    <dc:date>2012-03-06T18:41:49</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1939">
    <title>game</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1939</link>
    <description>&lt;pre&gt;I have added my first game on Kickstarter and wanted to connect with other game designers to tips and ideas on how to better produce my game.  


[Non-text portions of this message have been removed]



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>Cam Pain</dc:creator>
    <dc:date>2011-12-24T13:26:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1934">
    <title>Bhaloidam Launch</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1934</link>
    <description>&lt;pre&gt;My studio is finally releasing Bhaloidam, an independently published
tabletop storytelling platform. The game will be manufactured by Panda GM
and we're using Kickstarter to raise the funds for our first production run.

http://www.kickstarter.com/projects/corvuse/bhaloidam-an-indie-tabletop-storytelling-game

Very excited!

&lt;/pre&gt;</description>
    <dc:creator>Corvus Elrod</dc:creator>
    <dc:date>2011-09-24T11:35:25</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1932">
    <title>Introduction</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1932</link>
    <description>&lt;pre&gt;Hi my name is Timothy Lewis And i am introducing myself to my new group. First off I am a game designer as I am the creator of Art of War D10 games. I joined for fresh perspective, Game outlet and new ideas from fellow gamers. Any feedback and relationships built will be a blessing. Thank You all for allowing me to join.



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>artofward10</dc:creator>
    <dc:date>2011-09-12T02:06:29</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1931">
    <title>Protospiel West - Game Playtesting Con within a Con</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1931</link>
    <description>&lt;pre&gt;Protospiel West will be at the Sheraton LAX Airport in Los Angeles on Labor Day weekend - Friday evening, Sat and Sun. So if anyone is in the area, drop by. Format is similar to Protospiel.

Protospiel West is a "con within a con", running concurrently with Gateway, a con of about 1500 people hosted by Strategicon every Labor Day weekend.  It is exclusively devoted to game playtesting - that's all we do for 3 days. 

Companies that will be at Protospiel West include Blue Panther, Numbskull Games, Victory Point Games, Guerilla Games, possibly a visit from Fantasy Flight Games as well. Ted Alspach (GOH) will be giving a session on Publishing /
Kickstarter on Sat at 2 PM. Eric Burgess of Boardgame Babylon podcast will be
doing his show from the event as well. Blue Panther will be giving a session on Print-On-Demand on Sunday at 2 PM

Complete info on Protospiel West can be found in a PDF download at
www.bluepantherllc.com. Note that there is a type there - there will be no separate fee for Protospiel West - you&lt;/pre&gt;</description>
    <dc:creator>bluepantherllc</dc:creator>
    <dc:date>2011-08-27T02:18:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1930">
    <title>Protospiel Contest Winner</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1930</link>
    <description>&lt;pre&gt;Protospiel's 10th Anniversary Card Game Design Contest is complete with Andrew Agard's entry Card Farm winning the grand prize of having his game published in a limited run and distributed worldwide.

We would like to thank our sponsors

ElfinWerks
Delano Services
Alliance Distribution

For making this possible as well as judges that picked the finalist and the attending designers that took the time out of their busy weekend to play the finalist's games and vote to determine the winner.  Card Farm is now undergoing development with its released scheduled for 2012. 




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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>dralius2001</dc:creator>
    <dc:date>2011-07-11T14:23:50</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1929">
    <title>New strategy board game using the increasingly popular Kickstarter funding tool</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1929</link>
    <description>&lt;pre&gt;Howdy!  I am excited to tell you about an exciting project I am working
on, the publication of a strategy board game called Dragon Valley.   
You can likely tell from the title that the game is fantasy themed.  
Players take turns dividing items such as knights and archers, building
materials for blacksmith shops and towers, special powers and even
attackers.  The attackers consist of dragons, orcs and battering rams
that emerge from mountain passes into each player's lands.  After
dividing, other players select the group of items they prefer and leave
the remainder with the player who did the dividing.  After that, players
use special cards to interfere with each others plans.  The last step
each round is for players to setup defenses, destroy the attackers or
laying siege on the orc strongholds scattered throughout Dragon Valley.

