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  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37479">
    <title>Re: Reconnect to steam command?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37479</link>
    <description>&lt;pre&gt;It auto-reconnects, not much we can do about it. There isn't a reconnect
command and I'm not sure they will implement one - whenever there would be
a blip in the steam servers you'd have more than a few dozen server admins
hammering away at the "reconnect to steam" command, possibly making the
problem worse.

On Wed, May 23, 2012 at 8:47 PM, Russell Smith &amp;lt;velsk&amp;lt; at &amp;gt;tinylittlerobots.us&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>doc</dc:creator>
    <dc:date>2012-05-24T18:18:13</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37478">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37478</link>
    <description>&lt;pre&gt;fixed ttl - most likely a single source, could even attempt locating it ...
also if the tcpdump is correct (no dropped packets) he is getting ~60 
kp/s and ~30mbit/s - blockable by a one line iptables rule (ttl, id, length)

On 2012-05-24 14:39, Jacob Juul wrote:


&lt;/pre&gt;</description>
    <dc:creator>Adam Nowacki</dc:creator>
    <dc:date>2012-05-24T12:48:58</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37477">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37477</link>
    <description>&lt;pre&gt;
Yeah, if the enemy uses bot-net then its hard to push back, atm im hosted on a 2/2GB line so no probs there... Actually we had someone who found a way breaking a 100/100mbit, so we put the police on the case since it half killed our community. A year after (about.. christmas 2011 i think it was) they met in court and the guy is now gone :-) but a year.. hope other countries are faster than Denmark hehe
 &amp;gt; From: oskar&amp;lt; at &amp;gt;dataviruset.com
       
&lt;/pre&gt;</description>
    <dc:creator>Jacob Juul</dc:creator>
    <dc:date>2012-05-24T12:39:14</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37476">
    <title>Re: Reconnect to steam command?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37476</link>
    <description>&lt;pre&gt;I've had this happen several times before on my servers, but this time 
it appears I lucked out.

Just thought I would chime in to say a reconnect to steam command would 
be very appreciated.

On 5/23/2012 8:41 PM, bottiger10&amp;lt; at &amp;gt;gmail.com wrote:

&lt;/pre&gt;</description>
    <dc:creator>Russell Smith</dc:creator>
    <dc:date>2012-05-24T03:47:06</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37475">
    <title>Re: Reconnect to steam command?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37475</link>
    <description>&lt;pre&gt;I'm asking if anyone's server failed to reconnect to steam, not if
steam was temporarily down.

The master list is back up, but we have a few servers that have not
reconnected for over an hour now, and do not show up on the master
list. The only thing that fixes this problem is a full reboot which
causes the server to empty out for the rest of the day because most of
the players can't be bothered to reconnect.

I am wondering if anyone else is experiencing this problem can chime
in so this fix can be prioritized. Most of you probably don't even
notice this happening.

On Wed, May 23, 2012 at 8:32 PM, Bruno Garcia &amp;lt;garcia.bruno0&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>bottiger10&lt; at &gt;gmail.com</dc:creator>
    <dc:date>2012-05-24T03:41:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37474">
    <title>Re: Reconnect to steam command?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37474</link>
    <description>&lt;pre&gt;http://store.steampowered.com/stats/?snr=1_4_4__10

Quite indeed.
Always check Steam powered stats before posting on forums and mailing lists
:)

On Thu, May 24, 2012 at 12:16 AM, bottiger10&amp;lt; at &amp;gt;gmail.com &amp;lt;bottiger10&amp;lt; at &amp;gt;gmail.com

&lt;/pre&gt;</description>
    <dc:creator>Bruno Garcia</dc:creator>
    <dc:date>2012-05-24T03:32:55</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37473">
    <title>Re: Reconnect to steam command?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37473</link>
    <description>&lt;pre&gt;Steam just died 31 minutes ago. Did anyone else's servers fail to
reconnect to steam?

