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  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45148">
    <title>Re: Required Rising Storm Beta Server Update Imminent</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45148</link>
    <description>&lt;pre&gt;This update is now live. Here is the changelog:

Code:

   - Improved death reactions when killed from small arms fire
   - Fixed occasionally getting stuck with empty hands with the knee mortar
   - Improved map loading times
   - Commander radial menu is no longer available in non-leader roles
   - Various crash and stability fixes
   - Several UI related bug fixes
   - Fixed flamethrower decals causing artifacts


We have also been watching map balance over the weekend and have worked to
address balance issues. The following changes have been made.
Maps:
Guadalcanal

   - Removed 20 reinforcements from each team
   - Increased capture times on the last two objectives
   - Made the flight ops building easier to defend


Hanto

   - Slightly moved back Allied spawns for Village and Water Station
   objectives
   - Increased Axis arty strikes slightly
   - Reduced Axis reinforcements by 50
   - Reduced Allied reinforcements by 80
   - Removed Artillery support from Allied team
   - Increased spawn delay to 2&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-22T00:07:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45147">
    <title>Required Rising Storm Beta Server Update Imminent</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45147</link>
    <description>&lt;pre&gt;A required server update for the Rising Storm beta is imminent. Please
watch this space for notification the update has released.

Thanks,

John
&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-21T21:08:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45146">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45146</link>
    <description>&lt;pre&gt;Good morning,

How will we know when the update for other games for missing texture error
is available? Will CS:S update automatically?


On Tue, May 21, 2013 at 3:48 AM, Flickshot Tech &amp;lt;tech&amp;lt; at &amp;gt;flickshot.co.nz&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T17:54:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45145">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45145</link>
    <description>&lt;pre&gt;So in this Updated server is the command sv_compressfragments still available.
My clients are still having 'jitter' issues

Thanks


On 21/05/2013, at 4:48 AM, Fletcher Dunn wrote:


&lt;/pre&gt;</description>
    <dc:creator>Flickshot Tech</dc:creator>
    <dc:date>2013-05-21T10:48:19</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45144">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45144</link>
    <description>&lt;pre&gt;my guess would be that its a client update.



&amp;gt;&lt;/pre&gt;</description>
    <dc:creator>Mart-Jan Reeuwijk</dc:creator>
    <dc:date>2013-05-21T10:40:11</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45143">
    <title>Re: [TWI Serveradmins] Required Rising Storm Beta Server Update Imminent</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45143</link>
    <description>&lt;pre&gt;Alright thanks.

Is there anyone on this list who has made an auto update feature that they are willing to share?

Cheers,

Saint K.
________________________________
From: Serveradmins [serveradmins-bounces&amp;lt; at &amp;gt;list.tripwireinteractive.com] on behalf of John Gibson [john&amp;lt; at &amp;gt;tripwireinteractive.com]
Sent: 21 May 2013 00:29
To: Half-Life dedicated Win32 server mailing list
Cc: serveradmins&amp;lt; at &amp;gt;tripwireinteractive.com
Subject: Re: [TWI Serveradmins] [hlds] Required Rising Storm Beta Server Update Imminent

There is no built in autoupdate functionality, although server hosts may have some scripts that they use.

On Mon, May 20, 2013 at 6:40 PM, Saint K. &amp;lt;saintk&amp;lt; at &amp;gt;specialattack.net&amp;lt;mailto:saintk&amp;lt; at &amp;gt;specialattack.net&amp;gt;&amp;gt; wrote:
Quick question, is there a autoupdate function for RO2 servers?

