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    <title>Last Days: CONTENT 2013 || May 27 - June 1,2013 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1072</link>
    <description>&lt;pre&gt;
INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to CONTENT 2013.

The submission deadline is January 29, 2013.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org

=================


============== CONTENT 2013 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

CONTENT 2013, The Fifth International Conference on Creative Content Technologies

May 27 - June 1, 2013 - Valencia, Spain


General page: http://www.iaria.org/conferences2013/CONTENT13.html

Call for Papers: http://www.iaria.org/conferences2013/CfPCONTENT13.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2013/SubmitCONTENT13.html


Submission deadline: January 29, 2013

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA Journals:  http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org


Please note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html


CONTENT 2013 Topics (topics and submission details: see CfP on the site)


BASICS: Content producers/distributors

Product-innovation and creative content platforms; Creative processes; Product and content innovation; Knowledge representation for content creativity; Content injection, cashing, storage, and distribution; Producing and transmitting streaming content; Content localization services; Content and customers profiles; Documenting and content authoring; Authorizing topic-based content; Content customization and metadata; On-demand content; Content retrieval from archives (alarm-based, time stamp-based); Content management solutions and systems; Unstructured content environment; Multi-channel content delivery/publishing strategies; Content reuse

WEBCONTENT: Web content

Architectures and frameworks for Web content ; Web content mining; Content retrieval on multimedia Web; XML and non-XML Web content; Ontology and semantic for processing Web content; Recommenders for Web content; Content-driven workflow design and management; Web content performance, accuracy, security, and reliability; Web content modeling; Web content-based applications

SOCIAL: Tools for producing and handling social content

On-line content; Games technologies; Multi-user and mono-user games; For-kids contents and programs; Social content and tools (YouTube, FaceBook, etc.); Open portals (e-Democracy, e-Health, etc.); Email lists challenges (membership, spamming, etc.); Virtual social communities; Hybrid real and virtual reality technologies

GRAPHICS: 3D Graphics

Interactive 3D graphics; High-performance 3D graphics; Mixed and augmented reality; Interactive on-line gaming; Animated humanoids and complex reactive characters; 3D documents and web/multimedia; User-interface for real-time 3D graphics and virtual environments; Innovative 3D web applications /industry, science, medicine, technology, culture/; 3D content creation technologies and tools; Interactive 3D graphics for mobile devices

ANIMA: Animation/cinematography

Computer animation; Computational cinematography; Virtual videography; Autonomous interactive characters; Traditional animation and 3D computer animation; Re-cinematography; Casual video; Cinematography; Image stabilization; Virtual Cinematography; Relighting through computation

MEDIMA: Medical image producing, transmission and management

Medical image devices, mechanisms and procedures; Medical imaging systems; Medical image capture and processing; Feature extraction and pattern recognition; Matching and computing anatomical atlases; Surface and volume registration; Medical image analysis (static and motion analysis); Medical image analysis (functional, metabolic); Multi-modal image analysis; Image segmentation; Multidimensional data visualization; Statistical methods (population-based analysis); Image guided diagnosis, surgery and therapy; Medical image transmission and storage (protocols, databases)

AUDIO: Audio producing, transmission and management

Audio transmission and reception systems and devices; Digital audio transmission signal processing; Audio transmission over Internet; Audio Multiplexing Transmission Systems; Stereo audio transmission signal; Digital infrared audio transmission; Multi-stream and multi-path audio transmission; Wireless-compressed digital audio transmission; Perceptual coding for audio; Transmission and storage; Laser audio transmission; Synchronizing video and audio transmission; Wide-band audio transmission; Index-frame audio transmission; Digital audio transmission rights; Noise in wireless audio transmission; Audio tools and products; Standards

DATA: Data transmission and management

Data transmission and reception mechanisms and techniques; Enhanced tools for video data integrity; Data mining, filtering, and reporting; Secure data transmission; Transmission media and data encoding; Text reading devices (super-pen, pen-elite, reading-pen); Scanned and generated lossy (progressive) multi-page text; (Visually) lossless mechanisms; Pricing data transmission; Differential data transmission systems; Data transmission equipments and transmission rates; Delay-constrained data transmission; Undersea and satellite data transmission techniques; Performance evaluation of data transmission; Multicast data transmission; High speed data transmission; Data transmission control; Integrity and privacy in data transmission; Data transmission standards

VOICE: Voice producing, transmission and management

Planning and implementing voice networks and systems; Voice transmission systems; Voice transmission performance; Quality real-time voice transmission; Metrics for quality of voice transmission; Stereophonic voice transmission systems; Header compression for VoIP over WLAN; Voice over IP solution for mobile radio interoperability; VoIP over cable TV networks; VoIP over Wi-Max; WiFi and cellular dual mode phones and services; Voice over WLANs and Wi-Fi to cellular roaming; Voice transmission via the Internet; Wi-Fi voice transmission; Bluetooth-based Ad-Hoc networks for voice transmission; Standards for voice processing and transmission

VIDEO: Coding/Transmission/Processing

Video coding standards (H.264, SMPTE 421M, AVS-China); Video coders and decoders; Video surveillance and privacy; Network video recorders; Video streaming; Video data integrity (error detection, error resilience, error concealment, tamper resistance); Motion detection, object tracking; Distributed video coding; Video quality assessment; Omnidirectional video; 3D video

IMAGE: Image producing, transmission and management

Model-based progressive image transmission; Wireless image transmission; Computer generated images; Image security, scrambling, and regions of interest; Timing requirements for image transmission; Transmission of still and moving images; Protocols for low bit rate; Error-prone image transmission; Energy efficient image transmission; Multi-technology image formation; Devices for image capturing and processing (cams, web-cams, etc.); Scanning and sampling, quantization and halftoning, color reproduction; Image representation and rendering, display and printing systems; Image quality assessment; Image search and sorting, video indexing and editing; Integration of images and video with other media; Image authentication and watermarking; Image storage, retrieval and multimedia; Image and video 
 databases; Generic coding of moving pictures; Media stream packetization; Modes for archival playback; Image-based applications; Standard for image processing; Image analysis and segmentati!
 on; Image filtering, restoration an
d enhancement; Image representation and modeling; Pattern recognition

SPEECH: Speech producing, transmission and management

Tooling, architectures, components and standards; Voice modulation, frequencies; Linguistics, phonology and phonetics; Discourse and dialogue; Speech analysis, synthesis, coding, and recognition; Speech enhancement and noise reduction; Speech features, production, and perception; Speech coding and transmission; Speech signal processing; Spoken language generation and synthesis; Speech QoS enhancement; Speaker characterization and recognition; Spoken language resources and annotation; Spoken/Multi-modal dialogue technology and systems; Spoken language information extraction/retrieval; Speech transmission technology for the aged and disabled; Audio-visual speech processing; Biomedical applications of speech analysis; Spoken document retrieval; Speech processing in a packet network environmen
 t; Automatic speech recognition in the context of mobile communications; Human factors in speech and communication systems; Automatic speech recognition and understanding technology; Speech!
  to text systems; Spoken dialog sys
tems; Multilingual language processing; New applications of spoken language technology and systems

-------------------------
Committee: http://www.iaria.org/conferences2013/ComCONTENT13.html
================================================ 
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas Solbes</dc:creator>
    <dc:date>2013-01-27T11:17:30</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1071">
    <title>Last Mile: CONTENT 2013 || May 27 - June 1,2013 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1071</link>
    <description>&lt;pre&gt;
INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to CONTENT 2013.

The submission deadline is January 27, 2013.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org

=================


============== CONTENT 2013 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

CONTENT 2013, The Fifth International Conference on Creative Content Technologies

May 27 - June 1, 2013 - Valencia, Spain


General page: http://www.iaria.org/conferences2013/CONTENT13.html

Call for Papers: http://www.iaria.org/conferences2013/CfPCONTENT13.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2013/SubmitCONTENT13.html


Submission deadline: January 27, 2013

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA Journals:  http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org


Please note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html


CONTENT 2013 Topics (topics and submission details: see CfP on the site)


BASICS: Content producers/distributors

Product-innovation and creative content platforms; Creative processes; Product and content innovation; Knowledge representation for content creativity; Content injection, cashing, storage, and distribution; Producing and transmitting streaming content; Content localization services; Content and customers profiles; Documenting and content authoring; Authorizing topic-based content; Content customization and metadata; On-demand content; Content retrieval from archives (alarm-based, time stamp-based); Content management solutions and systems; Unstructured content environment; Multi-channel content delivery/publishing strategies; Content reuse

WEBCONTENT: Web content

Architectures and frameworks for Web content ; Web content mining; Content retrieval on multimedia Web; XML and non-XML Web content; Ontology and semantic for processing Web content; Recommenders for Web content; Content-driven workflow design and management; Web content performance, accuracy, security, and reliability; Web content modeling; Web content-based applications

SOCIAL: Tools for producing and handling social content

On-line content; Games technologies; Multi-user and mono-user games; For-kids contents and programs; Social content and tools (YouTube, FaceBook, etc.); Open portals (e-Democracy, e-Health, etc.); Email lists challenges (membership, spamming, etc.); Virtual social communities; Hybrid real and virtual reality technologies

GRAPHICS: 3D Graphics

Interactive 3D graphics; High-performance 3D graphics; Mixed and augmented reality; Interactive on-line gaming; Animated humanoids and complex reactive characters; 3D documents and web/multimedia; User-interface for real-time 3D graphics and virtual environments; Innovative 3D web applications /industry, science, medicine, technology, culture/; 3D content creation technologies and tools; Interactive 3D graphics for mobile devices

ANIMA: Animation/cinematography

Computer animation; Computational cinematography; Virtual videography; Autonomous interactive characters; Traditional animation and 3D computer animation; Re-cinematography; Casual video; Cinematography; Image stabilization; Virtual Cinematography; Relighting through computation

MEDIMA: Medical image producing, transmission and management

Medical image devices, mechanisms and procedures; Medical imaging systems; Medical image capture and processing; Feature extraction and pattern recognition; Matching and computing anatomical atlases; Surface and volume registration; Medical image analysis (static and motion analysis); Medical image analysis (functional, metabolic); Multi-modal image analysis; Image segmentation; Multidimensional data visualization; Statistical methods (population-based analysis); Image guided diagnosis, surgery and therapy; Medical image transmission and storage (protocols, databases)

AUDIO: Audio producing, transmission and management

Audio transmission and reception systems and devices; Digital audio transmission signal processing; Audio transmission over Internet; Audio Multiplexing Transmission Systems; Stereo audio transmission signal; Digital infrared audio transmission; Multi-stream and multi-path audio transmission; Wireless-compressed digital audio transmission; Perceptual coding for audio; Transmission and storage; Laser audio transmission; Synchronizing video and audio transmission; Wide-band audio transmission; Index-frame audio transmission; Digital audio transmission rights; Noise in wireless audio transmission; Audio tools and products; Standards

