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    <title>Gmane</title>
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    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/71">
    <title>Psychosynth 0.3.0 is out!</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/71</link>
    <description>&lt;pre&gt;Hello mates, I am proud to announce the first release of GNU Psychosynth
made from Berlin, this such an amazing city for anybody interested in
electronic music! Go ahead and download

    ftp://ftp.gnu.org/gnu/psychosynth/psychosynth-0.3.0.tar.gz

Among the changes, it includes:

- Passive OSC support such that you can control it from your hardware,
   scripts and other music programs. The OSC API is documented here:

    http://psychosynth.com/index.php/OSC_interface_manual

- Now compiles with GCC 4.7 too.
- Now compiles with latest Ogre and CEGUI releases, making it possible
   to get Debian and Ubuntu packages working back soon.
- High latency problem in ALSA fixed.
- No longer crashes when changing audio settings.
- All sorts of minor fixes.

I hope you like it!

JP




&lt;/pre&gt;</description>
    <dc:creator>raskolnikov-XoAB7pn3pwgdnm+yROfE0A&lt; at &gt;public.gmane.org</dc:creator>
    <dc:date>2012-04-03T12:47:13</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/70">
    <title>Release preparation</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/70</link>
    <description>&lt;pre&gt;Hi Alex,

The release is already here:

    ftp://ftp.gnu.org/gnu/psychosynth/psychosynth-0.3.0.tar.gz

I will make the announcement tomorrow. It seems that there are problems
with psychosynth.com, I just contacted Nacho to figure it out...

JP


&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolívar Puente</dc:creator>
    <dc:date>2012-04-02T23:32:34</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/64">
    <title>Now compiles on newer Debian/Ubuntu!</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/64</link>
    <description>&lt;pre&gt;Hello!

I just made the changes for the program to compile in newer 
Debian/Ubuntu. It seems that CEGUI 0.7.x comes with the OgreRenderer 
distributed in the same package!  But also they changed their API so I 
had to change some more stuff...

Alex, can you check if it builds on Ubuntu/Trisquel?  The next days I 
will do some more bugfixing (with the CEGUI upgrade there are some 
windows with wrong size) and make a release.

Btw, Alex, I recently got a MacBook from my company and was considering 
on trying out to build it there...  The only library missing in MacPorts 
is CEGUI, and for output we can use jackd so we don't need to write a 
CoreAudio layer.  Do you know an easy way to build a typical Dmg from an 
autotools program?  Or maybe should we distribute only through MacPorts 
to encourage Free Software usage...?

Cheers!

JP


&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolívar Puente</dc:creator>
    <dc:date>2012-01-27T13:21:55</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/59">
    <title>Samples and Power Users</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/59</link>
    <description>&lt;pre&gt;
Hey dev team. I love using this program and plan on using it live. I am a modular synth sound/noise artist and was wondering if I could send some sound samples for the next distro of this program. I hope to see MIDI support too. For being alpha this is definitely amazing and can do way more than reactable can.

I also would like to pitch the idea of a 'power user' section on the web page. Most software sites have them and could draw more traffic. I am not trying to brag about my music in anyway, but if there was a section for power users I would be honored to be on it. I just got done playing the largest noise festival to date (NorCal Noisefest) and I am going to be doing some shows with psychosynth projected on the wall behind my set-up.  

My music can be found at 1iL.tumblr.com

~Robert (One Infinite Loop)
       &lt;/pre&gt;</description>
    <dc:creator>Robert Walthall</dc:creator>
    <dc:date>2011-10-13T04:14:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/57">
    <title>libceguiogre-dev ¿?</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/57</link>
    <description>&lt;pre&gt;Hey JP,

In Ubuntu Oneiric there is no longer a proper libceguiogre package. When
I try to install libceguiogre-dev from the repos, a broken deps error is
launched. Reported in Launchpad:

https://bugs.launchpad.net/ubuntu/+source/ogre/+bug/805557

According to the replies on the bugreport, it seems that the ogre source
package no longer depends on cegui, and no longer will generate a
libceguiogre...