Saint K.
________________________________
From: Serveradmins [serveradmins-bounces&amp;lt; at &amp;gt;list.tripwireinteractive.com&amp;lt;mailto:serveradmins-bounces&amp;lt; at &amp;gt;list.tripwireinteractive.com&amp;gt;] on behalf of John Gibson [john&amp;lt; at &amp;gt;tripwireinteractive.com&amp;lt;mailto:john&amp;lt; at &amp;gt;tripwi&lt;/pre&gt;</description>
    <dc:creator>Saint K.</dc:creator>
    <dc:date>2013-05-21T09:26:23</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45142">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45142</link>
    <description>&lt;pre&gt;Is this a required or optional update?

Thanks,
Kyle.


On Mon, May 20, 2013 at 9:10 PM, Eric Smith &amp;lt;erics&amp;lt; at &amp;gt;valvesoftware.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Kyle Sanderson</dc:creator>
    <dc:date>2013-05-21T04:32:40</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45141">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45141</link>
    <description>&lt;pre&gt;This error was fixed in TF2 today.  We'll release the fix for the other games tomorrow morning.

-Eric


On May 20, 2013, at 6:00 PM, "Raimonds Fridrihsbergs" &amp;lt;fridrihsbergs&amp;lt; at &amp;gt;gmail.com&amp;lt;mailto:fridrihsbergs&amp;lt; at &amp;gt;gmail.com&amp;gt;&amp;gt; wrote:

The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s...

Material not found!: TOOLS/TOOLSNODRAW
Material not found!: METAL/CITADEL_METALWALL072C
Material not found!: SKYPPY3/METAL_FLOOR05B
Material not found!: METAL/CITADEL_METALWALL078A
Material not found!: METAL/CITADEL_TILEWALL005A
Material not found!: METAL/METALHULL010B
Material not found!: SKYPPY4/NEW/METAL_WALL04
Material not found!: METAL/METALFLOOR003A
Material not found!: SKYPPY4/NEW/FLOOR01
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
Material not found!: METAL/METALWALL030A
Material not found!: SKYPPY4/NEW/TILE01
Material not found!: COLOUR/METAL/METAL&lt;/pre&gt;</description>
    <dc:creator>Eric Smith</dc:creator>
    <dc:date>2013-05-21T04:10:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45140">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45140</link>
    <description>&lt;pre&gt;I opted out, restarted steam and I am still getting those texture missing
errors. I also tried opting in for Steam beta and also prerelease beta for
CS:S, all of this is still giving me those texture errors. Does anyone else
get the same errors as me with the todays release?


On Mon, May 20, 2013 at 7:09 PM, Kush Mahajani &amp;lt;kmahajani200&amp;lt; at &amp;gt;gmail.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T02:17:25</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45139">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45139</link>
    <description>&lt;pre&gt;IIRC you need to opt out of the beta after the latest update to use the SDK

On May 20, 2013, at 18:00, Raimonds Fridrihsbergs &amp;lt;fridrihsbergs&amp;lt; at &amp;gt;gmail.com&amp;gt;
wrote:

The update for cs:s today broke my hammer again. The hammer editor was
working fine with the sdkbeta_tools beta update for CS:S, but today I
started getting these errors when trying to compile a map after the update
for cs:s...

Material not found!: TOOLS/TOOLSNODRAW
Material not found!: METAL/CITADEL_METALWALL072C
Material not found!: SKYPPY3/METAL_FLOOR05B
Material not found!: METAL/CITADEL_METALWALL078A
Material not found!: METAL/CITADEL_TILEWALL005A
Material not found!: METAL/METALHULL010B
Material not found!: SKYPPY4/NEW/METAL_WALL04
Material not found!: METAL/METALFLOOR003A
Material not found!: SKYPPY4/NEW/FLOOR01
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
Material not found!: METAL/METALWALL030A
Material not found!: SKYPPY4/NEW/TILE01
Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK
Material not found!: SKYPPY3/CONCRETE_WALL01B
Ma&lt;/pre&gt;</description>
    <dc:creator>Kush Mahajani</dc:creator>
    <dc:date>2013-05-21T02:09:07</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45138">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45138</link>
    <description>&lt;pre&gt;Find game, right click go to properties, go to beta tab, from drop down
menu deselect the beta thing.