DATA: Data transmission and management

Data transmission and reception mechanisms and techniques; Enhanced tools for video data integrity; Data mining, filtering, and reporting; Secure data transmission; Transmission media and data encoding; Text reading devices (super-pen, pen-elite, reading-pen); Scanned and generated lossy (progressive) multi-page text; (Visually) lossless mechanisms; Pricing data transmission; Differential data transmission systems; Data transmission equipments and transmission rates; Delay-constrained data transmission; Undersea and satellite data transmission techniques; Performance evaluation of data transmission; Multicast data transmission; High speed data transmission; Data transmission control; Integrity and privacy in data transmission; Data transmission standards

VOICE: Voice producing, transmission and management

Planning and implementing voice networks and systems; Voice transmission systems; Voice transmission performance; Quality real-time voice transmission; Metrics for quality of voice transmission; Stereophonic voice transmission systems; Header compression for VoIP over WLAN; Voice over IP solution for mobile radio interoperability; VoIP over cable TV networks; VoIP over Wi-Max; WiFi and cellular dual mode phones and services; Voice over WLANs and Wi-Fi to cellular roaming; Voice transmission via the Internet; Wi-Fi voice transmission; Bluetooth-based Ad-Hoc networks for voice transmission; Standards for voice processing and transmission

VIDEO: Coding/Transmission/Processing

Video coding standards (H.264, SMPTE 421M, AVS-China); Video coders and decoders; Video surveillance and privacy; Network video recorders; Video streaming; Video data integrity (error detection, error resilience, error concealment, tamper resistance); Motion detection, object tracking; Distributed video coding; Video quality assessment; Omnidirectional video; 3D video

IMAGE: Image producing, transmission and management

Model-based progressive image transmission; Wireless image transmission; Computer generated images; Image security, scrambling, and regions of interest; Timing requirements for image transmission; Transmission of still and moving images; Protocols for low bit rate; Error-prone image transmission; Energy efficient image transmission; Multi-technology image formation; Devices for image capturing and processing (cams, web-cams, etc.); Scanning and sampling, quantization and halftoning, color reproduction; Image representation and rendering, display and printing systems; Image quality assessment; Image search and sorting, video indexing and editing; Integration of images and video with other media; Image authentication and watermarking; Image storage, retrieval and multimedia; Image and video 
 databases; Generic coding of moving pictures; Media stream packetization; Modes for archival playback; Image-based applications; Standard for image processing; Image analysis and segmentati!
 on; Image filtering, restoration an
d enhancement; Image representation and modeling; Pattern recognition

SPEECH: Speech producing, transmission and management

Tooling, architectures, components and standards; Voice modulation, frequencies; Linguistics, phonology and phonetics; Discourse and dialogue; Speech analysis, synthesis, coding, and recognition; Speech enhancement and noise reduction; Speech features, production, and perception; Speech coding and transmission; Speech signal processing; Spoken language generation and synthesis; Speech QoS enhancement; Speaker characterization and recognition; Spoken language resources and annotation; Spoken/Multi-modal dialogue technology and systems; Spoken language information extraction/retrieval; Speech transmission technology for the aged and disabled; Audio-visual speech processing; Biomedical applications of speech analysis; Spoken document retrieval; Speech processing in a packet network environmen
 t; Automatic speech recognition in the context of mobile communications; Human factors in speech and communication systems; Automatic speech recognition and understanding technology; Speech!
  to text systems; Spoken dialog sys
tems; Multilingual language processing; New applications of spoken language technology and systems

-------------------------
Committee: http://www.iaria.org/conferences2013/ComCONTENT13.html
================================================ 
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas Solbes</dc:creator>
    <dc:date>2013-01-11T22:54:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1070">
    <title>Deadline extension: CONTENT 2013 || May 27 - June 1,2013 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1070</link>
    <description>&lt;pre&gt;
INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to CONTENT 2013.

The submission deadline is January 22, 2013.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org

=================


============== CONTENT 2013 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

CONTENT 2013, The Fifth International Conference on Creative Content Technologies

May 27 - June 1, 2013 - Valencia, Spain


General page: http://www.iaria.org/conferences2013/CONTENT13.html

Call for Papers: http://www.iaria.org/conferences2013/CfPCONTENT13.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2013/SubmitCONTENT13.html


Submission deadline: January 22, 2013

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA Journals:  http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org


Please note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html


CONTENT 2013 Topics (topics and submission details: see CfP on the site)


BASICS: Content producers/distributors

Product-innovation and creative content platforms; Creative processes; Product and content innovation; Knowledge representation for content creativity; Content injection, cashing, storage, and distribution; Producing and transmitting streaming content; Content localization services; Content and customers profiles; Documenting and content authoring; Authorizing topic-based content; Content customization and metadata; On-demand content; Content retrieval from archives (alarm-based, time stamp-based); Content management solutions and systems; Unstructured content environment; Multi-channel content delivery/publishing strategies; Content reuse

WEBCONTENT: Web content

Architectures and frameworks for Web content ; Web content mining; Content retrieval on multimedia Web; XML and non-XML Web content; Ontology and semantic for processing Web content; Recommenders for Web content; Content-driven workflow design and management; Web content performance, accuracy, security, and reliability; Web content modeling; Web content-based applications

SOCIAL: Tools for producing and handling social content

On-line content; Games technologies; Multi-user and mono-user games; For-kids contents and programs; Social content and tools (YouTube, FaceBook, etc.); Open portals (e-Democracy, e-Health, etc.); Email lists challenges (membership, spamming, etc.); Virtual social communities; Hybrid real and virtual reality technologies

GRAPHICS: 3D Graphics

Interactive 3D graphics; High-performance 3D graphics; Mixed and augmented reality; Interactive on-line gaming; Animated humanoids and complex reactive characters; 3D documents and web/multimedia; User-interface for real-time 3D graphics and virtual environments; Innovative 3D web applications /industry, science, medicine, technology, culture/; 3D content creation technologies and tools; Interactive 3D graphics for mobile devices

ANIMA: Animation/cinematography

Computer animation; Computational cinematography; Virtual videography; Autonomous interactive characters; Traditional animation and 3D computer animation; Re-cinematography; Casual video; Cinematography; Image stabilization; Virtual Cinematography; Relighting through computation

MEDIMA: Medical image producing, transmission and management

Medical image devices, mechanisms and procedures; Medical imaging systems; Medical image capture and processing; Feature extraction and pattern recognition; Matching and computing anatomical atlases; Surface and volume registration; Medical image analysis (static and motion analysis); Medical image analysis (functional, metabolic); Multi-modal image analysis; Image segmentation; Multidimensional data visualization; Statistical methods (population-based analysis); Image guided diagnosis, surgery and therapy; Medical image transmission and storage (protocols, databases)

AUDIO: Audio producing, transmission and management

Audio transmission and reception systems and devices; Digital audio transmission signal processing; Audio transmission over Internet; Audio Multiplexing Transmission Systems; Stereo audio transmission signal; Digital infrared audio transmission; Multi-stream and multi-path audio transmission; Wireless-compressed digital audio transmission; Perceptual coding for audio; Transmission and storage; Laser audio transmission; Synchronizing video and audio transmission; Wide-band audio transmission; Index-frame audio transmission; Digital audio transmission rights; Noise in wireless audio transmission; Audio tools and products; Standards

DATA: Data transmission and management

Data transmission and reception mechanisms and techniques; Enhanced tools for video data integrity; Data mining, filtering, and reporting; Secure data transmission; Transmission media and data encoding; Text reading devices (super-pen, pen-elite, reading-pen); Scanned and generated lossy (progressive) multi-page text; (Visually) lossless mechanisms; Pricing data transmission; Differential data transmission systems; Data transmission equipments and transmission rates; Delay-constrained data transmission; Undersea and satellite data transmission techniques; Performance evaluation of data transmission; Multicast data transmission; High speed data transmission; Data transmission control; Integrity and privacy in data transmission; Data transmission standards

VOICE: Voice producing, transmission and management

Planning and implementing voice networks and systems; Voice transmission systems; Voice transmission performance; Quality real-time voice transmission; Metrics for quality of voice transmission; Stereophonic voice transmission systems; Header compression for VoIP over WLAN; Voice over IP solution for mobile radio interoperability; VoIP over cable TV networks; VoIP over Wi-Max; WiFi and cellular dual mode phones and services; Voice over WLANs and Wi-Fi to cellular roaming; Voice transmission via the Internet; Wi-Fi voice transmission; Bluetooth-based Ad-Hoc networks for voice transmission; Standards for voice processing and transmission

VIDEO: Coding/Transmission/Processing

Video coding standards (H.264, SMPTE 421M, AVS-China); Video coders and decoders; Video surveillance and privacy; Network video recorders; Video streaming; Video data integrity (error detection, error resilience, error concealment, tamper resistance); Motion detection, object tracking; Distributed video coding; Video quality assessment; Omnidirectional video; 3D video

IMAGE: Image producing, transmission and management

Model-based progressive image transmission; Wireless image transmission; Computer generated images; Image security, scrambling, and regions of interest; Timing requirements for image transmission; Transmission of still and moving images; Protocols for low bit rate; Error-prone image transmission; Energy efficient image transmission; Multi-technology image formation; Devices for image capturing and processing (cams, web-cams, etc.); Scanning and sampling, quantization and halftoning, color reproduction; Image representation and rendering, display and printing systems; Image quality assessment; Image search and sorting, video indexing and editing; Integration of images and video with other media; Image authentication and watermarking; Image storage, retrieval and multimedia; Image and video 
 databases; Generic coding of moving pictures; Media stream packetization; Modes for archival playback; Image-based applications; Standard for image processing; Image analysis and segmentati!
 on; Image filtering, restoration an
d enhancement; Image representation and modeling; Pattern recognition

SPEECH: Speech producing, transmission and management

Tooling, architectures, components and standards; Voice modulation, frequencies; Linguistics, phonology and phonetics; Discourse and dialogue; Speech analysis, synthesis, coding, and recognition; Speech enhancement and noise reduction; Speech features, production, and perception; Speech coding and transmission; Speech signal processing; Spoken language generation and synthesis; Speech QoS enhancement; Speaker characterization and recognition; Spoken language resources and annotation; Spoken/Multi-modal dialogue technology and systems; Spoken language information extraction/retrieval; Speech transmission technology for the aged and disabled; Audio-visual speech processing; Biomedical applications of speech analysis; Spoken document retrieval; Speech processing in a packet network environmen
 t; Automatic speech recognition in the context of mobile communications; Human factors in speech and communication systems; Automatic speech recognition and understanding technology; Speech!
  to text systems; Spoken dialog sys
tems; Multilingual language processing; New applications of spoken language technology and systems

-------------------------
Committee: http://www.iaria.org/conferences2013/ComCONTENT13.html
================================================ 
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Cánovas Solbes</dc:creator>
    <dc:date>2012-12-22T21:07:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1068">
    <title>Bit Torrent Plus</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1068</link>
    <description>&lt;pre&gt;I subscribed to bit torrent plus and had to then replace my hard disc, I
reloaded bit torrent but can't find an e-mail or way to reinitiate bit
torrent plus - anyone had a similar problem?

