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    <description/>
    <syn:updatePeriod>hourly</syn:updatePeriod>
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        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29702"/>
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        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29604"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29600"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29599"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29580"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29541"/>
        <rdf:li rdf:resource="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29431"/>
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    <title>Gmane</title>
    <url>http://gmane.org/img/gmane-25t.png</url>
    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29760">
    <title>DIS: I am Ienpw III...</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29760</link>
    <description>&lt;pre&gt;...by the way, and I'd like be referred to by that name (if it's not too
much trouble).
&lt;/pre&gt;</description>
    <dc:creator>James Beirne</dc:creator>
    <dc:date>2013-05-14T01:57:46</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29747">
    <title>DIS: Request for H. Distributor omd</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29747</link>
    <description>&lt;pre&gt;As long as you're rewriting headers, can you rewrite them to move Date:
to the bottom?  Makes it easier to find.

&lt;/pre&gt;</description>
    <dc:creator>Ed Murphy</dc:creator>
    <dc:date>2013-05-12T21:56:34</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29742">
    <title>DIS: Comptroller Proto</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29742</link>
    <description>&lt;pre&gt;{

Enact a Rule with the following text:

      Agora's Twentieth Birthday shall be known as the Vigintennial.
      The Comptroller of the Lord Chamberlain's Office is an office;
      its holder is responsible for organising the celebration of the
      Vigintennial.

      A player CAN, with two support, make a former player of Agora an
      Ancient; the Comptroller SHALL make a reasonable effort to
      invite each Ancient to contribute to and partake in the
      celebration of the Vigintennial.

      The Comptroller SHALL, as part of eir weekly duties, submit a
      proposal regarding the Vigintennial and make a reasonable effort
      to ensure that it is distributed.

      The Comptroller SHALL be responsible, as part of eir weekly
      duties, for publicising the Vigintennial both to former players
      of Agora and to the general public, and for encouraging em to
      participate in its celebration.

      The Comptroller of the Lord Chamberlain's Office is a patent
      title; in a timely fashion after the Vigintennial, the Herald
      SHALL award it to the holder of the office of the same name.

      When Agora is at least twenty years and one week old, any player
      CAN cause this Rule to repeal itself by announcement.

Enact a Rule with the following text:

      The Comptroller CAN make a non-contest document into a
      Vigintennial contest or amend the text or gamestate of a contest
      without 3 objections; he then becomes that contest's
      contestmaster.

      The Vigintennial contest's instructions should include
      conditions under which persons "win the contest".  Upon a true
      announcement by the Comptroller that one or more persons satisfy
      those conditions, all those persons satisfy the Victory
      Condition of Victory.  Intentionally making a false such
      announcement is the Class-4 Crime of Gaming the System.

      The Comptroller SHALL obey the text of a Vigintennial contest.

      The Comptroller is, prima facie, the adjudicator of Vigintennial
      contest instructions and disputes.  Disputes should in general,
      be resolved with the spirit of the instructions in mind.  For
      the purpose of determining the internal gamestate of a
      Vigintennial contest (including whether its Comptroller falsely
      announced that persons won the contest), its instructions are
      generally interpreted in the same manner as a rule, but the
      reasonable opinion of the Comptroller takes precedence.

      If Agora is more than twenty years and one week old, any player
      CAN cause this Rule to repeal itself by announcement.

}

--
Walker

&lt;/pre&gt;</description>
    <dc:creator>Charles Walker</dc:creator>
    <dc:date>2013-05-10T16:17:56</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29702">
    <title>DIS: A suggestion for the Herald</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29702</link>
    <description>&lt;pre&gt;[13:42:48] &amp;lt;taral&amp;gt; I can't believe I was distributor for 10 years.
[13:42:59] &amp;lt;taral&amp;gt; Someone award me "10 Years Long Service" please.

I thank you for your long service. :)

&lt;/pre&gt;</description>
    <dc:creator>omd</dc:creator>
    <dc:date>2013-05-07T17:46:41</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29694">
    <title>DIS: I'm not gone!</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29694</link>
    <description>&lt;pre&gt;So I took a trip, and my phone was supposed to work, but... it didn't.
Bastards. As a result, I've been almost totally out of touch for two
weeks. Apologies, as I know I missed at least one CFJ.

What else did I miss?


--Wes

&lt;/pre&gt;</description>
    <dc:creator>Wes Contreras</dc:creator>
    <dc:date>2013-05-06T03:59:40</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29689">
    <title>DIS: Entity</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29689</link>
    <description>&lt;pre&gt;What is an entity?
Is it the same thing as a player?

&lt;/pre&gt;</description>
    <dc:creator>Henri Bouchard</dc:creator>
    <dc:date>2013-05-06T02:35:30</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29681">
    <title>DIS: Rulekeepor</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29681</link>
    <description>&lt;pre&gt;Who is the current Rulekeepor?

&lt;/pre&gt;</description>
    <dc:creator>Henri Bouchard</dc:creator>
    <dc:date>2013-05-05T05:03:04</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29675">
    <title>DIS: test</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29675</link>
    <description>&lt;pre&gt;testing digest.