On Mon, May 20, 2013 at 6:29 PM, scott biszmaier &amp;lt;scott&amp;lt; at &amp;gt;aol.jp&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T01:30:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45137">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45137</link>
    <description>&lt;pre&gt;Go to your game library -  right click tf2 -  properties - beta tab
On May 20, 2013 9:29 PM, "scott biszmaier" &amp;lt;scott&amp;lt; at &amp;gt;aol.jp&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>big john</dc:creator>
    <dc:date>2013-05-21T01:30:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45136">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45136</link>
    <description>&lt;pre&gt;how do i opt out of the beta? i forgot, i read your other instruction for opting for the beta but how do i opt out?
 

 


scott biszmaier

 

 

-----Original Message-----
From: Fletcher Dunn &amp;lt;fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;gt;
To: Half-Life dedicated Win32 server mailing list &amp;lt;hlds&amp;lt; at &amp;gt;list.valvesoftware.com&amp;gt;
Sent: Mon, May 20, 2013 4:55 pm
Subject: Re: [hlds] Optional update for TF2 released



Is it still happening with this update?  There was a hammer fix, it didn’t make it into the release notes.
 
There’s no need to opt into the sdk beta branch anymore.  The tools are just shipping with the game.  Opt out of all betas, sync the latest, and run the hammer.bat.  Does it work.
 
From: hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com [mailto:hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com]On Behalf Of big john
Sent: Monday, May 20, 2013 4:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional update for TF2 released
 
Hey fletcher, on the tf2 sdk beta the compilers are broken, they are  showing tool brushe&lt;/pre&gt;</description>
    <dc:creator>scott biszmaier</dc:creator>
    <dc:date>2013-05-21T01:29:10</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45135">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45135</link>
    <description>&lt;pre&gt;Big John....THANK YOU! =) Didn’t even think of looking outside the program itself at the enviroment variables in the computer. Easy enough fix too, thanks.

From: big john 
Sent: Monday, May 20, 2013 8:57 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Optional update for TF2 released

right click my computer &amp;gt; properties &amp;gt; advanced &amp;gt; environment variables 

Set your vproject to the new hammer path

On May 20, 2013 8:50 PM, "CTScrivener" &amp;lt;ctscrivener&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

  (I apologize since it’s not really dedicated server related)

  Sorry to butt in about the hammer being fixed issues but I have a question for ya. Firstly, hammer works great thus far (not opted-in beta ofcourse) but I do get a single error in the “messages” box on load of the program.

  Invalid game “c:\program files (x86)\steam\steamapps\&amp;lt;myusername&amp;gt;\team fortress 2\tf” found in VPROJECT enviroment variable, ignoring.

  Why is it still looking at the old directory for this? I have double checked ever&lt;/pre&gt;</description>
    <dc:creator>CTScrivener</dc:creator>
    <dc:date>2013-05-21T01:01:37</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45134">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45134</link>
    <description>&lt;pre&gt;The update for cs:s today broke my hammer again. The hammer editor was
working fine with the sdkbeta_tools beta update for CS:S, but today I
started getting these errors when trying to compile a map after the update
for cs:s...

Material not found!: TOOLS/TOOLSNODRAW
Material not found!: METAL/CITADEL_METALWALL072C
Material not found!: SKYPPY3/METAL_FLOOR05B
Material not found!: METAL/CITADEL_METALWALL078A
Material not found!: METAL/CITADEL_TILEWALL005A
Material not found!: METAL/METALHULL010B
Material not found!: SKYPPY4/NEW/METAL_WALL04
Material not found!: METAL/METALFLOOR003A
Material not found!: SKYPPY4/NEW/FLOOR01
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
Material not found!: METAL/METALWALL030A
Material not found!: SKYPPY4/NEW/TILE01
Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK
Material not found!: SKYPPY3/CONCRETE_WALL01B
Material not found!: METAL/METALWALL045A_NOBUMP
Material not found!: HALO_TEXTURES/HALO_METAL024
Material not found!: HALO_TEXTURES/HALO_METAL021
Material not foun&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T00:59:38</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45133">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45133</link>
    <description>&lt;pre&gt;right click my computer &amp;gt; properties &amp;gt; advanced &amp;gt; environment variables