Thanks

BPN

_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Brendan Noonan</dc:creator>
    <dc:date>2012-08-06T17:29:34</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1066">
    <title>Puzzled by the ed2k and filehash in torrent file</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1066</link>
    <description>&lt;pre&gt;Hello every, I am writing a tracker, and I found that some torrent file
have ed2k and filehash fields ,I read this
http://wiki.theory.org/Talk:BitTorrentSpecification , but still not sure
what's the purpose of ed2k and filehash field. I guess it's used for some
software to covert torrent to a ed2k link?
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Allan Ruin</dc:creator>
    <dc:date>2012-05-11T14:21:01</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1065">
    <title>Question about uTorrent extensions (vote andut_comment)</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1065</link>
    <description>&lt;pre&gt;Hello,


I have some questions about the uTorrent dht-vote and the ut_comment extensions.

It would be great if someone of the uTorrent team could shed some light into this:




#1: Vote:

I've noticed that some uTorrent peers seem to re-send their (non-zero) vote quite often: Some peers even re-send the vote each 60 seconds.
Is this intentional?




#2: ut_comment:

msg_type=0 : What's the meaning of the 64 byte 'filter' value?


msg_type=1:

The reply that i get looks like this:

          "comments" =&amp;gt; [
                          {
                            "like" =&amp;gt; 0,
                            "owner" =&amp;gt; "",
                            "timestamp" =&amp;gt; "1331283959",
                            "text" =&amp;gt; "great"
                          },
                          {
                            "like" =&amp;gt; 0,
                            "owner" =&amp;gt; "",
                            "timestamp" =&amp;gt; 25193189,
                            "text" =&amp;gt; "yeah!"
                          }
                        ],
          "msg_type" =&amp;gt; 1


Ok: msg_type, like and text are obvious, but what is the purpose of 'owner' and what is the meaning of 'timestamp' ?

The value of timestamp seems to be very variable and doesn't look like a real (unix-)timestamp: it ranges from 500000 up to 4000000000000000000.


Thanks and regards,
 Adrian





&lt;/pre&gt;</description>
    <dc:creator>Adrian Ulrich</dc:creator>
    <dc:date>2012-05-07T18:08:43</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1064">
    <title>DHT: 'Zo' Client</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1064</link>
    <description>&lt;pre&gt;Hello,

I've noticed a strange client that identifies itself as 'Zo\x00\x05' (and sometimes \x04).
Does someone have an idea on what this client is?


The client creates quite some DHT traffic and seems to like IPv6 for some strange reason:
More than 50% of all queries received via IPv6 are sent by this client.
(However: Most source IPs are Teredo addresses).

These clients are also sending announces with bogus info hashes (google doesn't know about them -&amp;gt; they don't seem to belong to a real torrent).
such as '8eaaaba009ce93f2a678d9fb6dcd39170c5fc1e0':

All clients 'announced' to this info_hash are also using the ZO brand and seem to speak some sort of the BitTorrent protocol...
..but they do not support ut_metadata :-/


So what is this? Is it some kind of Botnet?

The DHT-Queries look normal:

          "y" =&amp;gt; "q",
          "a" =&amp;gt; {
                   "id" =&amp;gt; "7\335\234H\340\177\235\374\332\246\325\341Tc\303\373\203`WK",
                   "token" =&amp;gt; "r\22!\&amp;lt; at &amp;gt;#q\231#\26\$\$\230\30%\203\&amp;lt; at &amp;gt;W",
                   "port" =&amp;gt; 30121,
                   "info_hash" =&amp;gt; "\217\223\353\301O\376\27\nk/\371\352I\314]n\312\21\276\237",
                   "seed" =&amp;gt; 1
                 },
          "q" =&amp;gt; "announce_peer",
          "v" =&amp;gt; "Zo\0\5",
          "t" =&amp;gt; "\37n"
        };

          "y" =&amp;gt; "q",
          "a" =&amp;gt; {
                   "want" =&amp;gt; [
                               "n6"
                             ],
                   "id" =&amp;gt; "L\236\332%\242\264kW\347b\220\256\237\354\310s\271\225}\20",
                   "noseed" =&amp;gt; 1,
                   "info_hash" =&amp;gt; "\216\252\253\240\t\316\223\362\246x\331\373m\3159\27\f_\301\340",
                   "scrape" =&amp;gt; 1
                 },
          "q" =&amp;gt; "get_peers",
          "v" =&amp;gt; "Zo\0\5",
          "t" =&amp;gt; "D\220"
        };


Regards,
 Adrian


&lt;/pre&gt;</description>
    <dc:creator>Adrian Ulrich</dc:creator>
    <dc:date>2012-04-09T07:11:58</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1061">
    <title>The submission deadline of the 2nd IEEE InternacionalWorkshop of Smart Communication Protocols and Algorithms(IEEE SCPA 2012 - Summer)" has been extended to 07 January 2012.</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1061</link>
    <description>&lt;pre&gt;
To be in line with other IEEE ICC 2012 workshops, the submission deadline of the 2nd IEEE Internacional Workshop of Smart Communication Protocols and Algorithms (IEEE SCPA 2012 - Summer)" has been extended to 07 January 2012.

If you have already submitted a paper to the workshop, you can update your paper bebore the new submission deadline.


-------------------- CALL FOR PAPERS -----------------

The 2nd IEEE Internacional Workshop of Smart Communication Protocols and Algorithms (IEEE SCPA 2012 - Summer)
June 10-15, 2012, Ottawa, CANADA
In conjunction with IEEE ICC 2012
http://scpa.it.ubi.pt/2012

Selected papers will be invited to the Special Issue on Smart Protocols and Algorithms of the International Journal Network Protocols and Algorithms (ISSN 1943-3581)

Communication protocols and algorithms are needed to communicate network devices and exchange data between them. The appearance of new technologies usually comes with a protocol procedure and communication rules that allows data communication while taking profit of this new technology. Recent advances in hardware and communication mediums allow proposing new rules, conventions and data structures which could be used by network devices to communicate across the network. Moreover, devices with higher processing capacity let us include more complex algorithms that can be used by the network device to enhance the communication procedure.

Smart communication protocols and algorithms make use of several methods and techniques (such as machine learning techniques, decision making techniques, knowledge representation, network management, network optimization, problem solution techniques, and so on), to communicate the network devices to transfer data between them. They can be used to perceive the network conditions, or the user behavior, in order to dynamically plan, adapt, decide, take the appropriate actions, and learn from the consequences of its actions. The algorithms can make use of the information gathered from the protocol in order to sense the environment, plan actions according to the input, take consciousness of what is happening in the environment, and take the appropriate decisions using a reasoning engine. Goals 
 such as decide which scenario fits best its end-to-end purpose, or environment prediction, can be achieved with smart protocols and algorithms. Moreover, they could learn from the past and !
 use this knowledge to improve futur
e decisions.

In this workshop, researchers are encouraged to submit papers focused on the design, development, analysis or optimization of smart communication protocols or algorithms at any communication layer. Algorithms and protocols based on artificial intelligence techniques for network management, network monitoring, quality of service enhancement, performance optimization and network secure are included in the workshop. 

We welcome technical papers presenting analytical research, simulations, practical results, position papers addressing the pros and cons of specific proposals, and papers addressing the key problems and solutions. The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, deployments, implementations, running experiments and applications. 

Topics of interest:
Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal, including, but are not limited to, the following topic areas:
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Cánovas</dc:creator>
    <dc:date>2011-12-23T23:32:35</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1060">
    <title>[ICC'12 WS] Last 10 Days - 2nd IEEE SCPA 2012 - Dec. 20</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1060</link>
    <description>&lt;pre&gt;
-------------------- CALL FOR PAPERS -----------------

The 2nd IEEE Internacional Workshop of Smart Communication Protocols and Algorithms (IEEE SCPA 2012 - Summer)
June 10-15, 2012, Ottawa, CANADA
In conjunction with IEEE ICC 2012
http://scpa.it.ubi.pt/2012

Selected papers will be invited to the Special Issue on Smart Protocols and Algorithms of the International Journal Network Protocols and Algorithms (ISSN 1943-3581)

Communication protocols and algorithms are needed to communicate network devices and exchange data between them. The appearance of new technologies usually comes with a protocol procedure and communication rules that allows data communication while taking profit of this new technology. Recent advances in hardware and communication mediums allow proposing new rules, conventions and data structures which could be used by network devices to communicate across the network. Moreover, devices with higher processing capacity let us include more complex algorithms that can be used by the network device to enhance the communication procedure.

Smart communication protocols and algorithms make use of several methods and techniques (such as machine learning techniques, decision making techniques, knowledge representation, network management, network optimization, problem solution techniques, and so on), to communicate the network devices to transfer data between them. They can be used to perceive the network conditions, or the user behavior, in order to dynamically plan, adapt, decide, take the appropriate actions, and learn from the consequences of its actions. The algorithms can make use of the information gathered from the protocol in order to sense the environment, plan actions according to the input, take consciousness of what is happening in the environment, and take the appropriate decisions using a reasoning engine. Goals 
 such as decide which scenario fits best its end-to-end purpose, or environment prediction, can be achieved with smart protocols and algorithms. Moreover, they could learn from the past and !
 use this knowledge to improve futur
e decisions.

In this workshop, researchers are encouraged to submit papers focused on the design, development, analysis or optimization of smart communication protocols or algorithms at any communication layer. Algorithms and protocols based on artificial intelligence techniques for network management, network monitoring, quality of service enhancement, performance optimization and network secure are included in the workshop. 

We welcome technical papers presenting analytical research, simulations, practical results, position papers addressing the pros and cons of specific proposals, and papers addressing the key problems and solutions. The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, deployments, implementations, running experiments and applications. 

