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    <title>Gmane</title>
    <url>http://gmane.org/img/gmane-25t.png</url>
    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16479">
    <title>SVN: james/5841 Move set_tmpdir from common.bas toutil.bas</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16479</link>
    <description>&lt;pre&gt;james
2013-06-18 07:49:02 -0700 (Tue, 18 Jun 2013)
114
Move set_tmpdir from common.bas to util.bas
use it in relump because findfiles for unixen (currently) requires it
---
U   wip/common.bi
U   wip/common.rbas
U   wip/relump.bas
U   wip/util.bas
U   wip/util.bi
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-18T14:49:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16476">
    <title>relump no longer works</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16476</link>
    <description>&lt;pre&gt;I just noticed that relump no longer works. It fails because findfiles 
now fails when tmpdir is not set (which is good)

I was working on copying set_tmpdir to common_base.bas but then I 
noticed that it requires SLASH to be defined, and thought I would 
mention it before I go and pull a bunch of stuff into common_base
&lt;/pre&gt;</description>
    <dc:creator>James Paige</dc:creator>
    <dc:date>2013-06-17T23:01:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16472">
    <title>SVN: james/5840 Remove the last two GOSUB blocks fromsellstuff</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16472</link>
    <description>&lt;pre&gt;james
2013-06-16 19:08:21 -0700 (Sun, 16 Jun 2013)
77
Remove the last two GOSUB blocks from sellstuff
(code is still rather messy)
---
U   wip/menustuf.rbas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-17T02:08:21</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16471">
    <title>broken arrow keys in gfx_fb</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16471</link>
    <description>&lt;pre&gt;I am not sure yet how long ago this happened, but arrow keys appear to 
be broken in gfx_fb

---
James
&lt;/pre&gt;</description>
    <dc:creator>James Paige</dc:creator>
    <dc:date>2013-06-16T18:01:54</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16469">
    <title>SVN: james/5839 Add empty dummy subs to backends.bas forshow_virtual_keyboard and hide_</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16469</link>
    <description>&lt;pre&gt;james
2013-06-16 10:57:09 -0700 (Sun, 16 Jun 2013)
276
Add empty dummy subs to backends.bas for show_virtual_keyboard and hide_virtual_keyboard
and use them when a null check fails on the sub pointers loaded from the gfx backend.
Remove untested empty functions from gfx_directx, (hopefully) negating the need to rebuild it at all
---
U   wip/backends.bas
U   wip/gfx_directx/gfx_directx.cpp
U   wip/gfx_directx/gfx_directx.h
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-16T17:57:09</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16468">
    <title>SVN: james/5838 Android: Turn off compatability hacks.use the public SDL_ANDROID_SetScr</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16468</link>
    <description>&lt;pre&gt;james
2013-06-16 10:21:29 -0700 (Sun, 16 Jun 2013)
201
Android: Turn off compatability hacks. use the public SDL_ANDROID_SetScreenKeyboardShown() sub
instead of the private ones.
virtual keyboard does *not* work right now, possibly due to sdl-android bug?
---
U   wip/android/AndroidAppSettings.cfg
U   wip/gfx_sdl.bas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-16T17:21:29</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16466">
    <title>interesting bug in android port</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16466</link>
    <description>&lt;pre&gt;I just noticed an interesting bug in the Android port. The sellstuff sub 
is messed up.

* Cursor does not move when you hit the arrow keys
* Worth X Gold caption does update as if the cursor had moved
* ESC to exit the sell menu does nothing.

I looked at the code, and noticed that sellstuff still has some GOSUBs, 
and I am wondering if that could have anything to do with it.

In the morning I think I will take a stab at deGOSUBifying it.