&lt;/pre&gt;</description>
    <dc:creator>omd</dc:creator>
    <dc:date>2013-05-04T19:50:51</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29669">
    <title>DIS: Yaks Final Draft</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29669</link>
    <description>&lt;pre&gt;I'll submit the proposal before the deadline on Sunday. Any final comments?

There's a list of salaries, fees and rewards at the end. A quick
spreadsheet showing how Yak ownership changes long term (assuming no
expenditure and the only income is from the activity wage and office
salaries) is here:
https://docs.google.com/spreadsheet/ccc?key=0AhWsYe7MURzKdGNSUHRfUG91c2VBc1pQazNqYnJ3WGc#gid=0

{ Yaks, AI 2, co-authors: G., Murphy, omd

Enact a Power 2 Rule entitled "Yaks" with the following text:

      Yaks, with currency symbol '#', are a currency; their ownership
      is restricted to players. The Yak Herdor is an office and
      recordkeepor of Yaks.

      The maximum FINE amount for Yaks is the value of the Yak FINE
      Budget Switch.

Append to Rule 2162 (Switches) the following:

      A natural switch is a switch with a default value of 0, unless
      the rules explicitly specify a different default value.  If the
      rules define an upper limit for the switch, then the possible
      values are non-negative integers not greater than that limit,
      otherwise the values are the non-negative integers.

      A singleton switch is a switch for which Agora Nomic is the only
      entity possessing an instance of that switch.

Enact a Power 2 Rule entitled "Budget Switches" with the following text:

      A Budget Switch is a switch defined as such by the Rules.

      During the nomination period of an election for an office which
      is required to track at least one Budget Switch, the candidates
      CAN publish eir Proposed Budgets, which consist of proposed
      values of each of the relevant Budget Switches, by announcement.
      Upon the resolution of such an election, if the winning
      candidate has a Proposed Budget, the Budget Switches the officer
      is required to track flip to the values in eir Proposed Budget.

      A player CAN flip a Budget Switch without objection; an officer
      required to track a particular Budget Switch CAN flip it without
      three objections, or with Agoran Consent.

      Unless specified otherwise by the Rules, a Budget Switch is a
      singular natural switch tracked by the Yak Herdor.

Enact a Power 2 Rule entitled "Tax" with the following text:

      The Yak Herdor CAN destroy other players' Yaks by announcement,
      but SHALL NOT do so except as explicitly required by the Rules;
      violating this is the Class 7 Crime of Administrative Error.

      As soon as possible after the beginning of each quarter, the Yak
      Herdor SHALL:
       a) destroy N of each first-class player's Yaks, where N is
          (A/100) * the number of Yaks greater than B they owned at
          the beginning of the quarter, rounded down, and
       b) destroy M of each second-class player's Yaks, where M is
          (C/100) * the number of Yaks greater than D they owned at
          the beginning of the quarter, rounded down, where
       1) A is equal to the first-class Tax Rate Budget Switch,
       2) B is equal to the first-class Tax Threshold Budget Switch,
       3) C is equal to the second-class Tax Rate Budget Switch, and
       4) D is equal to the second-class Tax Threshold Budget Switch.

Enact a Power 2 Rule entitled "Registration Yaks" with the following text:

      The Registrar CAN award Yaks by announcement, but SHALL NOT do
      so except as required by the Rules.

      The registration reward is a Budget Switch. As soon as possible
      after a first-class person registers, the Registrar SHALL award
      em N Yaks, where N is the value of the registration reward.

      The activity wage is a Budget Switch. As soon as possible after
      the beginning of each month, the Registrar SHALL award N Yaks to
      each first-class player who
       a) was active at the beginning of the month, and
       b) voted on the last Agoran decision to be resolved in the
          previous month
      where N is equal to the activity wage.

      If a first-class person (the recruit), within one week of
      registering, announces that exactly one player other than emself
      (the recruitor) recruited em to Agora, then if one month after
      this announcement the recruit was active and had voted on at
      least one Agoran decision, the recruitor CAN announce a
      Recruitment, specifying the identify of the recruit.

      The recruitment reward is a Budget Switch. As soon as possible
      after a valid announcement of a Recruitment, the Registrar SHALL
      award N Yaks each to the recruit and the recruitor, where N is
      the value of the recruitment reward.

Enact a Power 2 Rule entitled "Office Salary" with the following text:

      Salary is a natural office (non-singular) Budget Switch, tracked
      by the IADoP.

      The IADoP CAN award Yaks by announcement, but SHALL NOT do so
      except as required by the Rules.

      During the nomination period of an election, each candidate CAN
      set their proposed salary, a possible value of the office's
      salary switch, by announcement. If they fail to do so before the
      end of the nomination period, their proposed salary is set to
      100. The proposed salaries for each candidate are essential
      parameters for the Agoran decision to decide the officeholder.
      The proposed salary of the winning candidate becomes the salary
      of the office upon the resolution of the relevant decision.