Topics of interest:
Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal, including, but are not limited to, the following topic areas:
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas</dc:creator>
    <dc:date>2011-12-10T08:37:54</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1059">
    <title>[ICC'12 WS] Deadline Extension - 2nd IEEE SCPA 2012 -Dec. 20</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1059</link>
    <description>&lt;pre&gt;
-------------------- CALL FOR PAPERS -----------------

The 2nd IEEE Internacional Workshop of Smart Communication Protocols and Algorithms (IEEE SCPA 2012 - Summer)
June 10-15, 2012, Ottawa, CANADA
In conjunction with IEEE ICC 2012
http://scpa.it.ubi.pt/2012

Selected papers will be invited to the Special Issue on Smart Protocols and Algorithms of the International Journal Network Protocols and Algorithms (ISSN 1943-3581)

Communication protocols and algorithms are needed to communicate network devices and exchange data between them. The appearance of new technologies usually comes with a protocol procedure and communication rules that allows data communication while taking profit of this new technology. Recent advances in hardware and communication mediums allow proposing new rules, conventions and data structures which could be used by network devices to communicate across the network. Moreover, devices with higher processing capacity let us include more complex algorithms that can be used by the network device to enhance the communication procedure.

Smart communication protocols and algorithms make use of several methods and techniques (such as machine learning techniques, decision making techniques, knowledge representation, network management, network optimization, problem solution techniques, and so on), to communicate the network devices to transfer data between them. They can be used to perceive the network conditions, or the user behavior, in order to dynamically plan, adapt, decide, take the appropriate actions, and learn from the consequences of its actions. The algorithms can make use of the information gathered from the protocol in order to sense the environment, plan actions according to the input, take consciousness of what is happening in the environment, and take the appropriate decisions using a reasoning engine. Goals 
 such as decide which scenario fits best its end-to-end purpose, or environment prediction, can be achieved with smart protocols and algorithms. Moreover, they could learn from the past and !
 use this knowledge to improve futur
e decisions.

In this workshop, researchers are encouraged to submit papers focused on the design, development, analysis or optimization of smart communication protocols or algorithms at any communication layer. Algorithms and protocols based on artificial intelligence techniques for network management, network monitoring, quality of service enhancement, performance optimization and network secure are included in the workshop. 

We welcome technical papers presenting analytical research, simulations, practical results, position papers addressing the pros and cons of specific proposals, and papers addressing the key problems and solutions. The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, deployments, implementations, running experiments and applications. 

Topics of interest:
Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal, including, but are not limited to, the following topic areas:
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas</dc:creator>
    <dc:date>2011-11-29T22:21:23</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1058">
    <title>ICC'12 WS: Last Week - 2nd IEEE SCPA 2012 - DeadlineNov. 30</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1058</link>
    <description>&lt;pre&gt;
-------------------- CALL FOR PAPERS -----------------

The 2nd IEEE Internacional Workshop of Smart Communication Protocols and Algorithms (IEEE SCPA 2012 - Summer)
June 10-15, 2012, Ottawa, CANADA
In conjunction with IEEE ICC 2012
http://scpa.it.ubi.pt/2012

Selected papers will be invited to the Special Issue on Smart Protocols and Algorithms of the International Journal Network Protocols and Algorithms (ISSN 1943-3581)

Communication protocols and algorithms are needed to communicate network devices and exchange data between them. The appearance of new technologies usually comes with a protocol procedure and communication rules that allows data communication while taking profit of this new technology. Recent advances in hardware and communication mediums allow proposing new rules, conventions and data structures which could be used by network devices to communicate across the network. Moreover, devices with higher processing capacity let us include more complex algorithms that can be used by the network device to enhance the communication procedure.

Smart communication protocols and algorithms make use of several methods and techniques (such as machine learning techniques, decision making techniques, knowledge representation, network management, network optimization, problem solution techniques, and so on), to communicate the network devices to transfer data between them. They can be used to perceive the network conditions, or the user behavior, in order to dynamically plan, adapt, decide, take the appropriate actions, and learn from the consequences of its actions. The algorithms can make use of the information gathered from the protocol in order to sense the environment, plan actions according to the input, take consciousness of what is happening in the environment, and take the appropriate decisions using a reasoning engine. Goals 
 such as decide which scenario fits best its end-to-end purpose, or environment prediction, can be achieved with smart protocols and algorithms. Moreover, they could learn from the past and !
 use this knowledge to improve futur
e decisions.

In this workshop, researchers are encouraged to submit papers focused on the design, development, analysis or optimization of smart communication protocols or algorithms at any communication layer. Algorithms and protocols based on artificial intelligence techniques for network management, network monitoring, quality of service enhancement, performance optimization and network secure are included in the workshop. 

We welcome technical papers presenting analytical research, simulations, practical results, position papers addressing the pros and cons of specific proposals, and papers addressing the key problems and solutions. The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, deployments, implementations, running experiments and applications. 

Topics of interest:
Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal, including, but are not limited to, the following topic areas:
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas</dc:creator>
    <dc:date>2011-11-23T21:34:16</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1056">
    <title>download piece</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1056</link>
    <description>&lt;pre&gt;Hi all,
I have a problem with sending the messages after handshake

Handshaking works properly and has been tested, also the peer does the
handshake as well.
The problem is, when I send the request message ( request:
&amp;lt;len=0013&amp;gt;&amp;lt;id=6&amp;gt;&amp;lt;index&amp;gt;&amp;lt;begin&amp;gt;&amp;lt;length&amp;gt; ) the receive would be an error
which is

( in binary -- &amp;lt;&amp;lt;0,0,0,138,5,255,186,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,255,255,255,255,255,

 255,255,255,255,255,255,255,128,0,0,0,5,4,0,0,0,

 13,0,0,0,5,4,0,0,0,9,0,0,0,5,4,0,0,0,15,0,0,0,1,1&amp;gt;&amp;gt; )

Should I send the bitfield message at first even I have no peace to share?

Regrads,
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Amir Almasi</dc:creator>
    <dc:date>2011-11-14T20:26:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1055">
    <title>ICC'12 WS: 2nd IEEE SCPA 2012 - Deadline Nov. 30</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1055</link>
    <description>&lt;pre&gt;
-------------------- CALL FOR PAPERS -----------------

The 2nd IEEE Internacional Workshop of Smart Communication Protocols and Algorithms (IEEE SCPA 2012 - Summer)
June 10-15, 2012, Ottawa, CANADA
In conjunction with IEEE ICC 2012
http://scpa.it.ubi.pt/2012

Selected papers will be invited to the Special Issue on Smart Protocols and Algorithms of the International Journal Network Protocols and Algorithms (ISSN 1943-3581)

Communication protocols and algorithms are needed to communicate network devices and exchange data between them. The appearance of new technologies usually comes with a protocol procedure and communication rules that allows data communication while taking profit of this new technology. Recent advances in hardware and communication mediums allow proposing new rules, conventions and data structures which could be used by network devices to communicate across the network. Moreover, devices with higher processing capacity let us include more complex algorithms that can be used by the network device to enhance the communication procedure.

Smart communication protocols and algorithms make use of several methods and techniques (such as machine learning techniques, decision making techniques, knowledge representation, network management, network optimization, problem solution techniques, and so on), to communicate the network devices to transfer data between them. They can be used to perceive the network conditions, or the user behavior, in order to dynamically plan, adapt, decide, take the appropriate actions, and learn from the consequences of its actions. The algorithms can make use of the information gathered from the protocol in order to sense the environment, plan actions according to the input, take consciousness of what is happening in the environment, and take the appropriate decisions using a reasoning engine. Goals 
 such as decide which scenario fits best its end-to-end purpose, or environment prediction, can be achieved with smart protocols and algorithms. Moreover, they could learn from the past and !
 use this knowledge to improve futur
e decisions.

In this workshop, researchers are encouraged to submit papers focused on the design, development, analysis or optimization of smart communication protocols or algorithms at any communication layer. Algorithms and protocols based on artificial intelligence techniques for network management, network monitoring, quality of service enhancement, performance optimization and network secure are included in the workshop. 

We welcome technical papers presenting analytical research, simulations, practical results, position papers addressing the pros and cons of specific proposals, and papers addressing the key problems and solutions. The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, deployments, implementations, running experiments and applications. 

Topics of interest:
Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal, including, but are not limited to, the following topic areas:
_______________________________________________
BitTorrent mailing list
BitTorrent&amp;lt; at &amp;gt;lists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/bittorrent
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas</dc:creator>
    <dc:date>2011-11-12T20:53:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1054">
    <title>Correct way to determine the number of pieces in atorrent?</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1054</link>
    <description>&lt;pre&gt;Hey, all,

I'm working on a BitTorrent implementation (
https://github.com/robertseaton/slug) and right now I just have a naive
piece scheduler that downloads each piece in order. Anyways, everything
works fine until I finish downloading the first 1368 pieces out of 1371
pieces. Once I finish downloading piece #1367, suddenly, every seed sends me
a choke message.

My thought is that maybe I've somehow incorrectly calculated the number of
pieces from the torrent metadata and that piece #1367 is actually the last
piece. Currently, to determine the number of pieces, I'm taking the length
of the "pieces:" string from the .torrent, which is 27420, and then dividing
by the length of the SHA1 hash (20), since I assume there is a 1:1 mapping
between pieces and SHA1 hashes.

Is this the correct way to determine the number of pieces in a torrent? If
so, what else would explain the behavior that I'm seeing?

Thanks,
&lt;/pre&gt;</description>
    <dc:creator>Robert Seaton</dc:creator>
    <dc:date>2011-10-01T17:46:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1052">
    <title>3rd CfP: eL&amp;mL 2012 || January 30 - February 4,2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1052</link>
    <description>&lt;pre&gt;
INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results in eL&amp;amp;mL 2012.

The submission deadline is September 16, 2011.

