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    <title>Gmane</title>
    <url>http://gmane.org/img/gmane-25t.png</url>
    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22444">
    <title>[Cs-dev] Draft Release Notes</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22444</link>
    <description>&lt;pre&gt;
==John ffitch
========================================================================
Notes for 5.17.11
=================

This is a bug-fixing release with no major changes, but the
number of fixes warrants a release.  



New Opcodes:
  NONE

New Gen and Macros:
   GEN "wave" added for wavelet analysis/synthesis

Score
   [..] can now return an integer if that is possible
   (Experimental) multiple &amp;lt;CsScore&amp;gt; sections

Modified Opcodes and Gens:
  NONE

Utilities 
  NONE

Frontends
  Developments in CsoundAC
  csbeats fixed seg fault; also new syntax

Bugs fixed:
  assignments of kvar = iexp where iexp is complex now work correctly
  Treatment of omitted krate/ksmps/sr fixed for new parser
  Constant folding corrected in obscure cases
  Fix to -O option
  Portaudio was incorrect wrt channels
  Copying of t-vars fixed
  Corrections to large strings
  sfload had an potential error; same in image opcode
  linseg/expseg fixed with incomplete segments
  Stray \r characters in {{ ... }} strings fixed

System Ch&lt;/pre&gt;</description>
    <dc:creator>john ffitch</dc:creator>
    <dc:date>2012-05-25T11:34:47</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22442">
    <title>[Cs-dev] csbeats segfault</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22442</link>
    <description>&lt;pre&gt;Hello,

I get a segmentation fault when I run csbeats from the console with the
data of the manual example:

$ csbeats &amp;lt; test.txt
;;; Generated by beats on Fri 2012 May 25 08:22:35

;;;setting bpm=120.000000
;;;setting permeasure=6
Erreur de segmentation

The csound installation on my machine (Ubuntu 11.10) was compiled from
csound5 on git two days ago.

Regards

Francois
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&lt;/pre&gt;</description>
    <dc:creator>Francois PINOT</dc:creator>
    <dc:date>2012-05-25T06:27:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22440">
    <title>[Cs-dev] Again, should we release a revised 5.17</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22440</link>
    <description>&lt;pre&gt;with quite a few bug fixes

I only know of one now in old-parser

==John ffitch

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&lt;/pre&gt;</description>
    <dc:creator>jpff</dc:creator>
    <dc:date>2012-05-24T18:04:02</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22433">
    <title>[Cs-dev] Regression in loscil recognizing looping info in wavheaders</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22433</link>
    <description>&lt;pre&gt;Hello --

I think something happened in the code that caused csound to stop
finding looping info stored in WAV format headers.

I generated my own wav sample with looping info using libsndfile, and
it worked on 2012-04-07 with the debian unstable packaged of the time,
which was built from 5.15.

There have been two debian packages since then, both of 5.17, and I'm
not sure which one broke this.

I'd be happy to do more testing, but I'm not sure what info to
provide.  Right now, I'm kind of hoping someone will have an "a-ha"
moment based on this report and know how to fix it.

Forrest

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___________________________________&lt;/pre&gt;</description>
    <dc:creator>Forrest Cahoon</dc:creator>
    <dc:date>2012-05-24T02:22:37</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22431">
    <title>[Cs-dev] ksmps=1 conditional issue</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22431</link>
    <description>&lt;pre&gt;Hi,
I'm not sure what to make out of this.

For pedagogical purposes, I tried to implement an explicit coding of
hard clip (like the limit opcode).
Using ksmps = 1, I did this:

k1downsampa1
if k1 &amp;gt; iClip then
k1= iClip
elseif k1 &amp;lt; -iClip then
k1= -iClip
endif
a1upsamp k1

I can't seem to find anything wrong with the code, but it only limits
the positive part of the waveform,
the negative part remains untouched.
If I replace
k1= -iClip
with
k1= -0.5
it will limit, but obviously not the way I wanted.

Could look like a bug ?

best
Oeyvind

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    <dc:creator>Oeyvind Brandtsegg</dc:creator>
    <dc:date>2012-05-22T06:31:45</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22420">
    <title>[Cs-dev] C bytebeat experiment</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22420</link>
    <description>&lt;pre&gt;The attached file compiles but the resulting exe crashes. What am I
doing wrong? (OS: XP SP3, using DirectSound)

Thanks.
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&lt;/pre&gt;</description>
    <dc:creator>Adam Puckett</dc:creator>
    <dc:date>2012-05-21T13:43:47</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22419">
    <title>[Cs-dev] CS6: Headers and install</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22419</link>
    <description>&lt;pre&gt;Hi all,

Just FYI, I've just committed some CMake changes so that PUBLIC_HEADER
is used when building OSX Framework.  I had to move the inclusion of
H/CMakeLists.txt higher up in the main Cmake file, so that I could
grab the list of headers and add them to the src list as well as use
as the PUBLIC_HEADER argument.  (Note: It took a while to figure out,
but the headers must be part of the src list for PUBLIC_HEADER to
work).