      A player CAN flip the salary of an office without two
      objections. The holder of a Postulated office CAN decrease its
      salary by announcement.

      As soon as possible after the beginning of each month, the IADoP
      SHALL award each officeholder a number of Yaks equal to the sum
      of the salaries of eir offices for which:
       a) the officeholder held the office for at least two weeks
          continuously in the previous month, and
       b) the officeholder completed all duties required of em as a
          result of holding the office during the time e held it,
          within any time limits for doing so.

Enact a Power 2 Rule entitled "Judicial Fees" with the following text:

      The CotC CAN award Yaks by announcement, but SHALL NOT do so
      except as required by the Rules.

      As soon as possible after a player or an appeals panel judges a
      judicial case within any time limits for doing so, the CotC
      SHALL award A Yaks to the player or B Yaks to each member of the
      judicial panel, where
      a) A is equal to the value of the Standard Case Fee, a Budget
         Switch, and
      b) B is equal to the value of the Standard Appeal Fee, a Budget
         Switch.

Enact a Power 2 Rule entitled "Proposal Fees" with the following text:

      Proposal fee is a natural undistributed proposal switch, tracked
      by the Promotor.

      The Assessor CAN award Yaks by announcement, but SHALL NOT do so
      except as required by the Rules.

      The author of a proposal CAN set its proposal fee by
      announcement upon its submission. Subsequently, it CAN be set by
      any player without two objections.

      The proposal fee is an essential parameter for an Agoran
      decision on whether to adopt the proposal. As soon as possible
      after a proposal is adopted, the Assessor SHALL award a number
      of Yaks equal to the value of its fee immediately before it was
      distributed to its author, and one-third this amount, rounded
      down, to each of the proposal's co-authors.

In Rule 1607 (Distribution), replace

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute all proposals in the
      Proposal Pool that were in the Pool at the beginning of that
      week.

with:

      The Mutability Index (MI) is a Budget Switch.

      A proposal that was in the Proposal Pool at the beginning of a
      given week is a pending proposal.

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.

      In a given Agoran week, the Promotor SHALL, as part of eir
      weekly duties, distribute the N pending proposals with the
      highest non-zero Distributability, breaking ties in favour of
      proposals which were submitted first, where N is equal to the
      MI. The Promotor SHALL also, as part of eir weekly duties,
      distribute all disinterested pending proposals.

Enact the following as a Power 2 Rule, entitled "Distributability":

      Distributability is a natural undistributed proposal switch
      tracked by the Promotor. A player CAN, by announcement, increase
      the Distributability of a proposal by one for a cost of A Yaks;
      a player CAN, by announcement, decrease the Distributability of
      a proposal by two for a cost of B Yaks, where
      a) A is the value of the Distributability Fee, a Budget Switch,
         and
      b) B is the value of the Undistributability Fee, a Budget
         Switch.

      A disinterested proposal is a proposal identified as such when
      submitted. If a proposal is disinterested, this is an essential
      parameter of the decision of whether to adopt it. The remainder
      of the rules notwithstanding, the proposal fee of a
      disinterested proposal is 0 and CANNOT be set or changed to any
      other value.

In Rule 2154 (Election Procedure) replace

       a) by announcement, if e is the IADoP, or the office is vacant
          or assumed, or no election has been initiated for the office
          within 90 days before the announcement;

       b) with 4 Supporters, otherwise.

with:

      a) by announcement, if e is the IADoP, or the office is vacant
         or assumed, or no election has been initiated for the office
         within 90 days before the announcement;

      b) by announcement, for a cost of N Yaks, where N is the value
         of the Election Fee, a Budget Switch;

      c) with 4 Supporters, otherwise.

Append to Rule 2374 (Democratization) the following:

      Any player CAN, by announcement, set the Chamber of an entity to
      Democratic for a cost of N Yaks, where N is equal to the value
      of the Democratization Fee, a Budget Switch.

Enact a Power 2 Rule entitled "Veto and Rubberstamp" with the following text:

      A player CAN Veto an Ordinary decision with AI &amp;lt;= 3 for a cost
      of A Yaks by announcement, where A is the value of the Veto Fee,
      a Budget Switch; this sets its AI to 3.

      A player CAN Rubberstamp an Ordinary decision with AI &amp;lt;= 2 for a
      cost of B Yaks by announcement, where B is the value of the
      Rubberstamp Fee, a Budget Switch; this sets its AI to 2, and
      among the otherwise-valid votes on a decision that has been
      Rubberstamped, only the first AGAINST vote per voter is valid.

Set the Salary of each office as follows:

Office         Salary
------------------------
Ambassador-aL  100
Assessor       400
CotC           400
CBG            200
Herald         100
Horton         150
IADoP          300
Lexicographor  100
Promotor       300
Registrar      250
Rulekeepor     400
Yak Herdor     300

Set the value of each of these switches as follows:

Switch             Amount
--------------------------------
Mutability Index           10
Registration Reward       100
Recruitment Reward        100
Activity Wage             100
Standard Case Fee          50
Standard Appeal Fee        20
Yak FINE                 2000
1st class Tax Threshold   200
1st class Tax Rate         60
2nd class Tax Threshold     0
2nd class Tax Rate         60
Distributability Fee       20
Undistributability Fee     50
Election Fee              200
Democratization Fee       500
Veto Fee                  400
Rubberstamp Fee           400

Create 300 Yaks in the possession of each active first-class player.

