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    <description/>
    <syn:updatePeriod>hourly</syn:updatePeriod>
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  <image rdf:about="http://gmane.org/img/gmane-25t.png">
    <title>Gmane</title>
    <url>http://gmane.org/img/gmane-25t.png</url>
    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2411">
    <title>ilmbase 1.0.2 Assertion `b.min == min &amp;&amp; b.max ==max' failed.</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2411</link>
    <description>&lt;pre&gt;Hello,

trying to build ilmbase 1.0.2 (with "#include &amp;lt;string.h&amp;gt;" added to
Imath/ImathMatrix.h) on current Debian sid produces this error on make check:

----------------------------
Testing box methods
    constructors for type V2s
    constructors for type V2i
[...]
    extendBy() point for type V2i
    extendBy() point for type V2f
lt-ImathTest: testBox.cpp:241: void {anonymous}::testExtendByPoint(const char*) [with T = Imath::Vec2&amp;lt;float&amp;gt;]: Assertion `b.min == min &amp;amp;&amp;amp; b.max == max' failed.
/bin/bash: line 5:  2201 Aborted                 ${dir}$tst
FAIL: ImathTest
----------------------------
cvs head shows the same error.

cu andreas
&lt;/pre&gt;</description>
    <dc:creator>Andreas Metzler</dc:creator>
    <dc:date>2012-04-14T12:01:13</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2408">
    <title>latest release?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2408</link>
    <description>&lt;pre&gt;Hello,

I have been browsing over www.openexr.com. It curently states that
1.6.1 is the current stable release. The release announcement for 1.7.0
in 2010 said: "The aim is to make an official stable release, 1.7.1,
once any outstanding issues have been resolved."

Is this still planned? I see that e.g. Fedora or Suse are shipping
1.7.0.

thnks, cu andreas

&lt;/pre&gt;</description>
    <dc:creator>Andreas Metzler</dc:creator>
    <dc:date>2012-04-09T13:10:23</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2406">
    <title>Pre-compiled version for Window, MacOS and iOS</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2406</link>
    <description>&lt;pre&gt;Hi,

 

Im looking to use OpenEXR library through Adobe AIR Application. I saw
within the download section that some pre-compiled version are there for
Windows. Is there any pre-compiled for MacOS. I ask because I plan to
create application that will work also on MacOS and iOS (iPad), but actually
Im programming in Windows environment and I dont directly have access to a
Mac Computer.

 

Thanks for your help.

 

Martin Côté, M. Arch.

 

TRIADE MEDIA INC.

2208, rue de l'Équateur | Montréal | Québec | H4R 0H4

www.triademedia.ca

 

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message ou des renseignements qu'il contient par une personne autre que les
destinataires désignés est interdite. Si vous recevez ce courriel par
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_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.no&lt;/pre&gt;</description>
    <dc:creator>Martin Côté</dc:creator>
    <dc:date>2012-03-26T16:37:21</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2402">
    <title>C-API to setGlobalThreadCount();</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2402</link>
    <description>&lt;pre&gt;Hi,
I'm just wandering if there is c-api to set up number go threads, or
how to call setGlobalThreadCount(); from c code?
Cheers,
Vlad

&lt;/pre&gt;</description>
    <dc:creator>Володя Володя</dc:creator>
    <dc:date>2012-03-16T00:32:44</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2395">
    <title>Cross-compiling problem for iOS</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2395</link>
    <description>&lt;pre&gt;Hi,
I have a problem cross-compiling IlmBase with Xcode 4.31 for iOS i can build for 
i386 emulator but i 
have following error on arm:
Please advise.

