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  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13065">
    <title>[CsMain] (no subject)</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13065</link>
    <description>&lt;pre&gt;Hi Crystal-Community,
i am totally new to Crytalspace and i want to use it on my Ubuntu 12.04 machine.
But i have the following problem . Compiling of the sources work without a problem with the Beta release (2.0 beta 3).
But none of the demo files like walktest etc work.
I get the following error messages :

----------------------------------------------------------------------------------

crystalspace.pluginmgr.loadplugin:
  could not load plugin ‘crystalspace.window.x’

crystalspace.canvas.glx2d:
  Could not create an instance of crystalspace.window.x!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics2d.glx’
crystalspace.graphics3d.opengl:  Error loading Graphics2D plugin.

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics3d.opengl’
DLERROR (/home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so): /home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so: undefined symbol: commandWidgetClass
SCF_WARNING: factory returned a null instance for crystalspace.window.x
if error messages are not self explanatory, recompile CS with CS_DEBUG
  could not load plugin ‘crystalspace.window.x’

crystalspace.canvas.glx2d:
  Could not create an instance of crystalspace.window.x!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics2d.glx’
crystalspace.graphics3d.opengl:  Error loading Graphics2D plugin.

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics3d.opengl’
  failed to initialize plugin ‘crystalspace.console.output.standard’

crystalspace.sndsys.renderer.software:
  Sound System Software Renderer Initializing...
DLERROR (/home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so): /home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so: undefined symbol: commandWidgetClass
SCF_WARNING: factory returned a null instance for crystalspace.window.x
if error messages are not self explanatory, recompile CS with CS_DEBUG

crystalspace.pluginmgr.loadplugin:
  could not load plugin ‘crystalspace.window.x’

crystalspace.canvas.glx2d:
  Could not create an instance of crystalspace.window.x!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics2d.glx’
crystalspace.graphics3d.opengl:  Error loading Graphics2D plugin.

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics3d.opengl’

crystalspace.engine.warning:
  No 3D driver!
DLERROR (/home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so): /home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so: undefined symbol: commandWidgetClass
SCF_WARNING: factory returned a null instance for crystalspace.window.x
if error messages are not self explanatory, recompile CS with CS_DEBUG

crystalspace.pluginmgr.loadplugin:
  could not load plugin ‘crystalspace.window.x’

crystalspace.canvas.glx2d:
  Could not create an instance of crystalspace.window.x!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics2d.glx’
crystalspace.graphics3d.opengl:  Error loading Graphics2D plugin.

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics3d.opengl’
crystalspace.level.threadedloader:  Failed to find iGraphics3D!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.level.threadedloader’
crystalspace.plugin.query:  Couldn't load plugin with class ‘crystalspace.level.threadedloader’!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.level.loader’
DLERROR (/home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so): /home/vincent/Downloads/crystalspace-src-2.0beta3/xwin.so: undefined symbol: commandWidgetClass
SCF_WARNING: factory returned a null instance for crystalspace.window.x
if error messages are not self explanatory, recompile CS with CS_DEBUG
  could not load plugin ‘crystalspace.window.x’

crystalspace.canvas.glx2d:
  Could not create an instance of crystalspace.window.x!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics2d.glx’
crystalspace.graphics3d.opengl:  Error loading Graphics2D plugin.

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.graphics3d.opengl’
crystalspace.level.threadedloader:  Failed to find iGraphics3D!

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin ‘crystalspace.level.threadedloader’
crystalspace.system:  No iGraphics3D plugin!
crystalspace.system:  Error initializing system!

----------------------------------------------------------------------------------

I have installed every Depencies and Externel Libraries in the Documentation for "Ubuntu and Debian based systems". Only Bullet is missing . I have also install nvidia cg drivers . So for the moment i dont have a clue what could be work.
Perhaps it is a know Problem?
Thanks in advance
Greets

Vincent

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&lt;/pre&gt;</description>
    <dc:creator>Vincent Guiot</dc:creator>
    <dc:date>2012-05-14T07:59:19</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13063">
    <title>[CsMain] Google Summer of Code: Students Announced!</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13063</link>
    <description>&lt;pre&gt;Hi all,

