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    <link>http://gmane.org</link>
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  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2175">
    <title>opengl version</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2175</link>
    <description>Hi,
AFAIK you need at least OpenGL 1.3 because of big textures, but that will
change to at least 1.4 when Croquet makes more use of shaders.

Cheers...
thbr

</description>
    <dc:creator>tb&lt; at &gt;tcltalk.ath.cx</dc:creator>
    <dc:date>2008-05-14T20:18:58</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2173">
    <title>Really slow loading of minuscule island</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2173</link>
    <description>I've created a small island by reusing the "Croquet(Master)" island.  All it
does is load in a single character that I'm animating from an external
application, so at startup all you have is the avater (say White Rabbit) and
this character which (copying Mark McCahill's little video) I snarfed from SL,
using Poser to add a couple of extra animations.  Why would this take 2 minutes
or more to load?  Is there some better way of doing this than with obj and bhv
files?I'm ready to hack code if there's a solution.

Thanks,

Matthew

</description>
    <dc:creator>mattfuchs&lt; at &gt;earthlink.net</dc:creator>
    <dc:date>2008-05-12T18:22:40</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2172">
    <title>Eye Candy at 4pm EST: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2172</link>
    <description>Below are details on our meeting and demonstration session that
was rescheduled for today. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron



...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING &amp; DEMOS]
WHEN: FRIDAY May 9th, 2008 from 4-5pm EST
WHERE: http://slurl.com/secondlife</description>
    <dc:creator>Aaron E. Walsh</dc:creator>
    <dc:date>2008-05-09T17:01:28</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2171">
    <title>Skeletal Animation</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2171</link>
    <description>Hello All,

   After lurking at yesterdays meeting(and hearing that the SA package is not
working with the Cobalt Morph) I tested the Skeletal Animation Package with:
http://www.dmu.com/cobalt/CrusoeWeb.zip 
rather than one of my other Cobalt Images and got a working example.
   An odd side effect:
http://www.youtube.com/watch?v=DYwc_OwOT4o 
the plane shows the grass.bmp and panel.jpg relative to avatar movement. 
   Not sure if this will help trace back the bug in the Cobalt-Morph. I've been
tearing my hair out over this, glad to know I wasn't doing anything to silly.

wfpi

</description>
    <dc:creator>waufrepi&lt; at &gt;gmail.com</dc:creator>
    <dc:date>2008-05-08T23:37:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2170">
    <title>[Croquet Cobalt] Conference Call Today - 2008-05-07</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2170</link>
    <description>Hello all,

Please enter your agenda items here
http://groups.google.com/group/cobaltcroquet/web/conference-call-agenda---2008-05-07
for Wednesday's conference call.

When:
The call will begin 2008-05-07 at 21:00 UTC:
http://timeanddate.com/worldclock/fixedtime.html?month=5&amp;day=07&amp;year=2008&amp;hour=14&amp;min=0&amp;sec=0&amp;p1=256
5:00 PM EST
4:00 PM CST
3:00 PM MST
2:00 PM PST

Darius will lead this call unless Julian or Mark wish to.
*Text chat: *We can use this jabber group account: cobalt&lt; at &gt;conference.jabber
.org  during the conference call and try to summarize the conversation
there.
We will use a phone-based call for the conference at 1-888-847-3445
(toll-free) with passcode 1 2 6 6 4 6 # [no spaces].

Agenda Items so far:

   * Review agenda, additions, deletions
   * Completed
         o Julian - "Squeak by Example" text to Twain
         o Twain - Translation has started
         o John
               + Style and Structure
               + NAT Traversal - posted on web page
   * Old Business
         o Julian
     </description>
    <dc:creator>Darius Clarke</dc:creator>
    <dc:date>2008-05-07T16:01:19</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2169">
    <title>Eye Candy this Friday: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2169</link>
    <description>Below are details on our in-world ad-hoc meeting and demonstration session that
was rescheduled for this Friday. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron



...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING &amp; DEMOS]
WHEN: FRIDAY May 9th, 2008 from 4-5pm EST
WHERE: http:</description>
    <dc:creator>Aaron E. Walsh</dc:creator>
    <dc:date>2008-05-07T14:00:32</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2168">
    <title>Digital clock inside an island</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2168</link>
    <description>Very easy to create, like you can see at the new lesson of our Manual,
available now.