make  all-am
/bin/sh ../libtool --tag=CXX   --mode=compile 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
/usr/bin/g++ 
-DHAVE_CONFIG_H -I. -I../config -I../config   -pipe -arch armv7 -pipe 
-no-cpp-precomp 
-isysroot 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/
Developer/SDKs/
iPhoneOS5.
1.sdk -miphoneos-version-min=4.0 -D_THREAD_SAFE  -MT half.lo -MD -MP 
-MF .deps/half.Tpo 
-c -o 
half.lo half.cpp
libtool: compile:  
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/
Developer
/usr/bin/g++ 
-DHAVE_CONFIG_H -I. -I../config -I../config -pipe -arch armv7 -pipe 
-no-cpp-precomp
-isysroot 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/
Developer/SDKs/
iPhoneOS5.
1.sdk -miphoneos-version-min=4.0 -D_THREAD_SAFE -MT half.lo -MD -MP 
-MF .deps/half.Tpo 
-c 
&lt;/pre&gt;</description>
    <dc:creator>vd</dc:creator>
    <dc:date>2012-03-14T21:33:32</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2387">
    <title>"standard" for storing a depth map?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2387</link>
    <description>&lt;pre&gt;I'm adding depth map support to my file I/O and I'm wondering if there 
is a "standard" that applications are using, similar to the way stereo 
SXR does things.
&lt;/pre&gt;</description>
    <dc:creator>Paul Miller</dc:creator>
    <dc:date>2012-03-14T18:28:17</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2385">
    <title>Deep Compositing OpenEXR 2.0?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2385</link>
    <description>&lt;pre&gt;Hello OpenEXR Developers,

I was wondering if there is any further development with the promised  
OpenEXR 2.0 for deep opacity raster data for deep compositing.

While working on Avatar I used the system setup at Weta and can see  
the benefits of such a system.

Do you have any idea of the sort of IO load that a full frame semi  
transparent volume would put on a system? I imagine that it would be  
fairly comparable to a deep shadow map of the same resolution.

I would be more than happy to help with some testing.

I am able to compile and render out of Mantra and 3delight and  
composite in Nuke on CentOS.

Sam
&lt;/pre&gt;</description>
    <dc:creator>sam&lt; at &gt;hodge.net.au</dc:creator>
    <dc:date>2012-02-27T22:59:45</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2384">
    <title>github repository restructuring</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2384</link>
    <description>&lt;pre&gt;I know we haven't made it official yet, but I see that a couple of people
have
already found the openexr repository up on github.  Piotr and I are still
working on the details of how the repository is laid out, as well as how the
commit workflow is going to work to keep the public repository history
clean.

I see that there's a couple of forks up there, and I'm sure that a few
people
have their own clones, so apologies in advance if the reshuffling causes
anyone any trouble.

In particular one of the main changes I'm going to do is to go back to the
import that has the sample images split off into a separate repository to
help
keep the clone sizes smaller.

-nick
_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel
&lt;/pre&gt;</description>
    <dc:creator>Nick Rasmussen</dc:creator>
    <dc:date>2012-02-24T01:35:23</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2383">
    <title>[PATCH] Missing std::flush in half generator tools</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2383</link>
    <description>&lt;pre&gt;Hello,

I've been playing around with creating a cmake based build for the 
libraries and stumbled over a little problem when running the generators 
(eLut.cpp, toFloat.cpp) under Windows from a build rule:
the generated eLut.h was empty.
Attached patch fixes the problem for me, by flushing cout at the end of 
the program [1].

Cheers,
Carsten

[1] I don't know if the C++ runtime is supposed to do this 
automatically, but it seems not to do it on my system (Windows 7, 64 
bit, VS 2010).
_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel
&lt;/pre&gt;</description>
    <dc:creator>Carsten Neumann</dc:creator>
    <dc:date>2012-02-24T00:04:45</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2377">
    <title>how to properly save with data window?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2377</link>
    <description>&lt;pre&gt;When I specify for example a data window such as (-70,-154)-(649,331) 
for a 720x486 image and then call writePixels(486), the library is 
crashing down in copyFromFrameBuffer().

Perhaps this is the way I am adding Slices to my frame-buffer?

for (int i = 0; i &amp;lt; channels; i++)
{
const half *pixels = pixPtr + i;
frameBuffer.insert(chanName, Slice(HALF, (char *)(pixels), sizeof(half) 
* channels, sizeof(half) * width * channels));
}

I am basing this on "3.2 Writing a Cropped Image" in the reading/writing 
document. Though my RGBA pixels are packed into a single buffer.