In addition, authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org

=================


============== eL&amp;amp;mL 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

eL&amp;amp;mL 2012: The Fourth International Conference on Mobile, Hybrid, and On-line Learning
January 30 - February 4, 2012 - Valencia, Spain


General page: http://www.iaria.org/conferences2012/eLmL12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPeLmL12.html


- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2012/SubmiteLmL12.html


Submission deadline: September 16, 2011

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org


Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html


eL&amp;amp;mL 2012 Topics (topics and submission details: see CfP on the site)


Learning-oriented devices and networks

Mobility (IEEE 802.11 standards, engineering, smart devices); Mobile communications; Hardware/software systems for mobile communications; Evolution from 3G to 4G and beyond; Mobile networking; Wireless networking; Wireless access (WPAN, WLAN, WLL); Mobile IP, VoIP, IPTV, etc.; Satellite technologies for e-learning; Next generation of mobile technology; User-oriented device interfaces; Adaptable student/device interaction; Wearable devices

Learning-oriented technologies
Architecture of learning technology systems; Informal learning; Formal/informal exploratory and serendipitous learning; Advanced uses of multimedia and hypermedia; Integrated learning and educational environments; Remote and wireless teaching technologies; Anytime/anywhere e-learning and wearable network devices; Adaptive e-learning and intelligent applications/tools; Agents technology; Intelligent tutoring systems; Training e-learning teachers; Practical uses of authoring tools; Application of metadata and virtual reality

Tools and platforms

eL&amp;amp;mL learning tools (basic infrastructure, content management, cross-media publishing, social &amp;amp; cooperative learning, lecture recording); Tools and architectures for mobile/ubiquitous e-learning; SOA for e-learning; Web 2.0 and social computing for learning; Ontologies and semantic Web standards for e-learning; Adaptive and personalized educational hypermedia; Peer-to-Peer learning applications; Social software for collaborative learning; Socially intelligent agents; e-Learning platforms, portals and virtual learning environments; Embedded systems education; Wearable computers and education; Multimedia environment for teaching; Web-based learning, including Wikis and Blogs; Learning content management systems
On-line learning

Content engineering (authoring, standards, metadata, process models); Internet based systems; Navigational aspects for on-line learning; Virtual spaces for learning communities; Internet supported ubiquitous learning; Mobile eLearning applications; Pervasive eLearning scenarios; Multi-agent technology applications in Web-based education; Semantic social networks; Community discovering in social learning systems; Social structure exploitation in e-learning

Mobile learning, teaching, and training

Advanced teaching and learning technologies for mobile learners; Advanced software and hardware systems for mobile learning and teaching; Virtual mobile learning environments; Adaptive learning strategies Advanced curriculum and courseware for mobile learning and training; Security issues of mobile learning; Learning management systems for mobile learning; Ontologies and pedagogical models; Testing, assessment and quality issues of mobile learning; Faculty and professional development on mobile teaching and learning Infrastructure, administrative and organizational issue of mobile learning; Applications of mobile technology in open, distance, and corporate education; National and international projects, strategies, and policies on mobile learning

Hybrid learning

Didactics of eL&amp;amp;mL (informal learning, ambient and augmented learning, cooperative learning); Teacher-centric and student-centric approaches; Self-learning integrated methodology; Learner autonomy; Interactive hybrid learning; Assessment strategy for hybrid learning; Collaborative learning/groupware; Content management for hybrid learning; Digital libraries for hybrid learning; Effective content development experiences in hybrid; earning; Improved flexibility of learning process; Institutional policies; Instructional design issues; Organizational framework for hybrid learning; Outcome based teaching and learning; Pedagogical issues
Challenging technical aspects

Tutoring eLearning applications and services; Teaching eLearning methodologies and technologies; National and international projects on e-learning; e-Learning industry and universities programs; Application of instructional design theories; Reflection in learning software and hardware; Social impact metrics on distance learning; Methodologies and processes for education; Curriculum projects and experiences; Educating the educators; Simulated communities; Online mentoring; Cultural, social, and gender issues; Personalization; Corporate training

Assessing eL&amp;amp;mL

Organization of eL&amp;amp;mL (quality management, learning networks); Cost models for eLearning; E-market place for higher education; Evaluation of eLearning; Social benefits of eLearning; e-Learning effectiveness and outcomes; Global trends in eLearning

Education in developing regions

National/international strategies; Evaluation of learning technology systems; Emerging and best practices; Managing quality in eLearning; Standards related activities


Committee:

http://www.iaria.org/conferences2012/ComeLmL12.html

====================
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas Solbes</dc:creator>
    <dc:date>2011-09-10T12:20:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1051">
    <title>Deadline Extension: ACHI 2012 || January 30 - February4, 2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1051</link>
    <description>&lt;pre&gt;
INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate
groups the following opportunity to submit and publish original
scientific results in ACHI 2012.
The submission deadline is extended to September 16, 2011.
In addition, authors of selected papers will be invited to submit
extended article versions to one of the IARIA Journals:
http://www.iariajournals.org
=================


============== ACHI 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2012: The Fifth International Conference on Advances in
Computer-Human Interactions

January 30 - February 4, 2012 - Valencia, Spain

General page: http://www.iaria.org/conferences2012/ACHI12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPACHI12.html


- regular papers
- short papers (work in progress)
- posters
- ideas

Submission page: http://www.iaria.org/conferences2012/SubmitACHI12.html


Submission deadline: September 16, 2011

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies. Authors
are invited to submit complete unpublished papers, which are not under
review in any other conference or journal in the following, but not
limited to, topic areas.

All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:
http://www.iaria.org/editorialrules.html

ACHI 2012 Topics (topics and submission details: see CfP on the site)


INTER: Interfaces
Graphical user interfaces; Intelligent user interfaces; Adaptive user
interfaces; Multi-modal user interfaces; Context-based interfaces;
Virtual reality and 3D interfaces; Speech and natural language
interfaces; Interfaces for collaborative systems; Interfaces for
restricted environments; Internationalization and reflections of culture
on interface design; Interfaces for disadvantaged users; Interface
specification and design; Interface prototyping; Interface testing;
Interface evaluation; Interface generators and other tools for
developing interfaces; Data visualization; Visualization techniques;
Interactive visualization

OUI: Organic user interfaces

Interface-oriented materials and devices; Physical and digital
representation; Sensing and display technologies; Rollable and foldable
displays with tactile properties; Skin-based input; Analog input
interaction design; Flexible display technologies; Functional-based
display forms; Flexible-computing and curve computer interactions; 3D
continuous display interfaces

HAPTIC: Haptic interfaces
Fundamental of haptic interactions; Tangible user interfaces;
Bidirectional information flow ; Haptography; Haptic feedback and
control; Bodyware (embedded sensors; flexible structures, associative
memories, actuation and power systems); Magnetic levitation haptic
interfaces; Kinetic motion-based interaction; Kinetic motion and haptic
design; Mindware (learning, adaptation, head-hand coordination, bimanual
coordination; discovering affordance, interaction and imitation);
Language of motion / Gesture annotation; Interfaces with kinetic
properties; Sensor actuator design, development and evaluation; Linear
haptic display; Fingertip haptic display; Pen based force display; High
bandwidth force display; Quality of experience model for haptic
interactions; Haptics rendering;

SYSTEMS: Interactive systems
Highly interactive systems; Intelligent agents and systems; Adaptive
systems; Context-aware systems; Multi-user multi-interface systems;
Collaborative systems; Computer-supported cooperative work; Distributed
information spaces; Communicators and advisory systems; Interaction
through wireless communication networks

DEVICES: Interaction devices
General input and output devices; Virtual reality input and output
devices; Interaction devices for immersive environments; Shareable
devices and services; Mobile devices and services; Pervasive devices and
services; Small displays; Very large displays; Tangible user interfaces;
Wearable computing; Interaction devices for disadvantaged users;
Interaction devices for computer games

DESIGN &amp;amp; EVAL: Interaction &amp;amp; interface design &amp;amp; evaluation

Interface metaphors; Interaction styles; Interaction paradigms;
Requirements specification methods and tools; Analysis methods and
tools; Design methods and tools; Evaluation paradigms; Evaluation
methods and tools; Evaluation frameworks; Scenarios; Task analysis;
Conceptual design; Physical design; Information architecture;
Information design for websites; Guidelines and heuristics; Experience
design; Environmental design; Ethnography; Contextual design; Service
design;

MODELS: Principles, theories, and models
Cognitive models; Conceptual models; Mental models; Frameworks for
cognition; Model-based design of interactive systems; Formal methods in
human-computer interaction

USER: User modeling and user focus
Usability and user experience goals; User testing; User modeling; User
profiling; Predictive models (e.g., for user delay prediction); Human
perceptible thresholds; User support systems; Psychological foundations
for designing interactive system; Human information processing; Digital
human modeling; Engineering psychology; Ergonomics; Hearing and haptics;
Affective computing

PARADIGMS: Traditional and emerging paradigms
Interaction paradigms; Mobile computing; Wearable computing;
Location-aware computing; Context-aware computing; Ubiquitous computing;
Pervasive computing; Transparent computing; Attentive environments;
Virtual reality; Augmented reality and tangible bits; Immersive
environments; Human-based computation; Visual languages and
environments; End-user programming; Hypermedia advances and
applications; New visions of human-computer interaction

ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities;
Interaction and interface design for the young and the elderly;
Universal access and usability; Usability engineering; Usability testing
and evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation; Cognitive models of human-robot
interaction; Adaptable autonomy and knowledge exchange; Autonomy and
trust; Awareness and monitoring of humans; Task allocation and
coordination; Human guided robot learning; User evaluations of robot
performance; Metrics for human-robot interaction; Long-term interaction
robotics; Health and personal care robotics; Social Robotics;
Multi-modal human-robot communication; Robot intermediaries; Experiments
and applications

HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction; Models for human-agent
interaction; Social persuasion in human-agent interaction; Designing for
human-agent interaction; Socially intelligent agents and the human in
the loop; Agents for human-human interaction; Agent-based
human-computer-interaction; Human cooperation and agent-based
interaction; Human interaction with autonomous agents Agent-based
human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions; Social computing
and software Online communities Weblogs and other community building
tools Online support for discovery and creativity; Tool support for
discovery and innovation Expressive and attentive interfaces and
environments Affective aspects of human-computer interaction Emotional
design

GAMES: Computer games and gaming
Computer game technology; Computer game engineering; Foundations of
computer game design and development; Development processes and
supporting tools; Management aspects of computer game development;
Architectures and frameworks for computer games; Game-based training and
simulation; Serious games; Multi-user games; Online games; Online
gaming; Game theories; Audio, video and text in digital games; New
computer games and case studies; Performance improvements in computer
games; Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training; Online and
communications support for education and training; Interfaces,
interactions and systems for distance education; Software tools for
courseware development and delivery; Collaborative systems for teaching,
studying and learning; Handheld mobile devices for education and
training; Advisory and recommendation systems Techniques and tools for
information localization, retrieval &amp;amp; storage; Web annotation systems;
Case studies and applications

MED APPS: Applications in medicine
Interactive systems for medical applications; Interactive systems for
telemedicine; Interactive systems for telehealth; Interactive systems
for telepathology; Interactive systems for telecardiology; Interactive
systems for telesurgery; Interactive personal medical devices; Digital
imagery and visualization frameworks; Role of colors and color imaging
in medicine; Multidimensional projections with application to medicine;
Data mining and image retrieval techniques for medical applications;
Imaging interfaces and navigation; Internet imaging localization,
retrieval and archiving; Video techniques for medical images; Internet
support for remote medicine; Computer-controlled communications for
medical applications; Medical informatics; Software and devices for
patient monitoring; Interactive software for therapy and recovery

TELECONF: Teleconferencing
Fundamentals for teleconferencing; Platforms for teleconferencing;
Devices for teleconferencing; Videoconferencing, Web Conferencing;
Performance in teleconference applications; Real-time aspects in
teleconferencing; Privacy and security in teleconference applications;
QoS/SLA for teleconferencing applications; Teleconferencing services;
Business models for teleconferencing

APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications;
Interactive interfaces and systems for engineering applications;
Interactive interfaces and systems for business applications;
Interactive interfaces and systems for activities in arts &amp;amp; humanities;
Interactive interfaces and systems for scientific research; Other
applications of interactive interfaces and systems

Committee:
http://www.iaria.org/conferences2012/ComACHI12.html
====================
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas</dc:creator>
    <dc:date>2011-08-30T22:45:52</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1050">
    <title>CfP: ACHI 2012 || January 30 - February 4,2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1050</link>
    <description>&lt;pre&gt;
INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate
groups the following opportunity to submit and publish original
scientific results to ACHI 2012.
The submission deadline is set to September 5, 2011.
In addition, authors of selected papers will be invited to submit
extended article versions to one of the IARIA Journals:
http://www.iariajournals.org
=================


============== ACHI 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2012: The Fifth International Conference on Advances in
Computer-Human Interactions

January 30 - February 4, 2012 - Valencia, Spain

General page: http://www.iaria.org/conferences2012/ACHI12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPACHI12.html

- regular papers
- short papers (work in progress)
- posters
-ideas

Submission page: http://www.iaria.org/conferences2011/SubmitACHI12.html

Submission deadline: September 5, 2011

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies. Authors
are invited to submit complete unpublished papers, which are not under
review in any other conference or journal in the following, but not
limited to, topic areas.