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-05-03T13:32:54</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2167">
    <title>Immersive Education meetings rescheduled (May 9th and...)</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2167</link>
    <description>Hello everyone, because of the Second Life outage on Apr 25 we've rescheduled
that meeting (our "HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS" meeting)
for next Friday (May 9th). We're also in the process of rescheduling the
Wonderland event that was previously scheduled for today (the high-res meeting
comes first since we talk about graphics and the Wonderland rendering engine,
and then the Wonderland meeting follows with that bit of high-res conversation
in mind).

Starting with the Wonderland meeting (date still to be set) we'll start having
our meetings on Education Grid servers that are hosted by universities and
academic organizations. These will happen using all 3 of our Immersive Education
platforms (Wonderland, the open source Second Life viewer, and Cobalt/Croquet).
For a period of time we'll continue to have some meetings in Second Life on the
Linden Labs servers because the Education Grid servers are very early stage and
under active development, but over time we'll transition entirely to t</description>
    <dc:creator>Aaron E. Walsh</dc:creator>
    <dc:date>2008-05-02T17:46:53</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2166">
    <title>Interaction between 2D objects</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2166</link>
    <description>How to work having many 2D objects inside a Panel beeing inside an island. By
example: how to click a 2D button to read an SQL database  and write the
results in the Panel.

Is the new lesson (not so dificult like the example) of our Manual.

Any doubt, let us know here.

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-05-02T12:52:46</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2165">
    <title>First lesson about the creation of multiplayer 2D applications</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2165</link>
    <description>I am not a Second Life expert but I believe that they have not this resource.

A 2D application can be shared if it is inside a Cobalt island.

We have now, at our Manual for Creators, the first lesson (2 parts) about the
use of Squeak for the creation of 2D shared applications inside Cobalt.

We will have many other lessons about Squeak + Cobalt.

Enjoy.

Having any doubt, let us know it here. 

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-05-01T13:03:01</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2164">
    <title>New lessons</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2164</link>
    <description>There are 3 new lessons available at our Manual for "island creators".

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-29T13:45:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2163">
    <title>The fun is back! CoBlocks is available!</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2163</link>
    <description>Soory but there are some problem in the link. Copy and paste in your Browser:

http://www.opencroquet.org/index.php/Island_Constructor/CoBlocks_Island_Constru
ctor_Manual

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-27T23:38:06</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2162">
    <title>The fun is back! CoBlocks is available!</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2162</link>
    <description>Correct (I hope) link:

http://www.opencroquet.org/index.php/Island_Constructor/CoBlocks_Island_Constru
ctor_Manual

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-27T23:36:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2161">
    <title>The fun is back! CoBlocks is available!</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2161</link>
    <description>If you hate Blender...
If you hate programming...

And would like to construct Cobalt islands; CoBlocks is for you.

CoBlocks is a "prove of concept", not a finish product. We are presenting  how
a product like this can be made, to facilitate the construction of Cobalt
islands.

Read the lessons of the manual and try to construct an island using the prefab
blocks. 

There are an "inteligent block": a door that opens when clicked.

You can test the door in two islands, in two computers under a WiFi network and
will see that it opens synchronized when someone clicks it.

You can think that CoBlocks is useless.  But imagine AE puting available
all the objects of "The Sims" for the easy creation of customized Cobalt
islands...

The Manual has only 4 lessons and you can find it at:

http://www.opencroquet.org/index.php/Island_Constructor/CoBlocks_Island_Constru
ctor_Manual

Enjoy!