}

--
Walker

&lt;/pre&gt;</description>
    <dc:creator>Charles Walker</dc:creator>
    <dc:date>2013-05-04T12:52:27</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29665">
    <title>DIS: trivial progress</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29665</link>
    <description>&lt;pre&gt;- Date hack disabled until I can figure out what to do about the
duplicate messages.
- Slightly updated http://www.agoranomic.org and now on GitHub at
https://github.com/comex/agoranomic.  (I updated the FLR links,
removed the text about me being the Rulekeepor, changed the link to
http://www.win.tue.nl/~engels/stare.txt to point to archive.org
because it's 404'd, and removed the links to http://www.nomictools.com
and http://nomic.bob-space.com/agoralog.aspx because they're broken
and archive.org doesn't have historical copies.)

&lt;/pre&gt;</description>
    <dc:creator>omd</dc:creator>
    <dc:date>2013-05-03T03:58:17</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29649">
    <title>DIS: Intents</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29649</link>
    <description>&lt;pre&gt;(The cross-post spam is required by R478.)
I intend, without objection, to make the forum now located at
agora-business&amp;lt; at &amp;gt;agoranomic.org Public.
I intend, without objection, to make the forum now located at
agora-official&amp;lt; at &amp;gt;agoranomic.org Public.
I intend, without objection, to make the forum now located at
agora-discussion&amp;lt; at &amp;gt;agoranomic.org Discussion.

&lt;/pre&gt;</description>
    <dc:creator>comex</dc:creator>
    <dc:date>2013-05-02T05:05:39</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29638">
    <title>DIS: On Agora's Vigintennial</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29638</link>
    <description>&lt;pre&gt;Dear Agorans,

As many of you are aware, in just two short months Agora will be
celebrating the completion of its 20th year of existence, having been
played continuously during that entire frame. As the world's longest-lived
and wisest nomic, and indeed one of the longest-lived and wisest among all
the communities of the world, Agora has established itself as duly
deserving of recognition.

Therefore, I propose that we begin planning for an event historical in
scope amongst Agora's already storied past. Among other things, I think we
should try to make contact with and involve some of the people critical to
Agora's history, including Peter Suber, Douglas Hofstadter, Chuck Carroll,
Michael Norrish, and many others. There ought to be commemorative songs and
poems, massive publicity, and, of course, the passing of commemorative
proposals.

I invite all thoughts on the planning of this vigintennial.

Yally
&lt;/pre&gt;</description>
    <dc:creator>Aaron Goldfein</dc:creator>
    <dc:date>2013-05-01T03:57:50</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29605">
    <title>DIS: Contracts Proto</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29605</link>
    <description>&lt;pre&gt;{ Contracts, AI 2

Enact a Power 2 Rule with the following text:

      A contract is a binding agreement between two or more persons
      (the parties). In order to be a valid contract, the parties must
      enter into the agreement voluntarily and the agreement must not
      obligate any of its parties to violate the Rules under any
      circumstances.

      The Notary is an office and recordkeeper of contracts; eir
      weekly report contains a list of all public contracts and eir
      monthly report contains the text and membership of all public
      contracts.

      The text of a contract CAN be modified:
      a) by any player without objection,
      b) upon the agreement of the parties, or
      c) as specified in the text of the contract.

      Unless otherwise specified in the text of a contract, any person
      CAN join or leave the agreement by announcement.

      Any player CAN turn a contract into a public contract by
      publishing its text and a list of its members; thereafter any
      changes to the membership or text of the contract occur only
      when they are announced.

      The parties to a contract SHALL NOT violate its requirements,
      but a criminal case regarding the violation of a contract can
      only be validly judged GUILTY if the text of the contract at the
      time of the violation is a public document. (The text can be
      published subsequent to the violation.)

Amend Rule 2328 (Public Agreements) to read:

      A public contract is a person if its text clearly indicates that
      it is intended to be a person.

}

&lt;/pre&gt;</description>
    <dc:creator>Charles Walker</dc:creator>
    <dc:date>2013-04-28T20:44:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29604">
    <title>DIS: Proto: Yaks 2.0</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29604</link>
    <description>&lt;pre&gt;Changes:
 - G. and Murphy's suggestions
 - Now "Ruble" is replaced with "Yak" in Plutocratic Chamber

A handy list of rewards and costs:

Reward         Amount (per month where applicable)
--------------------------------------------------
Activity Wage  100
Judging        50
Appeal         20
Salaries       100-400, see list at end
Joining        100
Recruiting     100 each

Cost                 Amount
---------------------------------------------
Tax (quarterly)      50% (holdings above 100)
2nd Class Tax        50% (of all Yaks)
Distributability +1  20
Distributability -2  50
Start Election       200
Veto                 1500
Rubberstamp          1500
Democratise          1000

Enact a Power 2 Rule entitled "Yaks" with the following text:

      Yaks, with currency symbol '#' are a class of assets and a
      currency; their ownership is restricted to players. The Yak
      Herdor is an office and recordkeepor of Yaks.