(also, I spent some time today trying to sort out the android keyboard, 
but made no useful progress)

---
James
&lt;/pre&gt;</description>
    <dc:creator>James Paige</dc:creator>
    <dc:date>2013-06-16T05:50:48</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16458">
    <title>SVN: james/5837 An attempt at implementing the emptystubs of io_show_virtual_keyboard()</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16458</link>
    <description>&lt;pre&gt;james
2013-06-14 15:28:08 -0700 (Fri, 14 Jun 2013)
214
An attempt at implementing the empty stubs of io_show_virtual_keyboard() and io_hide_virtual_keyboard() on gfx_directx.dll
Not tested because I still seem to be missing some of the tools to compile gfx_directx.dll
---
U   wip/gfx_directx/gfx_directx.cpp
U   wip/gfx_directx/gfx_directx.h
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-14T22:28:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16457">
    <title>SVN: james/5836 Add show_virtual_keyboard() andhide_virtual_keyboard() and use them in</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16457</link>
    <description>&lt;pre&gt;james
2013-06-14 14:58:21 -0700 (Fri, 14 Jun 2013)
276
Add show_virtual_keyboard() and hide_virtual_keyboard() and use them in renamehero()

* Does nothing on platforms/backends that don't support it
* Does nothing on non-Android
* hide_virtual_keyboard does not work yet, I have not figured out why, but you can manually close it
---
U   wip/allmodex.bas
U   wip/allmodex.bi
U   wip/android/AndroidAppSettings.cfg
U   wip/backends.bas
U   wip/gfx.bi
U   wip/gfx_alleg.bas
U   wip/gfx_console.bas
U   wip/gfx_fb.bas
U   wip/gfx_sdl.bas
U   wip/moresubs.bas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-14T21:58:21</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16456">
    <title>SVN: james/5835 Android: remove the arrow keys from theon-screen buttons, because they</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16456</link>
    <description>&lt;pre&gt;james
2013-06-14 09:33:26 -0700 (Fri, 14 Jun 2013)
115
Android: remove the arrow keys from the on-screen buttons, because they are redundant to the virtual direction-pad
---
U   wip/android/AndroidAppSettings.cfg
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-14T16:33:26</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16455">
    <title>SVN: james/5834 Android: enable fullscreen stretching</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16455</link>
    <description>&lt;pre&gt;james
2013-06-14 08:59:22 -0700 (Fri, 14 Jun 2013)
38
Android: enable fullscreen stretching
---
U   wip/android/AndroidAppSettings.cfg
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-14T15:59:22</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16454">
    <title>SVN: james/5833 Android: use a 320x200 screen withzoom=1 and trust the device to handle</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16454</link>
    <description>&lt;pre&gt;james
2013-06-14 07:40:12 -0700 (Fri, 14 Jun 2013)
92
Android: use a 320x200 screen with zoom=1 and trust the device to handle fullscreen zooming
---
U   wip/gfx_sdl.bas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-14T14:40:12</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16453">
    <title>SVN: teeemcee/5832 scons: mostly separate ARM andAndroid targets (in order to target an AR</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16453</link>
    <description>&lt;pre&gt;teeemcee
2013-06-10 23:17:00 -0700 (Mon, 10 Jun 2013)
84
scons: mostly separate ARM and Android targets (in order to target an ARM GNU/Linux)
---
U   wip/SConscript
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-11T06:17:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16451">
    <title>SVN: teeemcee/5831 Fix+improve documentation forsettimer, and clean up timer code with mor</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16451</link>
    <description>&lt;pre&gt;teeemcee
2013-06-09 10:38:57 -0700 (Sun, 09 Jun 2013)
83
Fix+improve documentation for settimer, and clean up timer code with more constants
---
U   wip/bmod.rbas
U   wip/const.bi
U   wip/docs/plotdict.xml
U   wip/game.bas
U   wip/game.bi
U   wip/yetmore.bas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-09T17:38:57</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16439">
    <title>SVN: james/5830 timerflag:menu was not working becausedotimer was never being called wh</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16439</link>
    <description>&lt;pre&gt;james
2013-06-07 10:50:46 -0700 (Fri, 07 Jun 2013)
198
timerflag:menu was not working because dotimer was never being called when a menu that forbids scripts and gameplay was open.
I added some constants to make the relevant code a little more readable
---
U   wip/const.bi
U   wip/game.bas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-07T17:50:46</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16421">
    <title>Android SdlVideoResize=y</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16421</link>
    <description>&lt;pre&gt;I was experimenting with the Android build a little. It runs really nice 
on the OUYA. Don't Eat Soap goes the full 18.2 fps, and bell of CHaos 
runs at a pretty solid 18.1 fps (on the first screen with no enemies, I 
couldn't jump)