What should we do with this?

Cheers,

&lt;/pre&gt;</description>
    <dc:creator>Aleksander Morgado</dc:creator>
    <dc:date>2011-07-08T10:52:43</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/56">
    <title>Psychosynth on Debian</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/56</link>
    <description>&lt;pre&gt;Hello all,

I am trying to install Psychosynth on my Debian 2.30.2.
Psychosynth is asking for the libogremain-1.4.6, but in my repository there
is only libogremain-1.4.9 and higher available.
I tried all, but Psychosynth is asking for 1.4.6.
Can anybody help me with that problem?
Is there any other Synaptic source available, where I can download 1.4.6

Best regards

Andreas
&lt;/pre&gt;</description>
    <dc:creator>Andreas</dc:creator>
    <dc:date>2011-05-28T11:19:26</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/53">
    <title>Gil-import merged into trunk -- testers wanted</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/53</link>
    <description>&lt;pre&gt;Hello,

I just merged into trunk all the heavy work in the gil-import branch.
This also fixes a couple of quite annoying bugs and the codebase has
changed a lot and thus I believe it is worth making a 0.2.0 release.

The changelog includes:

- New audio processing and I/O subsystem based on template programming
for generic yet efficient sound signals.
- The extreme latency when using ALSA bug seems to be fixed.
- No longer depend on libvorbis, libsndfile can now handle ogg and flac
files too.
- No longer depend on sigc++, using boost::signals which, which is a bit
slower but neglibe and this simplifies the dependencies.
- The mouse wheel now scrolls in the object selector.
- The object selector no longer lets mouse clicks pass through.
- Backwards reproducing a sample works a bit better now too.
- Some new niceties in the framework base layer.

Known issues:

- The program crashes when trying to open a mono sample.
- The program crashes when failing to open the output device.
- The program may crash in some &lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolívar Puente</dc:creator>
    <dc:date>2011-03-23T19:14:59</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/50">
    <title>Want to contribute? Join the Collaborative Roadmap!</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/50</link>
    <description>&lt;pre&gt;Hello mates!

“If only I a got a cent for every time I’m told to implement a MacOSX
port...”

Wait a second. Thanks to Flattr (http://www.flattr.com) I actually can
get a cent every time I’m told to port Psychosynth to MacOSX and,
eventually, get convinced to do so. Or maybe, somebody else might think:
“Hey! I want to implement that MacOSX port and get all those collected
cents.” Allright, just send a patch, and the money is yours

This is the basic idea of the new Collaborative Roadmap. Every user can
vote for a feature by donating some cents to the software. Any developer
can go ahead and code that feature and get that money. All this is done
thanks to Flattr, a new social micro-payment system specially useful to
contribute volunteered libre works.

More information in this blogpost:
http://planet.gnu.org/psychosynth/?p=20

The Collaborative Roadmap can be accessed here:
http://www.psychosynth.com/index.php/Collaborative_Roadmap

I hope you like the idea. Every feedback is very wellcome!

JP

P&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolívar Puente</dc:creator>
    <dc:date>2011-03-11T18:53:38</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/49">
    <title>Indamixx pro,a Meego based music production oriented tablet</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/49</link>
    <description>&lt;pre&gt;-----BEGIN PGP SIGNED MESSAGE-----
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The subject says it all. The future of GNU/Psychosynth?

http://indamixx.com/

JP
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&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolivar Puente</dc:creator>
    <dc:date>2011-01-03T17:46:48</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/47">
    <title>Integration of Boost.GIL finished.</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/47</link>
    <description>&lt;pre&gt;-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hello,

I have just merged into trunk the changes made to GIL to adapt it for
audio processing. All the GIL code has been reviewed, even with some
readability changes, and either integrated in Psynth with names familiar
in the audio processing domain, changed or deleted.