Yesterday the accepted students for Google Summer of Code 2012
were announced. As it is the case every year it is always unfortunate that
we have
to reject so many good students but that's how this program works. However,
seven
students got lucky this time (well, perhaps that has to be seen :-) and got
accepted
for Crystal Space. Here are the seven students and their projects:


   - Naman Gupta: Improving support for Water Bodies (mentor Frank Richter)
   - RlyDontKnow: Extending the Deferred Render Manager (mentor Alexandru
   Voicu)
   - Andrei Bârsan: Extensions to the cseditor framework (mentor Jorrit
   Tyberghein)
   - Domi: Improved physics in Crystal Space with Bullet (mentor Christian
   Van Brussel)
   - Sam Devlin: Updating Behaviour Trees, Recast&amp;amp;Detour and the Life-Sime
   Demo (mentor Anthony Legrand)
   - Steel Style: Lighter2 improvements (mentor Mohit Taneja)
   - Touko: VFSv2: Modular and Extensible Redesign of VFS (mentor weltall)

Welcome to these students and hopefully they can deliver some really nice
work and
hopefully we (the mentors) can provide them with a comfortable environment
in which
they can do their work.

I expect all accepted students to get into contact with their mentors as
soon as possible.
Preferably this communication should occur on the crystal-develop mailing
list.

For all the rejected students, better luck next time!

Greetings,


&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-04-24T06:46:11</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13059">
    <title>[CsMain] csfxFadeTo() behind the meshes</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13059</link>
    <description>&lt;pre&gt;Hello Crystalspace team,
For a game, I need to display an overlay texture above everything else 
on the screen, with variable opacity. I found the function csfxFadeTo() 
in walktest (F6 command). I wanted to try it in a minimal code example, 
so took the Simple1 tuto. It works well, the texture is actually 
displayed, but unlike in walktest :

- this csfxFadeTo() texture is on the background (I mean behind all 
meshes) instead of the foreground. Any idea on how to set it above any 
mesh? Or maybe some advice about another way for such overlay feature?

I just added the csfxFadeTo() call and some minimal code to get a 
iTextureHandler for the parameter. The texture is well dispayed, apart 
from this z-order problem. - CS v1.4.0, Visual c++ 2008, Windows 7

Thanks in advance !
-
Christophe


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&lt;/pre&gt;</description>
    <dc:creator>Christophe ILLY</dc:creator>
    <dc:date>2012-04-18T08:01:53</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13058">
    <title>[CsMain] Proposal: A monthly CS dev IRC meeting</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13058</link>
    <description>&lt;pre&gt;Hi all,

RlyDontKnow brought up a good point about how we talk and how we
interact with the community. 

We do not interact well enough and we can make it better. While we would
like people to use the mailing lists for discussion for decision making,
we could have regular IRC meetings for those who prefer talking there.

This being the case. I would like to propose a monthly IRC meeting. This
would be hosted by an 'operator' and all subjects to be discussed would
be pre outlined on the CS site (a page to be developed).

Your thoughts?

Regards

Phil


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&lt;/pre&gt;</description>
    <dc:creator>Philip Wyett</dc:creator>
    <dc:date>2012-04-12T21:56:31</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13057">
    <title>[CsMain] GSoC: Deadline for project submission is getting near!</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13057</link>
    <description>&lt;pre&gt;Students! The deadline for Google Summer of Code is getting near.
Don't wait too long before submitting a proposal so that we can give you
some feedback
and you can still do some corrections!

http://www.google-melange.com/gsoc/homepage/google/gsoc2012

Greetings,

&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-04-04T05:46:50</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13056">
    <title>[CsMain] Crystal Space (GSoC)</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13056</link>
    <description>&lt;pre&gt;Hi, my name is Kseniia Shumelchyk, I am a student of Oles Honchar Dnipropetrovsk National University, Applied Mathematics Department (http://en.wikipedia.org/wiki/Dnipropetrovsk_National_University).
I have two years of professional development in c++, and I would like to take part in your project. 

So my proposition is improve collada import plugin.
I would like to add support of collada with it' extensions.
So here is a schedule:

1. getting familiar with existing collada code in cristal space (7 days).
2. extending exiting possibilities of collada import plugin making architectural changes (21 days).
3. testing, bugfix, code review(7 days).
4. implementation of collada FX basic support (21 days).
5. testing, bugfix, code review(7 days).
6. improving and existing functionality writing documentation.

As a result I would like to have:
1. working plugin.
2. a set of unittests.
3. documentation.