I change the button mappings. I figured there was no point to mapping 
any of the buttons to arrow keys because there is already an arrow key 
thingy on the left, so just for testing Bell of Chaos I mapped:

AppTouchscreenKeyboardKeysAmount=4
AppTouchscreenKeyboardKeysAmountAutoFire=0
RedefinedKeysScreenKb="LCTRL LALT RETURN ESCAPE"
RedefinedKeysScreenKbNames="CTRL ALT Enter ESC"

and tested it on a Nexus 7 at work. It played very nicely. Small 
slowdown when a lot of stuff is happening, but still totally playable.

One thing I have noticed on all three of the devices I have tested is 
that the screen only takes up the top left corner, and that there are 
black spaces on the right and bottom, like this: 
http://i.imgur.com/O7F3NxB.jpg

I tried setting:

SdlVideoResize=y

But it seemed to make no difference. (and I did remember to increment 
AppVersionCode)

---
James
&lt;/pre&gt;</description>
    <dc:creator>James Paige</dc:creator>
    <dc:date>2013-06-05T16:53:46</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16414">
    <title>SVN: teeemcee/5829 "scons android-source=1 custom" nowworks. Also fix outdated docs about</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16414</link>
    <description>&lt;pre&gt;teeemcee
2013-06-05 04:00:06 -0700 (Wed, 05 Jun 2013)
86
"scons android-source=1 custom" now works. Also fix outdated docs about debug argument
---
U   wip/SConscript
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-05T11:00:06</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16412">
    <title>SVN: teeemcee/5828 Add "scons tests" as alias to "sconstest"</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16412</link>
    <description>&lt;pre&gt;teeemcee
2013-06-05 03:12:47 -0700 (Wed, 05 Jun 2013)
42
Add "scons tests" as alias to "scons test"
---
U   wip/SConscript
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-05T10:12:47</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16411">
    <title>SVN: teeemcee/5827 If ohrrpgce_arguments.txt is presentin the starting directory additiona</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16411</link>
    <description>&lt;pre&gt;teeemcee
2013-06-05 03:12:42 -0700 (Wed, 05 Jun 2013)
239
If ohrrpgce_arguments.txt is present in the starting directory additional commandline arguments will be read from it, one per line

Do not include the name of the program as the first argument.

Also added lines_from_file utility function.
---
U   wip/misc.bas
U   wip/util.bas
U   wip/util.bi
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-05T10:12:42</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16404">
    <title>SVN: james/5826 Move external_log below the extern "C"in os_windows.bas</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16404</link>
    <description>&lt;pre&gt;james
2013-06-03 08:17:35 -0700 (Mon, 03 Jun 2013)
94
Move external_log below the extern "C" in os_windows.bas
Was not compiling when it was above.
---
U   wip/os_windows.bas
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-03T15:17:35</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.ohrrpgce.devel/16400">
    <title>SVN: teeemcee/5825 Fix compiling on Windows: I botchedthe FB version test macro stuff</title>
    <link>http://comments.gmane.org/gmane.games.ohrrpgce.devel/16400</link>
    <description>&lt;pre&gt;teeemcee
2013-06-02 00:29:25 -0700 (Sun, 02 Jun 2013)
214
Fix compiling on Windows: I botched the FB version test macro stuff

I don't know why "0.24.0" &amp;lt; "0.90" works in the preprocessor, but it seems to.
Probably added just for the purpose of comparing to __FB_VERSION__
---
U   wip/config.bi
&lt;/pre&gt;</description>
    <dc:creator>subversion&lt; at &gt;HamsterRepublic.com</dc:creator>
    <dc:date>2013-06-02T07:29:25</dc:date>
  </item>
  <textinput rdf:about="http://search.gmane.org/?group=$group=gmane.games.ohrrpgce.devel">
    <title>Search Engine</title>
    <description>Search the mailing list at Gmane</description>
    <name>query</name>
    <link>http://search.gmane.org/?group=$group=gmane.games.ohrrpgce.devel</link>
  </textinput>
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