Now, I think there is a possible way to use just PUBLIC_HEADER and not
use the install command for installing these headers. I think if you
use PUBLIC_HEADER on non-OSX, those headers get installed into
/usr/local/include/csound, but I have not tried it.  It's a possible
place to improve this, I think.  Has anyone experience with this or
thoughts on it?

Thanks!
steven

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    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-16T15:38:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22409">
    <title>[Cs-dev] CS6: Installed Header Locations</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22409</link>
    <description>&lt;pre&gt;Hi All,

I was thinking we should install headers into "csound" or "csound6"
instead of the base install dir for includes.  i.e. we'd have
/usr/local/include/csound6 and code would have:

#include &amp;lt;csound6/csound.h&amp;gt;

Another issue though, with OSX frameworks, when you use "-framework
CsoundLib64", you're supposed to use &amp;lt;CsoundLib64/csound.h&amp;gt; for the
include.  I think we usually get around it by including the
CsoundLib64.framework/Headers directly onto the include path, which is
fine as it gets around the framework design and is a bit more
cross-platform.

My thought here with adding a csound6/ prefix is that it is a bit
tidier when we install as all the headers are grouped together.  Also,
developers can compile applications to work with both Csound5 and
Csound6 installed on the same system if they are separated. (Cs5 could
just remain where it currently is in the base include dir).

Thoughts?
steven

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    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T17:49:45</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22407">
    <title>[Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22407</link>
    <description>&lt;pre&gt;Hi All,

I've added into the CMake build to run msgfmt with the PO files.  I
followed along with the Scons build.  Currently, they are generating
into ${BUILD_DIR}/po.  Question: Where should the mo files be
installed to?  I'd like to make it install to the correct directory
when you run "make install".

Thanks!
steven

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&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T17:33:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22400">
    <title>[Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22400</link>
    <description>&lt;pre&gt;Attached: Coding Standards for Csound.html
Sent using Google Docs http://docs.google.com/

I have updated this as follows:

(1) Incorporated most suggestions from comments.

(2) Added quite a bit to the Speed rules.

More comments are invited.

Regards,
Mike
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&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins (Google Docs</dc:creator>
    <dc:date>2012-05-10T00:58:15</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22381">
    <title>[Cs-dev] iOS cpu usage</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22381</link>
    <description>&lt;pre&gt;Hi devs.  Over the last week I've been playing with csound-ios and am considering using it as the audio engine for a new commercial app.  At the moment I haven't shelled out for a developer license with apple so I'm testing the application using the iOS Simulator.  I've noticed that when csound is running (even with no instruments active) the cpu hovers at 100%.  This is true in my own application and also the Csound iOS Examples application.  I'm new to objective-c, so is there something I've neglected to do that is causing this behavior?  Or is this a symptom of the simulator that is not happening on the actual devices?  I'm not experiencing any glitches with the audio, just the high cpu usage.

Thanks for all of the work on the iOS version.  I'm very excited to dig in.

J
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    <dc:creator>Julian Peterson</dc:creator>
    <dc:date>2012-05-09T04:05:17</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22380">
    <title>[Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22380</link>
    <description>&lt;pre&gt;Attached: Coding Standards for Csound.html
Sent using Google Docs http://docs.google.com/

Here are my proposed coding standards. They probably go way too far for  
most of us, but this is what the people who write the software that you  
trust your life to do.

I think it is interesting that there is no apparent conflict between  
correctness and speed. In fact in my experience if you write code just to  
be correct, it usually is about as fast as it can be. I think if by some  
miracle all of Csound were re-written to this admittedly extreme standard,  
it would actually run faster.

Comments are of course invited.

Best,
Mike
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    <dc:creator>Michael Gogins (Google Docs</dc:creator>
    <dc:date>2012-05-09T01:20:57</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22368">
    <title>[Cs-dev] Oracle vs Android</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22368</link>
    <description>&lt;pre&gt;The jury found Google guilty of some copyright infringement. It is not
yet clear whether the judge will find this infringement allowed under
fair use, or not. So, the perhaps quite large consequences of this
case are not yet clear.

Regards,
Mike

&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins</dc:creator>
    <dc:date>2012-05-08T13:41:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22363">
    <title>[Cs-dev] opcode intypes/outypes and the void* param of opadr/iopadr</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22363</link>
    <description>&lt;pre&gt;Hey everyone,

I'm not quite sure I understand just how opcodes get their arguments.
I know that the orchestra is parsed and the opcode seems to "just
work" whenever I run them.

How does the structure (e.g. OSC *p etc) know what its in/outtypes
are? Does it have something to do with "alignment", or an OPDS h, or
perhaps both?

Thanks.