&lt;/pre&gt;</description>
    <dc:creator>Kseniia Shumelchyk</dc:creator>
    <dc:date>2012-04-02T20:51:41</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13055">
    <title>[CsMain] Crystal Space (GSoC)</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13055</link>
    <description>&lt;pre&gt;Hi, my name is Kseniia Shumelchyk, I am a student of Oles Honchar Dnipropetrovsk National University, Applied Mathematics Department (http://en.wikipedia.org/wiki/Dnipropetrovsk_National_University).
I have two years of professional development in c++, and I would like to take part in your project. 

So my proposition is improve collada import plugin.
I would like to add support of collada with it' extensions.
So here is a schedule:

1. getting familiar with existing collada code in cristal space (7 days).
2. extending exiting possibilities of collada import plugin making architectural changes (21 days).
3. testing, bugfix, code review(7 days).
4. implementation of collada FX basic support (21 days).
5. testing, bugfix, code review(7 days).
6. improving and existing functionality writing documentation.

As a result I would like to have:
1. working plugin.
2. a set of unittests.
3. documentation.

&lt;/pre&gt;</description>
    <dc:creator>Kseniia Shumelchyk</dc:creator>
    <dc:date>2012-04-02T20:50:11</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13054">
    <title>[CsMain] GSoC proposition (Sergey Vystoropskyi)</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13054</link>
    <description>&lt;pre&gt;Hi, my name is Sergey I am a student of Oles Honchar Dnipropetrovsk National University(http://en.wikipedia.org/wiki/Dnipropetrovsk_National_University).
I am from Applied Mathematics faculty. Since 19 (june 2009) I am a professional c++ software developer. Currently I am working in ciklum company(http://ciklum.net/).

I would like to propose to make changes in vfs plugin.
1. Ability to move, delete, copy files and make other changes like in standart filesystem.
2. Support multythreading.
3. Make decomposition like described here: http://trac.crystalspace3d.org/trac/CS/wiki/VFS


Project map:
1. Introdusing to the project, run sumples and unit tests (1 week)
2. Project decomposition. Creating architecture. Agreedment with comunity(1 week)
3. Implementation of decomposition (2 weeks)
4. testing, bugfix, code review(1-2 weeks)
5. disscusing multythreading support(1 week)
6. multythreading implementation (0.5 - 1 week)
7. testing, bugfix, code review(1-1.5 week)
8. implementation of other file system features (2 weeks)
9. testing, bugfix, review. (all thats left)

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&lt;/pre&gt;</description>
    <dc:creator>Sergey</dc:creator>
    <dc:date>2012-04-02T20:15:03</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13053">
    <title>[CsMain] AUTO: Curylo,Gene is out of the office. (returning 04/02/2012)</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13053</link>
    <description>&lt;pre&gt;
I am out of the office until 04/02/2012.

I will be on vacation.


Note: This is an automated response to your message  "Crystal-main Digest,
Vol 71, Issue 7" sent on 03/31/2012 8:13:52.

This is the only notification you will receive while this person is away.


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&lt;/pre&gt;</description>
    <dc:creator>Gene Curylo</dc:creator>
    <dc:date>2012-03-31T14:02:34</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13052">
    <title>[CsMain] Multiple proposals per student</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13052</link>
    <description>&lt;pre&gt;The proposals are coming in and it looks like there are several projects for
which there is more then one student. To increase the chance of being
selected you may want to consider submitting a second proposal of another
subject that you also think you would like to do.

Greetings,

&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-03-31T05:44:20</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13050">
    <title>[CsMain] self introduction of sunwei</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13050</link>
    <description>&lt;pre&gt;Hello , everyone!
My name is wei sun(孙威), student from Sichuan university. Now I am working
in Shenzhen Institute of Advanced Techonology(SIAT) in the field of
computer graphics.