      The maximum FINE amount for Yaks is 1000.

Enact a Power 2 Rule entitled "Tax" with the following text:

      The Yak Herdor CAN destroy other player's Yaks by announcement,
      but SHALL NOT do so except as explicitly required by the Rules;
      violating this is the Class 7 Crime of Administrative Error.

      As soon as possible after the beginning of each quarter, the Yak
      Herdor SHALL:
       a) destroy N of each first-class player's Yaks, where N is half
          of the number of Yaks greater than 100 they owned at the
          beginning of the quarter, and
       b) destroy M of each second-class player's Yaks, where M is
          half the number of Yaks they owned at the beginning of the
          quarter.

Append to Rule 2162 (Switches) the following:

      A natural switch is a switch with a default value of 0, unless
      the rules explicitly specify a different default value.  If the
      rules define an Upper Limit for the switch, then the possible
      values are non-negative integers not greater than that limit,
      otherwise the values are the non-negative integers.

Enact a Power 2 Rule entitled "Registration Yaks" with the following text:

      The Registrar CAN award Yaks by announcement, but SHALL NOT do
      so except as required by the Rules.

      As soon as possible after a first-class person registers, the
      Registrar SHALL award em 100 Yaks.

      The activity wage is a natural Agora Nomic switch tracked by the
      Yak Herdor. As soon as possible after the beginning of each
      month, the Registrar SHALL award a number of Yaks to each active
      first-class player who voted on the most recently resolved
      Agoran decision equal to the activity wage.

      If a first-class person (the recruit), within one week of
      registering, announces that another player (the recruitor)
      recruited em to Agora, then if one month after this announcement
      the recruit was active and had voted on at least one Agoran
      decision, the recruitor CAN announce a Recruitment, specifying
      the identify of the recruit.

      As soon as possible after a valid announcement of a Recruitment,
      the Registrar SHALL award 100 Yaks each to the recruit and the
      recruitor.

Enact a Power 2 Rule entitled "Office Salary" with the following text:

      Salary is a natural office switch, tracked by the IADoP.

      The IADoP CAN award Yaks by announcement, but SHALL NOT do so
      except as required by the Rules.

      During the nomination period of an election, the candidates CAN
      and SHALL set their proposed salary, a possible value of the
      office's salary switch, by announcement. If they fail to do so
      before the end of the nomination period, their proposed salary
      is set to 10. The proposed salaries for each candidate are
      essential parameters for the Agoran decision to decide the
      officeholder. The proposed salary of the winning candidate
      becomes the salary of the office upon the resolution of the
      relevant decision.

      A player CAN flip with Salary of an office without two
      objections. The holder of a Postulated office CAN decrease its
      Salary by announcement.

      As soon as possible after the beginning of each month, the IADoP
      SHALL award each officeholder a number of Yaks equal to the sum
      of the salaries of their offices for which:
       a) the officeholder held the office for at least two weeks
          continuously in the previous month, and
       b) the officeholder completed all duties required of them as a
          result of holding the office during the time they held it,
          within any time limits for doing so.

Enact a Power 2 Rule entitled "Judicial Fees" with the following text:

      The CotC CAN award Yaks by announcement, but SHALL NOT do so
      except as required by the Rules.

      As soon as possible after a player or an appeals panel judge a
      judicial case within any time limits for doing so, the CotC
      SHALL award 50 Yaks to the player or 20 Yaks to each member of
      the judicial panel.

Enact a Power 2 Rule entitled "Proposal Fees" with the following text:

      Proposal fee is a natural undistributed proposal switch, tracked
      by the Promotor.

      The Assessor CAN award Yaks by announcement, but SHALL NOT do so
      except as required by the Rules.

      The author of a proposal CAN set its proposal fee by
      announcement upon its submission. Subsequently, it CAN be set by
      any player without two objections.

      The proposal fee is an essential parameter for an Agoran
      decision on whether to adopt the proposal. As soon as possible
      after a proposal is adopted, the Assessor SHALL award a number
      of Yaks equal to the value of its fee immediately before it was
      distributed to its author, and one-third this amount, rounded
      down, to each of the proposal's coauthors.

In Rule 1607 (Distribution), replace

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute all proposals in the
      Proposal Pool that were in the Pool at the beginning of that
      week.

with:

      The Mutability Index (MI) is a natural Agora Nomic switch
      tracked by the Promotor. The Promotor CAN flip the MI without
      three objections; other players CAN do so without objection.