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&lt;/pre&gt;</description>
    <dc:creator>Adam Puckett</dc:creator>
    <dc:date>2012-05-08T12:38:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22360">
    <title>[Cs-dev] csoundStart</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22360</link>
    <description>&lt;pre&gt;I have moved (not applied) a part of `csoundCompile' in  `csoundStart'.
It allows

1)
    csoundCreate
    csoundCompile
    csoundStart

2)
    csoundCreate
    csoundInitModules
    csoundCompileOrc
    csoundReadScore
    csoundStart

3)
    csoundCreate
    csoundInitModules
    csoundParseTree
    csoundCompileTree
    csoundReadScore
    csoundStart

Let me know if it is good for you.

You see `csoundInitModules' after `csoundCreate' in {2,3} because,
in a recent commit, I have inserted again `csoundInitModules'
in `csoundCompile' because it has to be after `argdecode'.

Thoughts for the future: the possibility to pass a param struct
(OPARMS or other) to `csoundCreate'. It is useful without csd file and
avoids the command line interface in another context.

tito

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    <dc:creator>Tito Latini</dc:creator>
    <dc:date>2012-05-08T11:39:26</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22351">
    <title>[Cs-dev] Should we make a minor release</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22351</link>
    <description>&lt;pre&gt;As the various recent fixes seem of interest.  I have also changed
sread so [..] can return an integer which is sane and helpful
(following IRC today)

==John ffitch

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&lt;/pre&gt;</description>
    <dc:creator>john ffitch</dc:creator>
    <dc:date>2012-05-07T18:23:20</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22312">
    <title>[Cs-dev] n00b C programming optimization questions</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22312</link>
    <description>&lt;pre&gt;Hey everyone,

I'm getting back into C. I have questions about the the preferred
method for looping through an audio vector in a Csound opcode that my
or may not have an impact on the efficiency of of an opcode. Through
the Csound code base, I see basically the two forms:

for (n = 0; n &amp;lt; ksamps; n++) {}

and

do {} while (--n)


At first glance, I would guess the second would more likely be more
efficient, as it would save a comparison. Checking the generated the
asm, it seems the second method does saves a jmp. At the current
moment, I'm not compiling with an optimization flags, so this may save
the jmp with the right setting. Compiling for different processors, as
as using different compilers I'm guessing  could make significant
differences. I myself am using gcc.

Which leads to my n00b questions. How does one balance all these
different variables in compilers, systems and optimization settings to
decide on a set of preferred programming techniques for writing
efficient c dsp?

Best,
Jake
&lt;/pre&gt;</description>
    <dc:creator>Jacob Joaquin</dc:creator>
    <dc:date>2012-05-06T19:44:36</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22311">
    <title>[Cs-dev] another cmake oddity</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22311</link>
    <description>&lt;pre&gt;Not being a java user I have no idea what this means or how to fix

.....
Building JAVA package csnd.jar
cd /home/jpff/Sourceforge/csound/New/csound6/interfaces &amp;amp;&amp;amp; cmake -E make_directo
ry ./csnd
cd /home/jpff/Sourceforge/csound/New/csound6/interfaces &amp;amp;&amp;amp; /usr/lib64/jvm/java/b
in/javac *.java -d ./csnd
TABDAT.java:31: cannot find symbol
symbol  : method delete_TABDAT(long)
location: class csndJNI
        csndJNI.delete_TABDAT(swigCPtr);
               ^

==John ffitch

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https://lists.sourceforge.net/lists/listinfo/&lt;/pre&gt;</description>
    <dc:creator>john ffitch</dc:creator>
    <dc:date>2012-05-06T18:23:57</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22308">
    <title>[Cs-dev] Csound5 is segfaulting</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22308</link>
    <description>&lt;pre&gt;Current master on csound5 is segfaulting, null pointer reference in
argtyp2. Csound6 is working, though.

What is the status on csound5? Are we supposed to push fixes to csound5 too?



&lt;/pre&gt;</description>
    <dc:creator>Felipe Sateler</dc:creator>
    <dc:date>2012-05-06T17:09:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22307">
    <title>[Cs-dev] t-expressions in cs6</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22307</link>
    <description>&lt;pre&gt;I have moved all the special cases to a generic t-expression with
"constants" on tabgen, tabslice and tabmap together with variables and
arithmetic.  As ever not extensively tested but run simple examples.

Now to thinks about loadable instruments

==John ffitch

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&lt;/pre&gt;</description>
    <dc:creator>john ffitch</dc:creator>
    <dc:date>2012-05-06T12:51:02</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.audio.csound.devel/22295">
    <title>[Cs-dev] old parser</title>
    <link>http://comments.gmane.org/gmane.comp.audio.csound.devel/22295</link>
    <description>&lt;pre&gt;Since the new parser is the default, should the old parser still exist
anymore? Or should it be "deprecated" as with diskin and diskin2?

Why not rename otran.c to oload.c (because there is an oload.h) with
the function oload() intact?

Thoughts?

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&lt;/pre&gt;</description>
    <dc:creator>Adam Puckett</dc:creator>
    <dc:date>2012-05-03T18:43:06</dc:date>
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