All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:
http://www.iaria.org/editorialrules.html

ACHI 2012 Topics (topics and submission details: see CfP on the site)

INTER: Interfaces
Graphical user interfaces; Intelligent user interfaces; Adaptive user
interfaces; Multi-modal user interfaces; Context-based interfaces;
Virtual reality and 3D interfaces; Speech and natural language
interfaces; Interfaces for collaborative systems; Interfaces for
restricted environments; Internationalization and reflections of culture
on interface design; Interfaces for disadvantaged users; Interface
specification and design; Interface prototyping; Interface testing;
Interface evaluation; Interface generators and other tools for
developing interfaces; Data visualization; Visualization techniques;
Interactive visualization

OUI: Organic user interfaces
Interface-oriented materials and devices; Physical and digital
representation; Sensing and display technologies; Rollable and foldable
displays with tactile properties; Skin-based input; Analog input
interaction design; Flexible display technologies; Functional-based
display forms; Flexible-computing and curve computer interactions; 3D
continuous display interfaces

HAPTIC: Haptic interfaces
Fundamental of haptic interactions; Tangible user interfaces;
Bidirectional information flow ; Haptography; Haptic feedback and
control; Bodyware (embedded sensors; flexible structures, associative
memories, actuation and power systems); Magnetic levitation haptic
interfaces; Kinetic motion-based interaction; Kinetic motion and haptic
design; Mindware (learning, adaptation, head-hand coordination, bimanual
coordination; discovering affordance, interaction and imitation);
Language of motion / Gesture annotation; Interfaces with kinetic
properties; Sensor actuator design, development and evaluation; Linear
haptic display; Fingertip haptic display; Pen based force display; High
bandwidth force display; Quality of experience model for haptic
interactions; Haptics rendering;

SYSTEMS: Interactive systems
Highly interactive systems; Intelligent agents and systems; Adaptive
systems; Context-aware systems; Multi-user multi-interface systems;
Collaborative systems; Computer-supported cooperative work; Distributed
information spaces; Communicators and advisory systems; Interaction
through wireless communication networks

DEVICES: Interaction devices
General input and output devices; Virtual reality input and output
devices; Interaction devices for immersive environments; Shareable
devices and services; Mobile devices and services; Pervasive devices and
services; Small displays; Very large displays; Tangible user interfaces;
Wearable computing; Interaction devices for disadvantaged users;
Interaction devices for computer games

DESIGN &amp;amp; EVAL: Interaction &amp;amp; interface design &amp;amp; evaluation
Interface metaphors; Interaction styles; Interaction paradigms;
Requirements specification methods and tools; Analysis methods and
tools; Design methods and tools; Evaluation paradigms; Evaluation
methods and tools; Evaluation frameworks; Scenarios; Task analysis;
Conceptual design; Physical design; Information architecture;
Information design for websites; Guidelines and heuristics; Experience
design; Environmental design; Ethnography; Contextual design; Service
design;

MODELS: Principles, theories, and models
Cognitive models; Conceptual models; Mental models; Frameworks for
cognition; Model-based design of interactive systems; Formal methods in
human-computer interaction

USER: User modeling and user focus
Usability and user experience goals; User testing; User modeling; User
profiling; Predictive models (e.g., for user delay prediction); Human
perceptible thresholds; User support systems; Psychological foundations
for designing interactive system; Human information processing; Digital
human modeling; Engineering psychology; Ergonomics; Hearing and haptics;
Affective computing

PARADIGMS: Traditional and emerging paradigms
Interaction paradigms; Mobile computing; Wearable computing;
Location-aware computing; Context-aware computing; Ubiquitous computing;
Pervasive computing; Transparent computing; Attentive environments;
Virtual reality; Augmented reality and tangible bits; Immersive
environments; Human-based computation; Visual languages and
environments; End-user programming; Hypermedia advances and
applications; New visions of human-computer interaction

ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities;
Interaction and interface design for the young and the elderly;
Universal access and usability; Usability engineering; Usability testing
and evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation; Cognitive models of human-robot
interaction; Adaptable autonomy and knowledge exchange; Autonomy and
trust; Awareness and monitoring of humans; Task allocation and
coordination; Human guided robot learning; User evaluations of robot
performance; Metrics for human-robot interaction; Long-term interaction
robotics; Health and personal care robotics; Social Robotics;
Multi-modal human-robot communication; Robot intermediaries; Experiments
and applications

HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction; Models for human-agent
interaction; Social persuasion in human-agent interaction; Designing for
human-agent interaction; Socially intelligent agents and the human in
the loop; Agents for human-human interaction; Agent-based
human-computer-interaction; Human cooperation and agent-based
interaction; Human interaction with autonomous agents Agent-based
human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions; Social computing
and software Online communities Weblogs and other community building
tools Online support for discovery and creativity; Tool support for
discovery and innovation Expressive and attentive interfaces and
environments Affective aspects of human-computer interaction Emotional
design

GAMES: Computer games and gaming
Computer game technology; Computer game engineering; Foundations of
computer game design and development; Development processes and
supporting tools; Management aspects of computer game development;
Architectures and frameworks for computer games; Game-based training and
simulation; Serious games; Multi-user games; Online games; Online
gaming; Game theories; Audio, video and text in digital games; New
computer games and case studies; Performance improvements in computer
games; Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training; Online and
communications support for education and training; Interfaces,
interactions and systems for distance education; Software tools for
courseware development and delivery; Collaborative systems for teaching,
studying and learning; Handheld mobile devices for education and
training; Advisory and recommendation systems Techniques and tools for
information localization, retrieval &amp;amp; storage; Web annotation systems;
Case studies and applications

MED APPS: Applications in medicine
Interactive systems for medical applications; Interactive systems for
telemedicine; Interactive systems for telehealth; Interactive systems
for telepathology; Interactive systems for telecardiology; Interactive
systems for telesurgery; Interactive personal medical devices; Digital
imagery and visualization frameworks; Role of colors and color imaging
in medicine; Multidimensional projections with application to medicine;
Data mining and image retrieval techniques for medical applications;
Imaging interfaces and navigation; Internet imaging localization,
retrieval and archiving; Video techniques for medical images; Internet
support for remote medicine; Computer-controlled communications for
medical applications; Medical informatics; Software and devices for
patient monitoring; Interactive software for therapy and recovery

TELECONF: Teleconferencing
Fundamentals for teleconferencing; Platforms for teleconferencing;
Devices for teleconferencing; Videoconferencing, Web Conferencing;
Performance in teleconference applications; Real-time aspects in
teleconferencing; Privacy and security in teleconference applications;
QoS/SLA for teleconferencing applications; Teleconferencing services;
Business models for teleconferencing

APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications;
Interactive interfaces and systems for engineering applications;
Interactive interfaces and systems for business applications;
Interactive interfaces and systems for activities in arts &amp;amp; humanities;
Interactive interfaces and systems for scientific research; Other
applications of interactive interfaces and systems

Committee:
http://www.iaria.org/conferences2012/ComACHI12.html
====================
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas</dc:creator>
    <dc:date>2011-08-18T21:37:17</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1049">
    <title>2nd CfP: ACHI 2012 || January 30 - February 4,2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1049</link>
    <description>&lt;pre&gt;
INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate
groups the following opportunity to submit and publish original
scientific results to ACHI 2012.
The submission deadline is set to September 5, 2011.
In addition, authors of selected papers will be invited to submit
extended article versions to one of the IARIA Journals:
http://www.iariajournals.org
=================


============== ACHI 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2012: The Fifth International Conference on Advances in
Computer-Human Interactions

January 30 - February 4, 2012 - Valencia, Spain

General page: http://www.iaria.org/conferences2012/ACHI12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPACHI12.html

- regular papers
- short papers (work in progress)
- posters
-ideas

Submission page: http://www.iaria.org/conferences2011/SubmitACHI12.html

Submission deadline: September 5, 2011

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies. Authors
are invited to submit complete unpublished papers, which are not under
review in any other conference or journal in the following, but not
limited to, topic areas.