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute the N proposals in the
      Proposal Pool (that were in the Pool at the beginning of that
      week) with the highest non-zero Distributability, breaking ties
      in favour of proposals which were submitted first, where N is
      equal to the MI. The Promotor SHALL also, as part of eir weekly
      duties, distribute all disinterested proposals.

Enact the following as a Power 2 Rule, entitled "Distributability":

      Distributability is a natural undistributed proposal switch
      tracked by the Promotor. A player CAN, by announcement, increase
      the Distributability of a proposal by one for a cost of 20 Yaks.
       A player CAN, by announcement, decrease the Distributability of
      a proposal by two for a cost of 50 Yaks.

      A disinterested proposal is a proposal identified as such when
      submitted. The remainder of the rules notwithstanding, the
      proposal fee of a disinterested proposal is 0 and CANNOT be set
      or changed to any other value.

In Rule 2154 (Election Procedure) replace

       a) by announcement, if e is the IADoP, or the office is vacant
          or assumed, or no election has been initiated for the office
          within 90 days before the announcement;

       b) with 4 Supporters, otherwise.

with:

      a) by announcement, if e is the IADoP, or the office is vacant
         or assumed, or no election has been initiated for the office
         within 90 days before the announcement;

      b) by announcement, for a cost of 200 Yaks;

      c) with 4 Supporters, otherwise.

Append to Rule 2374 (Democratization) the following:

      Any player CAN, by announcement, set the Chamber of an entity to
      Democratic for a cost of 1000 Yaks.

Amend Rule 2375 (Plutocratic Chamber) by replacing "Ruble" with "Yak".

Enact a Power 2 Rule entitled "Veto and Rubberstamp" with the following text:

      A player CAN Veto an Ordinary decision with AI &amp;lt;= 3 for a cost
      of 1500 Yaks by announcement; this sets its AI to 3.

      A player CAN Rubberstamp an Ordinary decision with AI &amp;lt;= 2 for a
      cost of 1500 Yaks by announcement; this sets its AI to 2, and
      among the otherwise-valid votes on a decision that has been
      Rubberstamped, only the first AGAINST vote per voter is valid.

Set the Mutability Index to 12 and the activity wage to 100.

Create 400 Yaks in the possession of each active first-class player.

Set the Salary of each office as follows:

Office         Salary
------------------------
ATC            150
Ambassador     100
Assessor       400
CotC           400
CBG            200
Golemkeepor    100
Herald         100
Horton         150
IADoP          300
Lexicographor  100
Promotor       300
Registrar      250
Rulekeepor     400
Speaker         50
Yak Herdor     250

--
Walker

&lt;/pre&gt;</description>
    <dc:creator>Charles Walker</dc:creator>
    <dc:date>2013-04-28T20:13:50</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29600">
    <title>DIS: Status of some old proposals</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29600</link>
    <description>&lt;pre&gt;I checked the Assessor DB for proposals whose outcome was never
recorded.  Most appeared to be uncontroversial batches where I
just missed updating the DB.  Here are the rest (not counting
omd's trophy); anyone feel like researching these properly?

   7314 - allegedly adopted Fri, 28 Sep 2012 14:06:00 -0400
          but I think it was ineffective due to a failed scam
          (CFJs 3277-80)

   7174 - apparently never resolved (CFJ 3282)

   6960 - distributed Tue, 15 Feb 2011 08:18:50 -0800
          along with 6961 which was adopted

   6877-94 - resolved Sat, 20 Nov 2010 14:46:23 -0800
             or Sat, 20 Nov 2010 15:11:45 -0800

   6514 - rejected Tue, 13 Oct 2009 16:40:56 +0100
          or adopted Tue, 13 Oct 2009 11:48:55 -0700 (CFJ 2724)

   6481 - adopted or rejected Fri, 18 Sep 2009 12:34:38 -0700 (CFJ 2676)

   5956 and 5961-62 - Nov/Dec 2008, CFJs 2270 2274 2276

&lt;/pre&gt;</description>
    <dc:creator>Ed Murphy</dc:creator>
    <dc:date>2013-04-28T14:58:14</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29599">
    <title>DIS: Don't mind me.</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29599</link>
    <description>&lt;pre&gt;I'm not a player. I'm just spying on you hatless evildoers.

&lt;/pre&gt;</description>
    <dc:creator>Fool</dc:creator>
    <dc:date>2013-04-28T09:45:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29580">
    <title>DIS: Economy Proto</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29580</link>
    <description>&lt;pre&gt;[tl;dr: simple liquid currency with office salaries, case fees and
proposal fees. A small reward just for voting. Bidding to distribute
the top N proposals (other than those with low fees). Offices propose
their Salary during elections. The return of Caste, but no GP. ]

The rationale behind some of this:
 - The reward for voting is not just to encourage players to do so,
but also to encourage spending rather than hoarding. Tax does the same
thing and for the same reason there's no 'spend N Dollars to win'.
 - As far as possible I've tried to allow prices to fluctuate
according to how active the game is, in particular with
Distributability.
 - Awarding the currency is divided between four offices and then
tracked by a fifth, to minimise workload and chances of the economy
crashing if one officer goes missing.