On Thu, May 10, 2012 at 9:37 AM, Invalid Protocol
&amp;lt;invalidprotocolversion&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>bottiger10&lt; at &gt;gmail.com</dc:creator>
    <dc:date>2012-05-24T03:16:16</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37472">
    <title>Re: TF2 Voting alternative?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37472</link>
    <description>&lt;pre&gt;Players Votes:   http://forums.alliedmods.net/showthread.php?t=72058


On Tue, May 22, 2012 at 10:53 PM, Cameron Munroe
&amp;lt;cmunroe&amp;lt; at &amp;gt;cameronmunroe.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>m33crob</dc:creator>
    <dc:date>2012-05-23T15:55:38</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37471">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37471</link>
    <description>&lt;pre&gt;You can't stop bandwitdh oriented (UDP) DDoS attacks that fill up your
entire bandwidth. They have to be stopped at a higher level in the network,
ie. by your ISP.

Best regards
Oskar Levin

-----Ursprungligt meddelande-----
Från: hlds_linux-bounces&amp;lt; at &amp;gt;list.valvesoftware.com
[mailto:hlds_linux-bounces&amp;lt; at &amp;gt;list.valvesoftware.com] För Jacob Juul
Skickat: den 23 maj 2012 16:17
Till: hlds_linux&amp;lt; at &amp;gt;list.valvesoftware.com
Ämne: Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]


Hello havent read all the posts, but as far as i can see you still need a
fix. Ddos can be block in several ways Dos attack fixer v4.x works and
blocks the ip right away for x timeSourcemod has a lot of stuff too that
blocks it Hope this helps as its working for me &amp;gt; Date: Wed, 23 May 2012
14:21:57 +0200
able to flood the IP/port.
please visit:
       
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listin&lt;/pre&gt;</description>
    <dc:creator>Oskar Levin</dc:creator>
    <dc:date>2012-05-23T15:45:10</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37470">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37470</link>
    <description>&lt;pre&gt;
Hello havent read all the posts, but as far as i can see you still need a fix. Ddos can be block in several ways Dos attack fixer v4.x works and blocks the ip right away for x timeSourcemod has a lot of stuff too that blocks it Hope this helps as its working for me &amp;gt; Date: Wed, 23 May 2012 14:21:57 +0200
       
&lt;/pre&gt;</description>
    <dc:creator>Jacob Juul</dc:creator>
    <dc:date>2012-05-23T14:16:56</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37469">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37469</link>
    <description>&lt;pre&gt;For what it's worth, you probably got 0 replies because this isn't an issue
that's easily dealt with as far down the bandwidth pipes as us we admins
are, this needs to be dealt with by your ISP.

On Wed, May 23, 2012 at 7:12 AM, Ivan Ivanov &amp;lt;harryp123&amp;lt; at &amp;gt;abv.bg&amp;gt; wrote:

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
&lt;/pre&gt;</description>
    <dc:creator>Eli Witt</dc:creator>
    <dc:date>2012-05-23T14:12:39</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37468">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37468</link>
    <description>&lt;pre&gt;
You should let us know how you have blocked it. Maybe there's the mistake.


- Marcel

&lt;/pre&gt;</description>
    <dc:creator>Marcel</dc:creator>
    <dc:date>2012-05-23T12:21:57</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37467">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37467</link>
    <description>&lt;pre&gt;Afaik his reply is the only suitable reply.

Every packet has the same payload.

Not sure how advanced the FW's are in your network, but you could match on bit pattern and drop all the offending traffic.

Saint K.
________________________________________
From: hlds_linux-bounces&amp;lt; at &amp;gt;list.valvesoftware.com [hlds_linux-bounces&amp;lt; at &amp;gt;list.valvesoftware.com] On Behalf Of Ivan Ivanov [harryp123&amp;lt; at &amp;gt;abv.bg]
Sent: 23 May 2012 13:12
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]

Hello,

Thanks for the *only* reply :) This didn't help though. They're still able to flood the IP/port.






 -------- Оригинално писмо --------

От: Marco Padovan evcz&amp;lt; at &amp;gt;evcz.tk

Относно: Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]

До: hlds_linux&amp;lt; at &amp;gt;list.valvesoftware.com

Изпратено на: Вторник, 2012, Май 22 02:30:29 EEST


Seeing that dump looks like you can profile it by ttl , id and packet

content..



you can eventually ratel&lt;/pre&gt;</description>
    <dc:creator>Saint K.</dc:creator>
    <dc:date>2012-05-23T11:24:39</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37466">
    <title>Re: [hlds] HLDS ddos attacks [spoofed IPs]</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37466</link>
    <description>&lt;pre&gt;

Hello,

Thanks for the *only* reply :) This didn't help though. They're still able to flood the IP/port.