There are some unit tests in the src/test/psynth/sound folder. There are
even some performance tests that ensure that code written with our
generic library is at least as efficient as hand-written code for
different formats. So far, those tests provide very good results :)

I will not close the task yet because it seems to me that these unit
tests --which are also based on those of GIL-- do not check all the
possible instantiation paths. Note that, even though we use
boost::concept_check, without real concepts compile-time metaprograms
actually use lisp-alike symbolic "duck typing". Also, I had some weird
problems where GCC seemed to optimize away some statements with
side-effects that involved&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolivar Puente</dc:creator>
    <dc:date>2010-11-07T15:35:26</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/46">
    <title>Boost.GIL for audio processing?</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/46</link>
    <description>&lt;pre&gt;-----BEGIN PGP SIGNED MESSAGE-----
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I think that this can be interesting for anybody involved in the
Psychosynth development:

http://planet.gnu.org/psychosynth/?p=12

JP
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&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolivar Puente</dc:creator>
    <dc:date>2010-10-19T14:52:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/46">
    <title>Boost.GIL for audio processing?</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/46</link>
    <description>&lt;pre&gt;-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

I think that this can be interesting for anybody involved in the
Psychosynth development:

http://planet.gnu.org/psychosynth/?p=12

JP
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&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolivar Puente</dc:creator>
    <dc:date>2010-10-19T14:52:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/37">
    <title>On the future of the Psychosynth UI, opinions needed</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/37</link>
    <description>&lt;pre&gt;-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hello,

As some of you know, in a few months heavy activity in this project is
to be expected because it is going to be the topic of my Master Thesis
project.

The whole core of the project is going to be almost rewritten in order
to add the following functionality:
- - A new basic sound proccessing library inspired by Boost.GIL image
processing library.
- - Midi and sequencing support.
- - Plugin and LADSPA support.
- - Polyphony.
- - Hierarchical patches.
- - Saving/Loading patches.

This will for sure heavily influence the high level API that interfaces
with the 3D UI so most of the UI code will be affected too. Therefore,
the UI will be almost for sure rewritten too.

The current UI, as Alexander knows well, has several problems. The worst
of all is called CEGUI, a bad widget library filled with bugs that
hinders usability. Also, CEGUI releases are heterogenous and create a
maintenance hell for packages. Also, Ogre, even though it is a great
scenegraph libra&lt;/pre&gt;</description>
    <dc:creator>Juan Pedro Bolivar Puente</dc:creator>
    <dc:date>2010-09-21T21:54:43</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/36">
    <title>Ubuntu PPA for psychosynth moved</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/36</link>
    <description>&lt;pre&gt;Hi all,

Please note that I moved the Ubuntu PPA of GNU Psychosynth to:
https://launchpad.net/~gnu-psychosynth-team/+archive/ppa

Note also that Andrew Fenn's PPA for Ogre is NO LONGER NEEDED in
Ubuntu&amp;gt;=Lucid.

Currently, I'll only be supporting Ubuntu versions greater than Lucid,
but just ask if you need packages for older versions and I might find
some time to setup the ppa for them.

Cheers,

&lt;/pre&gt;</description>
    <dc:creator>Aleksander Morgado</dc:creator>
    <dc:date>2010-08-02T07:28:49</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/35">
    <title>PsychoSynth Status</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/35</link>
    <description>&lt;pre&gt;Hola Juan,

Encontre el Reactable surfeando Youtube, y ahi mismo me puse a buscar si
exstia algo similar basado en GNU.
Así llegué con mucho gusto a PsychoSynth :D

Mi pregunta, ahora, es si el proyecto sigue vigente. He visto que no tiene
acutalizaciones desde hace más de un año.

Esto sería una pena, ya que creo que es una muy buena aplicación.

De todos modos, te agradezco por el tiempo.

Atte.-
LC
&lt;/pre&gt;</description>
    <dc:creator>Lucas E. Campa</dc:creator>
    <dc:date>2010-05-20T18:20:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/33">
    <title>Adrenaline! Stat! Straight to the heart!</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/33</link>
    <description>&lt;pre&gt;Hi all,

apologies for the dramatic subject line. This project looks promising. I've
checked out the code and will have a look at it later today. The project
looks to be languishing - what's the reason? Something better out there, or
have people merely moved on?