Suggestions for other things to add later:
 - Something to do with the Speaker
 - Contest fees to maintain their existence, then they can award a
certain number of dollars
 - A functioning economy needs contract law. Promises are good, but I
think we need contracts which aren't like pledges back

I welcome suggestions for a better name for the currency.

Apologies to those whose ideas I've stolen.

Enact a Power 2 Rule entitled "Agoran Dollars" with the following text:

      Agoran Dollars (or Dollars, and with currency symbol '#') are a
      class of assets and a currency. The Treasuror is an office and
      recordkeepor of Dollars.

      The IADoP, the Assessor, the CotC and the Registrar CAN award
      and destroy Dollars by announcement, but SHALL NOT do so except
      as explicitly required by the Rules, or to correct an error made
      in attempting to fulfil eir duties; violating this is the Class
      7 Crime of Administrative Error.

      The Treasuror CAN destroy Dollars by announcement, but SHALL NOT
      do so except as explicitly required by the Rules; violating this
      is the Class 7 Crime of Administrative Error.

      The maximum FINE amount for Dollars is 500.

Enact a Power 2 Rule entitled "Tax" with the following text:

      As soon as possible after the beginning of each of the months in
      {Janurary, April, July, October}, the Treasuror SHALL destroy N
      of each player's Dollars, where N is half the number of Dollars
      the player owned at the beginning of the month, rounded up.

Append to Rule 2162 (Switches) the following:

      A natural switch is a switch with possible values of the
      non-negative integers and a default value of 0.

Enact a Power 2 Rule entitled "Activity Rewards" with the following text:

      The activity wage is a natural Agora Nomic switch tracked by the
      Treasuror. Once each week, the Registrar SHALL award a number of
      Dollars to each active first-class player who voted on the most
      recently resolved Agoran decision equal to the activity wage.

      If a first-class person (the recruit), within one week of
      registering, announces that another player (the recruitor)
      recruited em to Agora, then if two months after this
      announcement the recruit was active, the recruitor CAN announce
      a Recruitment, specifying the identify of the recruit.

      As soon as possible after a valid announcement of a Recruitment,
      the Registrar SHALL award 40 Dollars each to the recruit and the
      recruitor.

Enact a Power 2 Rule entitled "Office Salary" with the following text:

      Salary is a natural office switch, tracked by the IADoP.

      During the nomination period of an election, the candidates CAN
      and SHALL set their proposed salary, a possible value of the
      office's salary switch, by announcement. The proposed salaries,
      if any, for each candidate are essential parameters for the
      Agoran decision to decide the officeholder. The proposed salary
      of the winning candidate, if any, becomes the salary of the
      office upon the resolution of the relevant decision.

      A player CAN flip with Salary of an office without two
      objections. The holder of a Postulated office CAN decrease its
      Salary by announcement.

      Once each month, the IADoP SHALL award each officeholder a
      number of Dollars equal to the sum of the salaries of all eir
      Postulated offices.

Enact a Power 2 Rule entitled "Judicial Fees" with the following text:

      Judicial fee is a natural open judicial case switch tracked by
      the CotC. The initiator of a judicial case CAN and SHALL set its
      judicial fee by announcement upon the initiation of the case; if
      e fails to do so the CotC CAN set it by announcement. Judicial
      fee CAN also be flipped by any player without two objections.

      As soon as possible after a player or an appeals panel judge a
      judicial case within any time limits for doing so, the CotC
      SHALL award a number of Dollars equal to the value of the
      judicial fee of the case immediately before it was judged to the
      player or to each member of the judicial panel.

Enact a Power 2 Rule entitled "Proposal Fees" with the following text:

      Proposal fee is a natural undistributed proposal switch, tracked
      by the Promotor.

      The author of a proposal CAN set its proposal fee by
      announcement upon its submission. Subsequently, it CAN be set by
      any player without two objections.

      The proposal fee is an essential parameter for an Agoran
      decision on whether to adopt the proposal. As soon as possible
      after a proposal is adopted, the Assessor SHALL award a number
      of Dollars equal to the value of its fee immediately before it
      was distributed to its author, and one Dollar to each of the
      proposal's co-authors.

In Rule 1607 (Distribution), replace

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute all proposals in the
      Proposal Pool that were in the Pool at the beginning of that
      week.

with:

      The Mutability Index (MI) is a natural Agora Nomic switch
      tracked by the Promotor. The Promotor CAN flip the MI without
      three objections; other players CAN do so without objection.

      The Promotor CAN distribute a proposal which is in the Proposal
      Pool at any time.  In a given Agoran week, the Promotor SHALL,
      as part of eir weekly duties, distribute the N proposals in the
      Proposal Pool (that were in the Pool at the beginning of that
      week) with the highest non-zero Distributability, breaking ties
      in favour of proposals which were submitted first, where N is
      equal to the MI. The Promotor SHALL also, as part of eir weekly
      duties, distribute all proposals with a proposal fee of zero or
      one.