Set your vproject to the new hammer path
On May 20, 2013 8:50 PM, "CTScrivener" &amp;lt;ctscrivener&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>big john</dc:creator>
    <dc:date>2013-05-21T00:57:28</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45132">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45132</link>
    <description>&lt;pre&gt;(I apologize since it’s not really dedicated server related)

Sorry to butt in about the hammer being fixed issues but I have a question for ya. Firstly, hammer works great thus far (not opted-in beta ofcourse) but I do get a single error in the “messages” box on load of the program.

Invalid game “c:\program files (x86)\steam\steamapps\&amp;lt;myusername&amp;gt;\team fortress 2\tf” found in VPROJECT enviroment variable, ignoring.

Why is it still looking at the old directory for this? I have double checked every place that I can think of to look and it’s all pointing to the current directory I am pretty sure. Hammer functions perfectly, loads maps perfect, and compiles great....but why is this still there? It doesn’t intrude on the program at all, but I’d rather have no errors than any errors.

Thanks for the help!

From: big john 
Sent: Monday, May 20, 2013 8:19 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Optional update for TF2 released

It is fixed Fletcher, Thanks.



On &lt;/pre&gt;</description>
    <dc:creator>CTScrivener</dc:creator>
    <dc:date>2013-05-21T00:50:19</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45131">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45131</link>
    <description>&lt;pre&gt;It is fixed Fletcher, Thanks.


On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn
&amp;lt;fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>big john</dc:creator>
    <dc:date>2013-05-21T00:19:20</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45130">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45130</link>
    <description>&lt;pre&gt;Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify
wallhackers on demos.

On 20 May 2013 18:56, Fletcher Dunn &amp;lt;fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Nomaan Ahmad</dc:creator>
    <dc:date>2013-05-21T00:02:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45129">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45129</link>
    <description>&lt;pre&gt;Is it still happening with this update?  There was a hammer fix, it didn't make it into the release notes.

There's no need to opt into the sdk beta branch anymore.  The tools are just shipping with the game.  Opt out of all betas, sync the latest, and run the hammer.bat.  Does it work.

From: hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com [mailto:hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com] On Behalf Of big john
Sent: Monday, May 20, 2013 4:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional update for TF2 released


Hey fletcher, on the tf2 sdk beta the compilers are broken, they are  showing tool brushes as regular brushes and compiling full bright.

Some people are using the old sdk to compile and the beta to map. Unfortunately the workaround needed to compile with the old sdk doesn't work for everyone.
On May 20, 2013 7:06 PM, "Fletcher Dunn" &amp;lt;fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;lt;mailto:fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;gt;&amp;gt; wrote:
Hi, Big.

You'll need to be more specific.  What is the problem you're seein&lt;/pre&gt;</description>
    <dc:creator>Fletcher Dunn</dc:creator>
    <dc:date>2013-05-20T23:54:44</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45128">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45128</link>
    <description>&lt;pre&gt;Hey fletcher, on the tf2 sdk beta the compilers are broken, they are
showing tool brushes as regular brushes and compiling full bright.

Some people are using the old sdk to compile and the beta to map.
Unfortunately the workaround needed to compile with the old sdk doesn't
work for everyone.
On May 20, 2013 7:06 PM, "Fletcher Dunn" &amp;lt;fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;gt;
wrote:

&lt;/pre&gt;</description>
    <dc:creator>big john</dc:creator>
    <dc:date>2013-05-20T23:15:41</dc:date>
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