All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:
http://www.iaria.org/editorialrules.html

ACHI 2012 Topics (topics and submission details: see CfP on the site)

INTER: Interfaces
Graphical user interfaces; Intelligent user interfaces; Adaptive user
interfaces; Multi-modal user interfaces; Context-based interfaces;
Virtual reality and 3D interfaces; Speech and natural language
interfaces; Interfaces for collaborative systems; Interfaces for
restricted environments; Internationalization and reflections of culture
on interface design; Interfaces for disadvantaged users; Interface
specification and design; Interface prototyping; Interface testing;
Interface evaluation; Interface generators and other tools for
developing interfaces; Data visualization; Visualization techniques;
Interactive visualization

OUI: Organic user interfaces
Interface-oriented materials and devices; Physical and digital
representation; Sensing and display technologies; Rollable and foldable
displays with tactile properties; Skin-based input; Analog input
interaction design; Flexible display technologies; Functional-based
display forms; Flexible-computing and curve computer interactions; 3D
continuous display interfaces

HAPTIC: Haptic interfaces
Fundamental of haptic interactions; Tangible user interfaces;
Bidirectional information flow ; Haptography; Haptic feedback and
control; Bodyware (embedded sensors; flexible structures, associative
memories, actuation and power systems); Magnetic levitation haptic
interfaces; Kinetic motion-based interaction; Kinetic motion and haptic
design; Mindware (learning, adaptation, head-hand coordination, bimanual
coordination; discovering affordance, interaction and imitation);
Language of motion / Gesture annotation; Interfaces with kinetic
properties; Sensor actuator design, development and evaluation; Linear
haptic display; Fingertip haptic display; Pen based force display; High
bandwidth force display; Quality of experience model for haptic
interactions; Haptics rendering;

SYSTEMS: Interactive systems
Highly interactive systems; Intelligent agents and systems; Adaptive
systems; Context-aware systems; Multi-user multi-interface systems;
Collaborative systems; Computer-supported cooperative work; Distributed
information spaces; Communicators and advisory systems; Interaction
through wireless communication networks

DEVICES: Interaction devices
General input and output devices; Virtual reality input and output
devices; Interaction devices for immersive environments; Shareable
devices and services; Mobile devices and services; Pervasive devices and
services; Small displays; Very large displays; Tangible user interfaces;
Wearable computing; Interaction devices for disadvantaged users;
Interaction devices for computer games

DESIGN &amp;amp; EVAL: Interaction &amp;amp; interface design &amp;amp; evaluation
Interface metaphors; Interaction styles; Interaction paradigms;
Requirements specification methods and tools; Analysis methods and
tools; Design methods and tools; Evaluation paradigms; Evaluation
methods and tools; Evaluation frameworks; Scenarios; Task analysis;
Conceptual design; Physical design; Information architecture;
Information design for websites; Guidelines and heuristics; Experience
design; Environmental design; Ethnography; Contextual design; Service
design;

MODELS: Principles, theories, and models
Cognitive models; Conceptual models; Mental models; Frameworks for
cognition; Model-based design of interactive systems; Formal methods in
human-computer interaction

USER: User modeling and user focus
Usability and user experience goals; User testing; User modeling; User
profiling; Predictive models (e.g., for user delay prediction); Human
perceptible thresholds; User support systems; Psychological foundations
for designing interactive system; Human information processing; Digital
human modeling; Engineering psychology; Ergonomics; Hearing and haptics;
Affective computing

PARADIGMS: Traditional and emerging paradigms
Interaction paradigms; Mobile computing; Wearable computing;
Location-aware computing; Context-aware computing; Ubiquitous computing;
Pervasive computing; Transparent computing; Attentive environments;
Virtual reality; Augmented reality and tangible bits; Immersive
environments; Human-based computation; Visual languages and
environments; End-user programming; Hypermedia advances and
applications; New visions of human-computer interaction

ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities;
Interaction and interface design for the young and the elderly;
Universal access and usability; Usability engineering; Usability testing
and evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation; Cognitive models of human-robot
interaction; Adaptable autonomy and knowledge exchange; Autonomy and
trust; Awareness and monitoring of humans; Task allocation and
coordination; Human guided robot learning; User evaluations of robot
performance; Metrics for human-robot interaction; Long-term interaction
robotics; Health and personal care robotics; Social Robotics;
Multi-modal human-robot communication; Robot intermediaries; Experiments
and applications

HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction; Models for human-agent
interaction; Social persuasion in human-agent interaction; Designing for
human-agent interaction; Socially intelligent agents and the human in
the loop; Agents for human-human interaction; Agent-based
human-computer-interaction; Human cooperation and agent-based
interaction; Human interaction with autonomous agents Agent-based
human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions; Social computing
and software Online communities Weblogs and other community building
tools Online support for discovery and creativity; Tool support for
discovery and innovation Expressive and attentive interfaces and
environments Affective aspects of human-computer interaction Emotional
design

GAMES: Computer games and gaming
Computer game technology; Computer game engineering; Foundations of
computer game design and development; Development processes and
supporting tools; Management aspects of computer game development;
Architectures and frameworks for computer games; Game-based training and
simulation; Serious games; Multi-user games; Online games; Online
gaming; Game theories; Audio, video and text in digital games; New
computer games and case studies; Performance improvements in computer
games; Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training; Online and
communications support for education and training; Interfaces,
interactions and systems for distance education; Software tools for
courseware development and delivery; Collaborative systems for teaching,
studying and learning; Handheld mobile devices for education and
training; Advisory and recommendation systems Techniques and tools for
information localization, retrieval &amp;amp; storage; Web annotation systems;
Case studies and applications

MED APPS: Applications in medicine
Interactive systems for medical applications; Interactive systems for
telemedicine; Interactive systems for telehealth; Interactive systems
for telepathology; Interactive systems for telecardiology; Interactive
systems for telesurgery; Interactive personal medical devices; Digital
imagery and visualization frameworks; Role of colors and color imaging
in medicine; Multidimensional projections with application to medicine;
Data mining and image retrieval techniques for medical applications;
Imaging interfaces and navigation; Internet imaging localization,
retrieval and archiving; Video techniques for medical images; Internet
support for remote medicine; Computer-controlled communications for
medical applications; Medical informatics; Software and devices for
patient monitoring; Interactive software for therapy and recovery

TELECONF: Teleconferencing
Fundamentals for teleconferencing; Platforms for teleconferencing;
Devices for teleconferencing; Videoconferencing, Web Conferencing;
Performance in teleconference applications; Real-time aspects in
teleconferencing; Privacy and security in teleconference applications;
QoS/SLA for teleconferencing applications; Teleconferencing services;
Business models for teleconferencing

APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications;
Interactive interfaces and systems for engineering applications;
Interactive interfaces and systems for business applications;
Interactive interfaces and systems for activities in arts &amp;amp; humanities;
Interactive interfaces and systems for scientific research; Other
applications of interactive interfaces and systems

Committee:
http://www.iaria.org/conferences2012/ComACHI12.html
====================
&lt;/pre&gt;</description>
    <dc:creator>Alejandro Canovas Solbes</dc:creator>
    <dc:date>2011-07-23T21:48:46</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1048">
    <title>Deadline Extension: GEOProcessing 2012 || January 30 -February 4, 2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1048</link>
    <description>&lt;pre&gt;
INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results in GEOProcessing 2012.
The submission deadline is extended to September 16, 2011.
In addition, authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org
=================


============== GEOProcessing 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

GEOProcessing 2012: The Fourth International Conference on Advanced Geographic Information Systems, Applications, and Services

January 30 - February 4, 2012 - Valencia, Spain


General page: http://www.iaria.org/conferences2012/GEOProcessing12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPGEOProcessing12.html

- regular papers
- short papers (work in progress)
- posters
- ideas

Submission page: http://www.iaria.org/conferences2012/SubmitGEOProcessing12.html

Submission deadline: September 16, 2011

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html


GEOProcessing 2012 Topics (topics and submission details: see CfP on the site)

Geo-spatial fundamentals
Fundamentals of geo-information; New trends in GIS technologies and research; Techniques for geographical representation; Integrated architectures for geo-spatial information; Geo-spatial data in net-centric environment; Geo-spatial technology; Discovery, indexing and integration of geographical information systems; Geo-processing of distributed data; Geo-information processing; Use of computational geometry for GIS problems; Virtual globes and their application to scientific research; Spatial decision support systems

Geo-spatial Web Services
Geo-spatial Web Services and applications; Geo-spatial Web Services and simulation and modeling; Geo-spatial Web Services and sensors; Geo-spatial Web Services and interoperability; Geo-spatial Web Services and processing; Geo-spatial Web Servcies and spatial analysis; Geo-spatial Web Services and society; Geo-spatial Web Services and information retrieval; Geo-spatial Web Services and human computer interaction; Geo-spatial Web Services and mobility

GIS
Wireless and mobile GIS; Integration of remote sensing, GIS and GPS; Statistics and application models of spatial data; GIS for the environment and health; Satellite positioning technology and LBS; Urban GIS and its applications; Theories and algorithms in GIS; Government and public GIS

Geo-spatial simulation and visualization
2D and 3D information visualization; Distributed simulations and sensor webs; Simulation modeling dynamic geo processes; Exploratory spatial data analysis; Fine-grained, terrestrial monitoring platforms; Geo-visualization and geo-visual analytics; Visualization of geospatial uncertainty; Representation and visualization of geospatial data

Geo-modeling
Standards and geo-spatial metadata; Novel geo-spatial data processing and management mechanisms; Spatio-temporal data modeling and reasoning; 3D modeling and GIS; Modeling and analysis of terrains; Modeling uncertainty in geo-spatial information; Spatial and spatio-temporal statistics; Geo-spatial and spatio-temporal data mining; Virtual modeling of large geographic areas; Time-geography modeling

Digital cartography data
Digital geographical libraries; Exploratory cartography and interfaces; Digital cartography; Automated mapping and map generalization; Cartographic theory and applications; Data models in cartography; Geographical search engines

Earth Geo-observation
Climate change and the global environment; Data systems for the future Earth observation satellites; Calibration and validation of remotely sensed data; Earth observation sensor networks and applications; Earth observation technology and systems

Geo-sensing
Acquisition and processing of remotely sensed data; Information extraction from remotely sensed data; Data mining across sensor; Intelligent sensors/sensor fusion; Co-operative sensing and organization; Sensor information management systems; Spatio-temporal sensor data mining; Sensor networks and interaction with actuators; Geo-sensor specialized networks (e.g. disaster management, early warning systems, environmental monitoring)

Specific geo-data processing
Seismic data processing (stacking, migration, post-processing, interpretation); Tomography (algorithms, methods); Electromagnetic sounding; Near surface methods (archaeology, urban and environmental planning); Combined geophysical methods (gravimetry, magnetics, borehole methods); Seismology and planetology; Geo-natural data on phenomena (hurricane, winds, flooding, etc.); Underground geo-reserves, natural resources, exploration (gas, oil, metals, etc.); Natural geo-evolution and morphology (glaciers, oceanic streams, etc.); Geo-marine life; Geology and earth system simulation and modelling

Geo-spatial domain applications
Geology and hydrogeology geographical data; Standardization of geodata and geoservices; Environment and land surveying; Oceanographic geo-information; Natural resource information systems; Remote sensing geospatial data collection; Geo-spatial data and vehicular technologies; Geology and Hydrology applications; Location-based services; Environmental monitoring; Special applications: 3D cadastre, traffic management, etc.