So far, I have done four projects, two of which are written in C++. The
last one about computer graphics is intended for SIGGRAPH Asia, which is
based on CGAL and OpenGl.
*December 2009 - April 2010
*Participate in college Sprout Fund with developing College examination
system for software academy, the system is still running (Outstanding
project).
*December 2009 - May 2010
*In “imagine cup” held by Microsoft company，developed a windows- mobile
based input method called“Skios Input Method”，got the National second prize
in china final competition。
*June 2010 - December 2010
*In the National College Software Innovation Competition, developed Smart
Campus System with the technology of Zigbee-based Internet of Things, and
get the National   second prize.
*February 2011 ------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>孙威</dc:creator>
    <dc:date>2012-03-30T13:33:16</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13049">
    <title>[CsMain] Accepting Student Proposals for Google Summer of Code!</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13049</link>
    <description>&lt;pre&gt;Hi all,

Code. If
you plan on applying to Crystal Space then please make sure not to wait
until
the very end to submit a proposal. It is better to submit early because you
can still
edit your proposal until the deadline and that gives us a chance to give
feedback
to you so that you can improve your proposal and ultimately give you a
better
chance of being accepted.

To apply visit this page:

http://www.google-melange.com/gsoc/homepage/google/gsoc2012

Greetings and thanks,

&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-03-27T05:37:13</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13047">
    <title>[CsMain] Crystal Space got accepted for GSoC again!</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13047</link>
    <description>&lt;pre&gt;Crystal Space has again been accepted for Google Summer of Code!

Check out the following page for more information about GSoC:

http://www.google-melange.com/gsoc/homepage/google/gsoc2012


Check out the following two pages for more information regarding Crystal
Space
in GSoC:

http://www.crystalspace3d.org/trac/CS/wiki/SoC
http://www.crystalspace3d.org/trac/CS/wiki/SoC%20Ideas

Greetings,

&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-03-16T19:02:17</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13045">
    <title>[CsMain] World Editors</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13045</link>
    <description>&lt;pre&gt;Hello,

I'm at the stage where I would like to start editing a giant world like Asheron's Call or World of Warcraft.  Are there free recommended world editing tools out there, or is this someplace where I can contribute to CrystalSpace?  I have always had it in me to write a 3d world editor since the beginning of coding in CS back in 2003.  I knew down the line I'd eventually be there, but first I wanted to write my core networked fighter(which I did).
Questions:

1) Are there any free to use World Editors that could do a WOW style map with cliffs and valleys?
2) If not, are there anyone else who wants to join me in making a CrystalSpace World Editor?
and an off chance:

3) Anyone know any artists or 3d modelers who want to work on a World Editor or a MMO in general?

,Jim
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&lt;/pre&gt;</description>
    <dc:creator>Jim Sager</dc:creator>
    <dc:date>2012-03-14T04:24:59</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13043">
    <title>[CsMain] igeom/polymesh.h: No such file or directory</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13043</link>
    <description>&lt;pre&gt;Hello,

I could not find the header file where iPolygonMesh is defined.  
I think it required igeom/polymesh.h before, but igeom/polymesh.h is no longer present in this version of CS

Where is it located now?  

,Jim
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&lt;/pre&gt;</description>
    <dc:creator>Jim Sager</dc:creator>
    <dc:date>2012-03-12T20:28:44</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13040">
    <title>[CsMain] A Compile question or 2.</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13040</link>
    <description>&lt;pre&gt;Hello,

My old computer got a virus, so I 
needed to reinstall windows. I lost all my old CrystalSpace build and 
Mingw.  So I needed to update.  Some things aren't updating friendly.

I have two projects I wrote.  One is my animation maker tool.  It compiled and loaded up fine!

The other is my shell(the game).  The shell has a compile error due to upgrading to new version of MingW or C++ or something.

The errors are:
simpmap.cpp:1560:96: error: expected primary-expression before ')' token
simpmap.cpp:1560:96: error: 'CS_LOAD_PLUGIN' was not declared in this scope

The code is:
    ThingType= (CS_QUERY_PLUGIN_CLASS (plugin_mgr,"crystalspace.mesh.object.thing",iMeshObjectType));


    if (!ThingType)
line 1560:ThingType=CS_LOAD_PLUGIN(plugin_mgr,"crystalspace.mesh.object.thing",iMeshObjectType);


//What do you think my syntax should be here


--------------------------------------------------------------

Question #2:

Which syntax should I use:

1 //csRef&amp;lt;iPluginManager&amp;gt; plugmgr (CS_QUERY_REGISTRY (object_reg, iPluginManager));
or
2 //csRef&amp;lt;iPluginManager&amp;gt; plugin_mgr =  csQueryRegistry&amp;lt;iPluginManager&amp;gt; (object_reg) ;


I can't get 1 to compile, and 2 is just something I lifted off the web, it could be old



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&lt;/pre&gt;</description>
    <dc:creator>Jim Sager</dc:creator>
    <dc:date>2012-03-12T19:01:57</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13039">
    <title>[CsMain] Back into development again guys</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13039</link>
    <description>&lt;pre&gt;Hello,

I was crazyjim on IRC, but since I got a virus using MIRC, I won't use it anymore unless I get a Linux computer again.