Regards,
Paul
&lt;/pre&gt;</description>
    <dc:creator>Paul Dorman</dc:creator>
    <dc:date>2010-05-18T21:36:27</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/31">
    <title>[Fwd: Re: [psynth-user] Problemas para instalar psychosynth en Ubuntu 9.10]</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/31</link>
    <description>&lt;pre&gt;JP,

Seems the Alsa error issue is "solved" not using Alsa as audio output.
Attached email from Seba who doesn't have the buffer underrun problem if
OSS is selected as audio output.


Cheers,
-Aleksander
&lt;/pre&gt;</description>
    <dc:creator>Aleksander Morgado</dc:creator>
    <dc:date>2009-11-12T17:27:56</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/30">
    <title>Compilation for Ubuntu 9.10 fixed</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/30</link>
    <description>&lt;pre&gt;Hi JP,

Attached a small patch with some fixes needed for Ubuntu 9.10
compilation:

* Included some #include headers in the code to avoid compilation errors
(seems g++ is more restrictive)

* Included gtk+-2.0 development files as dependency (checked at
configure time). It seems you added a dependency to libgtk-x11-2.0 or
something, but it was not being checked).


And some other minor stuff...

* Included a `bootstrap' script, to be called before ./configure (to get
autotools run and such)

* Removed from repo `config.sub' and `config.guess', which are created
automatically during first compilation.


I will prepare the Ubuntu Karmic Koala PPA soon.

Cheers!
-Aleksander

&lt;/pre&gt;</description>
    <dc:creator>Aleksander Morgado</dc:creator>
    <dc:date>2009-11-09T17:08:32</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/29">
    <title>Ubuntu 9.10 packages...</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/29</link>
    <description>&lt;pre&gt;Ey again JP,

So I managed to have the Karmic packages in my PPA. As in Jaunty, Andrew
Fenn's PPA is also needed:

# Andrew Finn's PPA for ogre 1.6 (new ones!)
deb http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu karmic main 
deb-src http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu karmic main

# Aleksander Morgado's PPA for Psychosynth
deb http://ppa.launchpad.net/aleksander-m/psychosynth/ubuntu karmic main 
deb-src http://ppa.launchpad.net/aleksander-m/psychosynth/ubuntu karmic main 


BUT... doesn't seem to work properly :-)

I launched it 4 times, 3 times it crashed. It gets stuck somewhere with Alsa. The only time it worked, I didn't get any Alsa error; don't know why... Any idea?

aleksander&amp;lt; at &amp;gt;piticli-ubuntu:~$ more psynth3d.log 
[gui] INFO: Loading settings.
[gui] INFO: Initializing Ogre.
[gui] INFO: Initializing OIS.
[gui] INFO: Initializing synthesizer.
macagonla
macagonla
sample_rate 44100
block_size 256
num_channels 2
[gui] INFO: Initializing networking.
[gui] INFO: Initializing scene.
[alsa] WA&lt;/pre&gt;</description>
    <dc:creator>Aleksander Morgado</dc:creator>
    <dc:date>2009-11-09T18:45:45</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/23">
    <title>[psychosynth-devel] : Is it possible to plugreactivion engine as input for psychosynth ?</title>
    <link>http://comments.gmane.org/gmane.comp.gnu.psychosynth.devel/23</link>
    <description>&lt;pre&gt;Hi,

we are building a tangible table which is very similar in concept as the
reactable.

We currently succeeded in making it working quite well with reactivision
engine.

Could someone give me some hints/explanations on pluging psychosynth with
reactivision OSC packets stuff ?

Is it possible ?
&lt;/pre&gt;</description>
    <dc:creator>lucas</dc:creator>
    <dc:date>2009-10-22T10:00:20</dc:date>
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