I have started a Kickstarter project  in order to raise the additional
funds required to complete the manufacturing of Dragon Valley. 
Kickstarter is a service by Amazon that pro&lt;/pre&gt;</description>
    <dc:creator>CWK</dc:creator>
    <dc:date>2011-06-28T10:46:53</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1928">
    <title>New Board Game</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1928</link>
    <description>&lt;pre&gt;I was wondering if anyone would take a look at this and give me some feedback for a 3 Dimensional chess-like game.  It has more pieces (88 total) and 2 more boards.  Here is the web address.  http://robpion.webs.com/
I need some play testers in the Grand Rapids, Mi area, if anyone is interested.
Thanks,
Rob Pion



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Designer Resources - http://boardgames.about.com/od/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/BoardGameDesign/

&lt;/pre&gt;</description>
    <dc:creator>rcp246</dc:creator>
    <dc:date>2011-04-13T02:50:19</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1927">
    <title>Introducing Sixeye (new member)</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1927</link>
    <description>&lt;pre&gt;Hi everyone,

A quick introduction, as requested in the welcome mail: In 2010 I
started a coöperation with another design company under the name
Sixeye &amp;lt;http://sixeye.nl&amp;gt;   and we've started to  design games for the
consumer market.  Last year we have presented our game concepts in
Essen, which was a great experience. We've learned a lot and are already
working on new idea's. And waiting for the final results of the
playtesting of our prototypes... Oh, and we're based in the Netherlands.

The rest of the time I have my own company Meeple &amp;lt;http://meeple.nl&amp;gt; ,
which designs educational games, toys and learning tools for customers
such as Educo, Beleduc, Heutink and a lot of educational publishers,
science centres and other companies in the Netherlands.

Hope to share useful information!

Joke, Game designer at Sixeye and Meeple



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Designer Resources - http://boardgames.about.com/od/inventorre&lt;/pre&gt;</description>
    <dc:creator>jokevisschedijk</dc:creator>
    <dc:date>2011-04-12T07:45:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1926">
    <title>Zynga is hiting 2D/3D Artists</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1926</link>
    <description>&lt;pre&gt;

Hi All,


Zynga is hiring 2D/3D Artist:

Description  
The 2D/3D Artist will be working with the Art Director and Producer, creating art assets that drive the visual identity and user interface of the game. This 2D/3D Artist will also create final in-game artwork and placeholder artwork as needed by engineering.  This position will also work with web and marketing teams to create game-related artwork. The 2D/3D Artist will spend most of their time designing and modeling 3D objects but is flexible enough to handle 2D art, flash animation, icons, advertising, web ready art, et cetera.Required Skills:
Quick sketching and storyboarding experience Ability to communicate visually, and to identify and define visual design issues and solutions Excellent design skills, including the effective use of color, form, lighting and composition 2+ years experience in games development (shipped titles a plus!) A passion for games, virtual worlds, and social networking Clear understanding of 3D lighting, and its effect on t&lt;/pre&gt;</description>
    <dc:creator>Recruiter Zynga</dc:creator>
    <dc:date>2011-05-10T09:28:58</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.board-game-design/1925">
    <title>Zynga is hiting 2D/3D Artists</title>
    <link>http://comments.gmane.org/gmane.games.board-game-design/1925</link>
    <description>&lt;pre&gt;Hi All,
 
Zynga is hiring 2D/3D Artist:
 
Description  
The 2D/3D Artist will be working with the Art Director and Producer, creating art assets that drive the visual identity and user interface of the game. This 2D/3D Artist will also create final in-game artwork and placeholder artwork as needed by engineering.  This position will also work with web and marketing teams to create game-related artwork. The 2D/3D Artist will spend most of their time designing and modeling 3D objects but is flexible enough to handle 2D art, flash animation, icons, advertising, web ready art, et cetera.
Required Skills:

Quick sketching and storyboarding experience 
Ability to communicate visually, and to identify and define visual design issues and solutions 
Excellent design skills, including the effective use of color, form, lighting and composition 
2+ years experience in games development (shipped titles a plus!) 
A passion for games, virtual worlds, and social networking 
Clear understanding of 3D lighting, and its eff&lt;/pre&gt;</description>
    <dc:creator>Recruiter Zynga</dc:creator>
    <dc:date>2011-04-29T06:50:57</dc:date>
  </item>
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    <name>query</name>
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