Managing geo-spatial data
Managing uncertainty in spatial information; Automatic mapping (possibly web-based ...); Digital elevation/shape modeling; Web-based visualization of statistical data within a geographic framework; Tools and links between GIS and statistical software packages; Business mapping (spatial analysis for business processes as customer segmentation, churn analysis, etc.); Wireless sensor networks for spatial applications; Errors and their measurement in spatial data

Committee:
http://www.iaria.org/conferences2012/ComGEOProcessing12.html
====================
&lt;/pre&gt;</description>
    <dc:creator>Sandra Sendra</dc:creator>
    <dc:date>2011-08-31T19:12:20</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1047">
    <title>Deadline Extension: CYBERLAWS 2012 || January 30 -February 4, 2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1047</link>
    <description>&lt;pre&gt;
INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate
groups the following opportunity to submit and publish original
scientific results in CYBERLAWS 2012.
The submission deadline is extended to September 16, 2011.
In addition, authors of selected papers will be invited to submit
extended article versions to one of the IARIA Journals:
http://www.iariajournals.org
=================


============== CYBERLAWS 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

CYBERLAWS 2012: The Third International Conference on Technical and
Legal Aspects of the e-Society

January 30 - February 4, 2012 - Valencia, Spain

General page: http://www.iaria.org/conferences2012/CYBERLAWS12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPCYBERLAWS12.html

- regular papers
- short papers (work in progress)
- posters
- ideas

Submission page: http://www.iaria.org/conferences2012/SubmitCYBERLAWS12.html


Submission deadline: September 16, 2011

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies. Authors
are invited to submit complete unpublished papers, which are not under
review in any other conference or journal in the following, but not
limited to, topic areas.

All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:
http://www.iaria.org/editorialrules.html


CYBERLAWS 2012 Topics (topics and submission details: see CfP on the site)


ACCESSIBILITY: Digital Divide, e-Democracy and e-Government

Digital Divide and Accessibility: Loss of autonomy; Access barriers of
age, race, wealth; Problems caused by lack of accessibility; Development
of accessibility standards; Legislation related to accessibility

e-Democracy and e-Government: Open and Free access; Free postings;
Freedom of speech; Freedom of expression on the Internet; Anywhere
access; Legal versus illegal; e-Trust; e-Voting and Internet voting;
e-Garbage collection of private records; e-Transparency; e-Government
and e-Democracy for e-Citizens; e-Environment


PRIVACY: e-Anonymity and e-Identity

Privacy: Human rights; Privacy versus Security versus Convenience (ease
of use); Legitimate purposes; e-Citizen behavior; Right to privacy;
Legitimate purposes; e-Citizen behavior; Search engine behavior and
policies; Regulating search engines;

e-Anonymity and e-Identity: Anonymity; Pseudonimity; Multiple
identities; Multiple locations; Wrong by eliminating accountability;
Anonymity and social identity; Identity change; Multiple identities;
Identity substitution; Securing identity


FRAUD: WEB x.0 Impersonation, e-Harassment, e-Threats, e-Loss

WEB x.0 Impersonation, and e-Harassment and e-Threats: Social malware;
Spam; Bullying; Stalkers; Blogs; Anonymous emails; Hoaxes; e-Rumor email
lists; Newsgroup article; Web pages; Pamphlets; Computer hacking; Spam;
Carding; Botnets; Phishing; Worms; Virii; Network dynamics attacks;
On-line using various data sets; FaceBook; Twitter; YouTube;
&amp;lt; at &amp;gt;anything.com; Corporate e-Hassle; Individual e-Hassle; Role and
responsibility substitution, Social networking

e-Loss: Personal damage; Economic damage; Promoting the damage by acting
against it; e-Loss evaluation


PROTECTION: e-Fraud Prevention, e-Law, e-Punishment, e-International
relations

e-Fraud Prevention: Technology and cyberlaws; Security enforcement;
Trust referrals; Cryptography; Education; Law enforcement; Re-active and
Pro-active actions; e-Law education

Technical Countermeasures: Detection of abusive traffic; Tools for
interception and repression; Deep packet inspection; Communications
interception; Communications wiretapping and records

e-Law: National laws protecting the anonymity; Responsibility for email
messages; Lobbying for forbidding anonymity on the Internet; Lawfully
regulate anonymity on the Internet; Prevent retaliation; Internet
governance; Formal legislation; Soft laws; e-Trust national regulatory
aspects

e-Punishment: Lawful interception; Propagation traces; Banning; Content
blocking; Long-term exchange records; Security pitfalls of e-democracy;
e-Trust national enforcement laws; e-Trust cross-digital police; Court
warrants; Legal countermeasures

e-International relations: Conflict of laws; Extra-jurisdictional net
(intellectual property, criminal enforcement); Lobbying for forbidding
anonymity on the Internet; Lawfully regulate anonymity on the Internet;
Prevent retaliation; Internet governance; Treaties and Conventions,
e-Trust international regulatory context.

Committee:
http://www.iaria.org/conferences2012/ComCYBERLAWS12.html
====================
&lt;/pre&gt;</description>
    <dc:creator>Sandra Sendra</dc:creator>
    <dc:date>2011-08-30T22:10:26</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.network.bit-torrent.devel/1043">
    <title>CfP: eL&amp;mL 2012 || January 30 - February 4,2012 - Valencia, Spain</title>
    <link>http://comments.gmane.org/gmane.network.bit-torrent.devel/1043</link>
    <description>&lt;pre&gt;
INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate
groups the following opportunity to submit and publish original
scientific results to eL&amp;amp;mL 2012.
The submission deadline is set to September 5, 2011.
In addition, authors of selected papers will be invited to submit
extended article versions to one of the IARIA Journals:
http://www.iariajournals.org
=================


============== eL&amp;amp;mL 2012 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

eL&amp;amp;mL 2012: The Fourth International Conference on Mobile, Hybrid, and
On-line Learning

January 30 - February 4, 2012 - Valencia, Spain

General page: http://www.iaria.org/conferences2012/eLmL12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPeLmL12.html

- regular papers
- short papers (work in progress)
- posters
- ideas

Submission page: http://www.iaria.org/conferences2011/SubmiteLmL12.html

Submission deadline: September 5, 2011

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies. Authors
are invited to submit complete unpublished papers, which are not under
review in any other conference or journal in the following, but not
limited to, topic areas.

All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:
http://www.iaria.org/editorialrules.html

eL&amp;amp;mL 2012 Topics (topics and submission details: see CfP on the site)

Learning-oriented devices and networks
Mobility (IEEE 802.11 standards, engineering, smart devices); Mobile
communications; Hardware/software systems for mobile communications;
Evolution from 3G to 4G and beyond; Mobile networking; Wireless
networking; Wireless access (WPAN, WLAN, WLL); Mobile IP, VoIP, IPTV,
etc.; Satellite technologies for e-learning; Next generation of mobile
technology; User-oriented device interfaces; Adaptable student/device
interaction; Wearable devices

Learning-oriented technologies
Architecture of learning technology systems; Informal learning;
Formal/informal exploratory and serendipitous learning; Advanced uses of
multimedia and hypermedia; Integrated learning and educational
environments; Remote and wireless teaching technologies;
Anytime/anywhere e-learning and wearable network devices; Adaptive
e-learning and intelligent applications/tools; Agents technology;
Intelligent tutoring systems; Training e-learning teachers; Practical
uses of authoring tools; Application of metadata and virtual reality

Tools and platforms
eL&amp;amp;mL learning tools (basic infrastructure, content management,
cross-media publishing, social &amp;amp; cooperative learning, lecture
recording); Tools and architectures for mobile/ubiquitous e-learning;
SOA for e-learning; Web 2.0 and social computing for learning;
Ontologies and semantic Web standards for e-learning; Adaptive and
personalized educational hypermedia; Peer-to-Peer learning applications;
Social software for collaborative learning; Socially intelligent agents;
e-Learning platforms, portals and virtual learning environments;
Embedded systems education; Wearable computers and education; Multimedia
environment for teaching; Web-based learning, including Wikis and Blogs;
Learning content management systems

On-line learning
Content engineering (authoring, standards, metadata, process models);
Internet based systems; Navigational aspects for on-line learning;
Virtual spaces for learning communities; Internet supported ubiquitous
learning; Mobile eLearning applications; Pervasive eLearning scenarios;
Multi-agent technology applications in Web-based education; Semantic
social networks; Community discovering in social learning systems;
Social structure exploitation in e-learning

Mobile learning, teaching, and training
Advanced teaching and learning technologies for mobile learners;
Advanced software and hardware systems for mobile learning and teaching;
Virtual mobile learning environments; Adaptive learning strategies
Advanced curriculum and courseware for mobile learning and training;
Security issues of mobile learning; Learning management systems for
mobile learning; Ontologies and pedagogical models; Testing, assessment
and quality issues of mobile learning; Faculty and professional
development on mobile teaching and learning Infrastructure,
administrative and organizational issue of mobile learning; Applications
of mobile technology in open, distance, and corporate education;
National and international projects, strategies, and policies on mobile
learning

Hybrid learning
Didactics of eL&amp;amp;mL (informal learning, ambient and augmented learning,
cooperative learning); Teacher-centric and student-centric approaches;
Self-learning integrated methodology; Learner autonomy; Interactive
hybrid learning; Assessment strategy for hybrid learning; Collaborative
learning/groupware; Content management for hybrid learning; Digital
libraries for hybrid learning; Effective content development experiences
in hybrid; earning; Improved flexibility of learning process;
Institutional policies; Instructional design issues; Organizational
framework for hybrid learning; Outcome based teaching and learning;
Pedagogical issues

Challenging technical aspects
Tutoring eLearning applications and services; Teaching eLearning
methodologies and technologies; National and international projects on
e-learning; e-Learning industry and universities programs; Application
of instructional design theories; Reflection in learning software and
hardware; Social impact metrics on distance learning; Methodologies and
processes for education; Curriculum projects and experiences; Educating
the educators; Simulated communities; Online mentoring; Cultural,
social, and gender issues; Personalization; Corporate training

Assessing eL&amp;amp;mL
Organization of eL&amp;amp;mL (quality management, learning networks); Cost
models for eLearning; E-market place for higher education; Evaluation of
eLearning; Social benefits of eLearning; e-Learning effectiveness and
outcomes; Global trends in eLearning

Education in developing regions
National/international strategies; Evaluation of learning technology
systems; Emerging and best practices; Managing quality in eLearning;
Standards related activities

Committee:
http://www.iaria.org/conferences2012/ComeLmL12.html
====================
&lt;/pre&gt;</description>
    <dc:creator>Cristina Pascual Gonzalez</dc:creator>
    <dc:date>2011-08-19T01:37:45</dc:date>
  </item>
  <textinput rdf:about="http://search.gmane.org/?group=$group=gmane.network.bit-torrent.devel">
    <title>Search Engine</title>
    <description>Search the mailing list at Gmane</description>
    <name>query</name>
    <link>http://search.gmane.org/?group=$group=gmane.network.bit-torrent.devel</link>
  </textinput>
</rdf:RDF>