Americo

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-27T23:31:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2158">
    <title>Eye Candy today at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2158</link>
    <description>Greetings once more; below are details on our in-world ad-hoc meeting and
demonstration session today. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron



...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING &amp; DEMOS]
WHEN: FRIDAY April 25, 2008 from 4-5pm EST
WHERE: http://slurl.c</description>
    <dc:creator>Aaron E. Walsh</dc:creator>
    <dc:date>2008-04-25T14:47:13</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2157">
    <title>Lesson 18: Does your island need an</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2157</link>
    <description>The direct address to the lesson 18 is:

http://www.opencroquet.org/index.php/Island_Creator/Class:_Ordered_Collection

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-25T11:37:37</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2156">
    <title>Lesson 18: Does your island need an "Inventory"?</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2156</link>
    <description>If your island (or game) will have an "inventory" or you need to "Save the
game" or you need to have a score of the players etc. your Cobalt island needs
to access an external Database. 

We will have some lessons about SQL Database access from a Cobalt island but,
to do this access, an "Ordered Collection" is an important intermediary
resource.

This new lesson (18) is about the Class  Ordered Collection.

OK. If you don't know what is an SQL Database and you would like to create
"inteligent" Cobalt islands or games (and to make lots of money)  it's time to
go to an  University and a course of Computer Science or similar :-)

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-25T11:25:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2155">
    <title>Tomorrow at 4pm EST - HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2155</link>
    <description>Hello everyone.

Below are details for our in-world meeting and demos tomorrow (4-5pm EST).
Tomorrow during this event we'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

       ::: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS :::

WHAT: High resolution avatars, objects, and environments [MEETING &amp; DEMOS]
WHEN: FRIDAY April 25, 2008 from 4-5pm EST
WHERE: http://sl</description>
    <dc:creator>Aaron E. Walsh</dc:creator>
    <dc:date>2008-04-24T19:33:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2154">
    <title>Sorry, but I need to talk about</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2154</link>
    <description>island. 

This sounds a bit like 2nd-lifes primitives :)



Ok. Please let me repeat.
- Cobalt developers create the classes that make up the system
- Island developers create CoBlocks and/or Smalltalk classes/scripts to
assemble their world.
- End users start Cobalt for visiting given worlds

This is quite similar to the WWW, where coding the browser, designing the web
page and surfing the web is also delegated to these three roles.

Cheers...

</description>
    <dc:creator>tb&lt; at &gt;tcltalk.ath.cx</dc:creator>
    <dc:date>2008-04-24T17:25:24</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2153">
    <title>Sorry, but I need to talk about</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2153</link>
    <description>Hi, Shin!

In   future lessons we will present how to work using "CoBlocks".

"CoBlocks" (Cobalt Blocks) is something like a virtual LEGO, having "idiot" and
"inteligent" objects, to be grouped for the easy creation of a Cobalt island. 

But the idea is that the reader of this Manual will know also how to create new
 blocks, having or not inteligence - the blocks, not the readears :-) 

And he also will have the competence for the creation of islands not having the
"LEGO-like" style. 

Our Manual is not a Manual for "end users" (kids of any age) . It's a Manual
for "island creators". That are not Cobalt "developers", like Julian etc. The
last  are the  "technical" people. We are the  "non-technical". And for us is
this list. 

I hope that everybody can understand these 3 levels.

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-24T15:14:57</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2152">
    <title>Lesson 17: The Class String</title>
    <link>http://comments.gmane.org/gmane.comp.lang.smalltalk.croquet.user/2152</link>
    <description>Cobalt/Smalltalk has some basic Classes. You need to know all their
methods/functions for eventual use.

At this lesson we are presenting the main methods of the Class String.

Very basic and very important!

The address:

http://www.opencroquet.org/index.php/Island_Creator/Class:_String

By the way: Lesson 17 ?  Yes! 6 "3D lessons" and 11 "2D lessons".  

Our perspective is: aprox. 30 lessons...

All free! Can you believe?

</description>
    <dc:creator>Americo Damasceno</dc:creator>
    <dc:date>2008-04-24T13:25:30</dc:date>
  </item>
  <textinput about="http://search.gmane.org/?group=$group=gmane.comp.lang.smalltalk.croquet.user">
    <title>Search Engine</title>
    <description>Search the mailing list at Gmane</description>
    <name>query</name>
    <link>http://search.gmane.org/?group=$group=gmane.comp.lang.smalltalk.croquet.user</link>
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