What am I doing wrong?
&lt;/pre&gt;</description>
    <dc:creator>Paul Miller</dc:creator>
    <dc:date>2012-02-13T21:16:43</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2367">
    <title>binary exrviewer for Windows?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2367</link>
    <description>&lt;pre&gt;Does anyone have a binary release of exrviewer for Windows? I haven't 
built it since v1, and this might be quicker than going through the 87 
steps of gathering all the dependencies and building everything in the 
right order/place. I've got CG DLLs so juse the .exe would be fine. Thanks!
&lt;/pre&gt;</description>
    <dc:creator>Paul Miller</dc:creator>
    <dc:date>2011-11-15T22:32:54</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2363">
    <title>git repository</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2363</link>
    <description>&lt;pre&gt;Hello,

Is the git repo (https://github.com/openexr/openexr) I found official?

Cheers

Sebastian
&lt;/pre&gt;</description>
    <dc:creator>Sebastian Elsner</dc:creator>
    <dc:date>2011-09-21T21:31:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2361">
    <title>(no subject)</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2361</link>
    <description>&lt;pre&gt;http://www.lazygatorgifts.com/wp-content/uploads/site.php?html45_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel
&lt;/pre&gt;</description>
    <dc:creator>Thomas Kumlehn</dc:creator>
    <dc:date>2011-09-12T22:42:09</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2360">
    <title>OpenCV and OpenEXR</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2360</link>
    <description>&lt;pre&gt;Hi,

I need OpenEXR support in OpenCV. I tried to recompile OpenCV with the OpenEXR source as a bit documented here: http://opencv.itseez.com/doc/tutorials/introduction/windows_install/windows_install.html#windows-installation
However I was not able to build all the OpenCV dll, especially I couldn't build opencv_highgui231.lib.
I suspect something in the instructions for building OpenCV with OpenEXR support is not up to date.
Do someone know where I could find detailed working explanations about this.

Thanks in advance
Emmanuel Jolly
_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel
&lt;/pre&gt;</description>
    <dc:creator>Jolly Emmanuel</dc:creator>
    <dc:date>2011-09-08T15:01:15</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2354">
    <title>OpenEXR 1.7.0 build on OS X Lion</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2354</link>
    <description>&lt;pre&gt;Hi,

     I am facing some linkage issue with the OpenEXR library I build on 
OS X Lion.

     GCC keeps complaining that the architecture x86_64 contains no symbols.

     I have tried building plain and fat binaries but still unable to 
resolve the problem.

     Any ideas ?

Regards
&lt;/pre&gt;</description>
    <dc:creator>Nicholas Yue</dc:creator>
    <dc:date>2011-08-20T05:36:34</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2352">
    <title>Open Source VFX "Beer of a Feather" at SIGGRAPH 2011</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2352</link>
    <description>&lt;pre&gt;Open Source VFX "Beer of a Feather" at SIGGRAPH 2011

Informal meet-up for developers, contributors, and users of VFX-related open source projects, including Alembic, Coretex, Field3D, OpenColorIO, OpenEXR, OpenImageIO, Partio, Ptex, SeExpr, and more.  Relax in Vancouver, enjoy a beer, match faces to the names from your favorite open source mail lists.

Wednesday, August 10, 2011, 6:00 pm

Location: Shebeen Whiskey House, 212 Carrall Street, Vancouver, BC V6B 2J1, Canada
          Located right next to Irish Heather GastroPub
          about a 15 minute walk from the convention center
          http://maps.google.com/maps/place?cid=9727058349750443765

Beer/wine/appetizers provided (until our tab fills up -- don't come too late!)