Enact the following as a Power 2 Rule, entitled "Distributability":

      Distributability is a natural undistributed proposal switch
      tracked by the Promotor. A player CAN increase the
      Distributability of a proposal by one for a cost of one Dollar.
      A player CAN decrease the Distributability of a proposal by two
      for a cost of three Dollars.

In Rule 2154 (Election Procedure) replace

       a) by announcement, if e is the IADoP, or the office is vacant
          or assumed, or no election has been initiated for the office
          within 90 days before the announcement;

       b) with 4 Supporters, otherwise.

with:

      a) by announcement, if e is the IADoP, or the office is vacant
         or assumed, or no election has been initiated for the office
         within 90 days before the announcement;

      b) by announcement, for a cost of 20 Dollars;

      c) with 4 Supporters, otherwise.

Amend Rule 2390 (Ordinary Chamber) to read:

      Caste is a player switch, tracked by the Assessor, with values
      {11,7,5,2,1,0} (default 1 for first-class players, 0 otherwise).
      A player's voting limit on an Ordinary decision is initially eir
      Caste, subject to further modification according to the Rules.

      A player CAN, by announcement, spend 100 Dollars to increase eir
      Caste to the next highest value. A player CAN, by announcement,
      spend 50 Dollars to increase the Caste of a specified player to
      the next highest value. A player CAN, by announcement, spend 100
      Dollars to decrease the Caste of a specified player to the next
      lowest value.

      If at any time more than two players have Caste 11, or more than
      three players have Caste 7, or more than four players have Caste
      5, then any player CAN reset Caste by announcement. When Caste
      is reset, all players' Castes return to their default values.

      During the voting period of an Ordinary decision, a player CAN
      spend 10 Dollars by announcement to increase or decrease the
      voting limit of a specified player on that decision by one.

Append to Rule 2374 (Democratization) the following:

      Any player CAN, by announcement, set the Chamber of an entity to
      Democratic for a cost of 100 Dollars.

Enact a Power 2 Rule entitled "Veto and Rubberstamp" with the following text:

      A player CAN Veto an Ordinary decision with AI &amp;lt;= 3 for a cost
      of 150 Dollars by announcement; this sets its AI to 3.

      A player CAN Rubberstamp an Ordinary decision with AI &amp;lt;= 2 for a
      cost of 150 Dollars by announcement; this sets its AI to 2, and
      among the otherwise-valid votes on a decision that has been
      Rubberstamped, only the first AGAINST vote per voter is valid.

Set the Mutability Index to 12 and the activity wage to 5. Set the
Salary of each office as follows:

Office         Salary
-----------------------
ATC            15
Ambassador     10
Assessor       40
CotC           40
CBG            20
Golemkeepor    10
Herald         10
Horton         15
IADoP          30
Lexicographor  10
Promotor       30
Registrar      25
Rulekeepor     40
Speaker         5

--
Walker

&lt;/pre&gt;</description>
    <dc:creator>Charles Walker</dc:creator>
    <dc:date>2013-04-27T15:01:09</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29541">
    <title>DIS: Other nomics</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29541</link>
    <description>&lt;pre&gt;I request that the Ambassador-at-Large to flip the Recognition of
BlogNomic and OmNomNomic (reddit.com/r/omnomnomic) to Neutral or
Friendly. I also suggest (but do not request) that e flip the
Recognition of Deepnomic to Abandoned.

—Machiavelli

&lt;/pre&gt;</description>
    <dc:creator>Tanner Swett</dc:creator>
    <dc:date>2013-04-19T18:53:33</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29431">
    <title>DIS: Two proto-proto-proposal-sketches</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29431</link>
    <description>&lt;pre&gt;Proto-proto-proposal-sketch the first: Define almost everything
(rules, currency, messages, fora...) as a person and see what goes
boom. Preferably allow them to become players in some way. Replace
Golems with this or something.

Proto-proto-proposal-sketch the second: Give me back Gmail's old
compose UI, my neck hurts looking at the bottom-right of the screen
and I keep almost accidentally top-posting.

&lt;/pre&gt;</description>
    <dc:creator>Elliott Hird</dc:creator>
    <dc:date>2013-04-10T14:45:47</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29423">
    <title>DIS: attn: assessor</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29423</link>
    <description>&lt;pre&gt;I think you've missed last week's VVLOP report, unless I've missed
something, so just a reminder that you're supposed to publish it. :)

&lt;/pre&gt;</description>
    <dc:creator>omd</dc:creator>
    <dc:date>2013-04-10T03:39:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.games.nomic.agora.discuss/29418">
    <title>DIS: Voting</title>
    <link>http://comments.gmane.org/gmane.games.nomic.agora.discuss/29418</link>
    <description>&lt;pre&gt;Can anybody explain how voting exactly works at Agora?
I have read all of the rules today, but this stays a bit unclear to me.

Tomas
&lt;/pre&gt;</description>
    <dc:creator>Tysger B.</dc:creator>
    <dc:date>2013-04-09T18:53:46</dc:date>
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