 -------- Оригинално писмо --------

От: Marco Padovan evcz&amp;lt; at &amp;gt;evcz.tk

Относно: Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]

До: hlds_linux&amp;lt; at &amp;gt;list.valvesoftware.com

Изпратено на: Вторник, 2012, Май 22 02:30:29 EEST


Seeing that dump looks like you can profile it by ttl , id and packet

content..



you can eventually ratelimit the A2S_PLAYER

( https://developer.valvesoftware.com/wiki/Server_queries)  packets to a

very low number like they did here:



 http://forums.srcds.com/viewtopic/16140 



Il 21/05/2012 22:44, Ivan Ivanov ha scritto:


















































_______________________________________________

To unsubscribe, edit your list preferences, or view the list archives, please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux 

_______________________________________________
To&lt;/pre&gt;</description>
    <dc:creator>Ivan Ivanov</dc:creator>
    <dc:date>2012-05-23T11:12:40</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37465">
    <title>TF2 Voting alternative?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37465</link>
    <description>&lt;pre&gt;I currently use customvotes which is frankly broken. What is a better 
voting system other then the flaky tf2 voting.... I need commands like 
votemap, votemute, voteban, and votekick.

Just a pre thank you for all your help.

&lt;/pre&gt;</description>
    <dc:creator>Cameron Munroe</dc:creator>
    <dc:date>2012-05-23T05:53:01</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37464">
    <title>Re: Mandatory Counter-Strike: Source Update Released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37464</link>
    <description>&lt;pre&gt;No Linux fallout from the update. I love it.

Thanks again Eric + Whomever else!
Kyle.

On Tue, May 22, 2012 at 3:21 PM, Saul Rennison &amp;lt;saul.rennison&amp;lt; at &amp;gt;gmail.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>Kyle Sanderson</dc:creator>
    <dc:date>2012-05-22T23:17:25</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37463">
    <title>Re: Mandatory Counter-Strike: Source Update Released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37463</link>
    <description>&lt;pre&gt;Rcon doesn't require Steam authentication

On Tuesday, May 22, 2012, James Puckett wrote:



&lt;/pre&gt;</description>
    <dc:creator>Saul Rennison</dc:creator>
    <dc:date>2012-05-22T22:21:32</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37462">
    <title>Re: Mandatory Counter-Strike: Source Update Released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37462</link>
    <description>&lt;pre&gt;People still ban by IP?
&lt;/pre&gt;</description>
    <dc:creator>James Puckett</dc:creator>
    <dc:date>2012-05-22T21:42:57</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37461">
    <title>Mandatory Counter-Strike: Source Update Released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37461</link>
    <description>&lt;pre&gt;We've released a mandatory update to Counter-Strike: Source. The notes for the update are below.

-Eric

------------------------------

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to lo&lt;/pre&gt;</description>
    <dc:creator>Eric Smith</dc:creator>
    <dc:date>2012-05-22T20:31:12</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37460">
    <title>Re: Mandatory CS:S update coming</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37460</link>
    <description>&lt;pre&gt;Think we can get a sync for the TF2 branch, having CS:S on the same update
timeline as the GOOD servers is a little uncomfortable. Next they'll be
asking to vote and drive themselves to market.

On Tue, May 22, 2012 at 1:28 PM, DontWannaName! &amp;lt;admin&amp;lt; at &amp;gt;topnotchclan.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>doc</dc:creator>
    <dc:date>2012-05-22T20:29:43</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37459">
    <title>Re: Mandatory CS:S update coming</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.hlds/37459</link>
    <description>&lt;pre&gt;Now its weird when they arent for TF2. :P

On Tue, May 22, 2012 at 1:17 PM, Kyle Sanderson &amp;lt;kyle.leet&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>DontWannaName!</dc:creator>
    <dc:date>2012-05-22T20:28:03</dc:date>
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