Sponsors:
    Sony Pictures Imageworks
    Peregrine Labs
    Walt Disney Animation Studios
    Image Engine
    Weta Digital
    OpenImageIO

_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.nongnu.org/mailman/listin&lt;/pre&gt;</description>
    <dc:creator>Piotr Stanczyk</dc:creator>
    <dc:date>2011-08-05T14:49:05</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2347">
    <title>DisplayWindow example images - -1,-1 display window origin?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2347</link>
    <description>&lt;pre&gt;t06.exr seems to have an invalid display window (-1,-1 to 400,300). Is 
my copy broken or am I making bad assumptions about what the display 
window is?
&lt;/pre&gt;</description>
    <dc:creator>Paul Miller</dc:creator>
    <dc:date>2011-08-01T14:18:45</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2345">
    <title>openexr 2.0</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2345</link>
    <description>&lt;pre&gt;Hey all,

     Is there any information about OpenEXR 2.0?  I've heard rumor that 
the spec might be released around SIGGRAPH.  Is this true?  Could 
someone elaborate on openexr's implementation of ODZ?

Thanks,

- Gresham
&lt;/pre&gt;</description>
    <dc:creator>Gresham Lochner</dc:creator>
    <dc:date>2011-07-20T19:07:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2342">
    <title>Vector-of-float to vector-of-half conversion?</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2342</link>
    <description>&lt;pre&gt;
Have any of you tried to convert vectors of 32-bit floating-point
numbers to vectors of 16-bit floating-point numbers in a way that
is faster than calling OpenEXR's half-from-float constructor for
each vector element?  Maybe using MMX, SSE or AVX instructions?
&lt;/pre&gt;</description>
    <dc:creator>Florian Kainz</dc:creator>
    <dc:date>2011-07-19T18:19:05</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2340">
    <title>Small compile warnings</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2340</link>
    <description>&lt;pre&gt;Hi,

in my efforts on using the openexr I spottet a bunch of 'warning C4018: 
'&amp;lt;' : signed/unsigned mismatch' warnings (with VS 2010 64 bit). All of 
them in the ImathMatrixAlgo.cpp file.

Appending you find a patch which should solve this issues (applied to 
the openexr-IlmBase project).
I would appreciate if someone could add this to cvs, since it means 
hundreds of output lines less during compilation.

Thanks in advance,
Daniel

Index: Imath/ImathMatrixAlgo.cpp
===================================================================
RCS file: /sources/openexr/IlmBase/Imath/ImathMatrixAlgo.cpp,v
retrieving revision 1.2
diff -u -r1.2 ImathMatrixAlgo.cpp
--- Imath/ImathMatrixAlgo.cpp26 Apr 2011 23:54:30 -00001.2
+++ Imath/ImathMatrixAlgo.cpp11 Jun 2011 12:02:38 -0000
&amp;lt; at &amp;gt;&amp;lt; at &amp;gt; -959,7 +959,7 &amp;lt; at &amp;gt;&amp;lt; at &amp;gt;
 {
     typedef typename TM::BaseType T;
 
-    for (int i = 0; i &amp;lt; TM::dimensions(); ++i)
+    for (unsigned int i = 0; i &amp;lt; TM::dimensions(); ++i)
     {
         const T nu1 = A[i][j];
         const T nu2 = A[i][k];
&amp;lt; at &amp;gt;&amp;lt; at &amp;gt; -109&lt;/pre&gt;</description>
    <dc:creator>Daniel Kaneider</dc:creator>
    <dc:date>2011-06-20T21:01:18</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.video.openexr.devel/2324">
    <title>Source Control</title>
    <link>http://comments.gmane.org/gmane.comp.video.openexr.devel/2324</link>
    <description>&lt;pre&gt;Hi,

A little while ago the topic of CVS, and how to move past it, came up.

I am leaning towards git as the replacement, mainly over Hg. I'd like to hear any potential pitfalls of either before we commit.  Thanks.

Piotr
_______________________________________________
Openexr-devel mailing list
Openexr-devel&amp;lt; at &amp;gt;nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel
&lt;/pre&gt;</description>
    <dc:creator>Piotr Stanczyk</dc:creator>
    <dc:date>2011-05-19T20:24:16</dc:date>
  </item>
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