I was just saying I'm back to development with Crystal Space :)  I'm making video games with TangerinePop.com, but I felt like I had a lot of hobby time, and I'll be working on my MMO as sort of a life project.


I have a multiplayer fighter engine coded right now.   What I need to do now is actually just be creative and create 10 fighters.  Once I database in the fighters, I need to create a ladder system and menus to publish as a mini-indie game.  It is 6 months minimum out and it is highly unlikely I'll get it done in that quick.

I have a new outlook on the game.  I don't just want it to be done, I want to be developing :)

I'm looking for 3d modelers/artists as always.

webpage for the game: http://www.goodnewsjim.com/js2/work/roaming.html

,Jim
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&lt;/pre&gt;</description>
    <dc:creator>Jim Sager</dc:creator>
    <dc:date>2012-03-10T04:54:21</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13038">
    <title>[CsMain] New text blog for Project Ares</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13038</link>
    <description>&lt;pre&gt;Hi all,

I made a new text blog for Project Ares which you can find here:

http://projectares.blogspot.com/

Greetings,

&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-02-24T08:30:18</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13037">
    <title>[CsMain] New Ares Video Blog</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13037</link>
    <description>&lt;pre&gt;Check out:

http://www.youtube.com/watch?v=TVPXiD4QcQM&amp;amp;feature=g-upl&amp;amp;context=G2ead8a8AUAAAAAAAAAA


My latest video blog entry on Ares. Watch it in HD and bigger size for best
quality.

I appreciate the 'likes' on youtube! :-)

A few disclaimers:

- AresEd is work in progress. There are still bugs and the user interface
could be better.
- My microphone isn't good. Sound quality is not that good.
- The video encoder I used apparently caused a choppy framerate. AresEd
runs much smoother in reality.
- I cut away a part in the middle where something wasn't working properly
:-)

Greetings,

&lt;/pre&gt;</description>
    <dc:creator>Jorrit Tyberghein</dc:creator>
    <dc:date>2012-02-13T08:30:08</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13036">
    <title>[CsMain] New official Blender exporter for CS</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13036</link>
    <description>&lt;pre&gt;Along with the upcoming V2.0 release, a new exporter add-on for Blender
has been added recently to the CS repository. This becomes the official
script for exporting Blender files of the 2.6x series and above into
Crystal Space.

This script is a joined effort between the teams of Peragro Tempus and the
Université catholique de Louvain, with mainly the work of Anthony and
SueastSide, thanks to them!

This script is available in both the trunk and the 2.0 CS branches, under
the directory 'CS/scripts/blender'. You can find the manual pages here:
- V2.0: http://www.crystalspace3d.org/docs/online/manual-2.0/Blender.html
- trunk: http://www.crystalspace3d.org/docs/online/manual/Blender.html

The script has support for the main objects of CS, i.e. mostly the
genmeshes, animeshes, world and library files. It has not yet support for
portals, although this should be added in the next days.

This script is in Beta version, so please test and report any problems you
may have.

Regards,
Christian




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&lt;/pre&gt;</description>
    <dc:creator>Christian Van Brussel</dc:creator>
    <dc:date>2012-02-11T16:21:00</dc:date>
  </item>
  <item rdf:about="http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13035">
    <title>[CsMain] CS and CEL 2.0 RC1</title>
    <link>http://comments.gmane.org/gmane.comp.graphics.crystalspace.general/13035</link>
    <description>&lt;pre&gt;Hi all,

Sorry we have yet to push out the 2.0 RC1. We have issues and last
minute bug fixing to do. We have also added a new blender exporter. We
will will announce a release of RC1 very soon. Please be patient and
allow us to smooth things out to give you the best RC we can.

Regards

Phil


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&lt;/pre&gt;</description>
    <dc:creator>Philip Wyett</dc:creator>
    <dc:date>2012-02-10T23:50:01</dc:date>
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