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  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56443">
    <title>Problem with SDL SDL_RWops "magic" for Android</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56443</link>
    <description>&lt;pre&gt;Hi all,

Finally gathered up the courage to give music streaming on Android another
try. On Android SDL_RWFromFile cleverly reads from the APK archive's assets
folder via the JNI. This is great, but for streaming music it's a problem
because it's not thread-safe. This shouldn't surprise anyone: streaming
data from a zip file, through java, the JNI, SDL, SDL_mixer... it's a
recipe for disaster. As a result I'm exporting the files I want to stream
to the sdcard first, then streaming them (safely) from there.

At least that's the idea. Trouble is Mixer_LoadMUS itself calls upon
SDL_RWFromFile, hence Mixer_LoadMUS("/sdcard/data/music.ogg") calls
SDL_RWFromFile("/sdcard/data/music.ogg") which, unless I've very much
mis-read the situation, goes looking for "/sdcard/data/music.ogg" in the
assets folder of the APP (?). The code that does this trick is *line 448 of
SDL_rwops.c

**#if defined(ANDROID)
    rwops = SDL_AllocRW();
    if (!rwops)
        return NULL;            /* SDL_SetError already setup by
SDL_AllocR&lt;/pre&gt;</description>
    <dc:creator>William Dyce</dc:creator>
    <dc:date>2012-05-25T23:12:02</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56442">
    <title>Re: SDL2 does not compile</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56442</link>
    <description>&lt;pre&gt;Hello !



This sounds great, thanks.


CU
&lt;/pre&gt;</description>
    <dc:creator>Torsten Giebl</dc:creator>
    <dc:date>2012-05-25T22:55:50</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56441">
    <title>Re: SDL2 + OpenGL+ SDL_ttf and rendering text question</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56441</link>
    <description>&lt;pre&gt;Oh, yes... the function could be improved in many ways. However, you could
just use glColor4f(r, g, b, a); prior to calling the write_left_aligned
function. The color will be as set without needing to reload the textures.



On Fri, May 25, 2012 at 5:15 PM, Trev &amp;lt;trevor&amp;lt; at &amp;gt;lackeyccg.com&amp;gt; wrote:

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Chris Bush</dc:creator>
    <dc:date>2012-05-25T22:05:40</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56440">
    <title>Re: iPad keyboard with SDL2?</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56440</link>
    <description>&lt;pre&gt;
Sam Lantinga wrote:

Thanks, Sam.
I'm not sure if you fixed this yet, but I don't see the fix reflected in http://hg.libsdl.org/SDL/file/263e2c049c22/src/video/uikit/SDL_uikitkeyboard.h

If it is online, where should I go to get the fix?




_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Trev</dc:creator>
    <dc:date>2012-05-25T21:59:56</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56439">
    <title>Re: SDL2 + OpenGL+ SDL_ttf and rendering text question</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56439</link>
    <description>&lt;pre&gt;
Chris Bush wrote:
That seems like a great example code and is pretty close to exactly what I am looking for.

I have a minor tweak that I think is an improvement. If you pass some RGB values to void Text_ure::write(float x, float y, float lh, float r,float g,float b), then you can dynamically change the color of the font without having to reload it. Just make sure you pass a white color to TTF_RenderText_Blended when the glyph images are being created initially. And you can pass RGB values to write_left_aligned so it in turn can pass them to Text_ure::write. That leaves you with:
Code:
void write_left_aligned(  // write
  Text_ure *Lettercase[], // with letter case
  const char* s,          // input C string
  float top, float left,  // upper left corner
  float fontsize,         // size
  float lineheight,       // line height factor - 1 is normal
  float kerning,          // letter spacing factor - 1 is normal
  float width,             // column width,
  float r,float g,float b) //Font color


And that o&lt;/pre&gt;</description>
    <dc:creator>Trev</dc:creator>
    <dc:date>2012-05-25T21:15:26</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56438">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56438</link>
    <description>&lt;pre&gt;Gabriel convinced me to file this patch in bugzilla, so I did: 1505.

I noted this as critical as it's necessary for iOS.

Other bugs of note in SDL 2.0, if we are keeping a list: 1174, 1320. 
Both have people assigned to them.

[&amp;gt;] Brian
&lt;/pre&gt;</description>
    <dc:creator>Brian Barnes</dc:creator>
    <dc:date>2012-05-25T18:11:46</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56437">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56437</link>
    <description>&lt;pre&gt;
 &amp;gt;Hey Brian, I'm looking for any of these patches in Bugzilla but I can't
 &amp;gt;seem to find them, do you have the issue number where they've been
 &amp;gt;filled?

They were in the mailing list, not bugzilla, as we were putting up 
dualing patches.  For reference, here's mine:

http://www.klinksoftware.com/download/SDL_iOS_event_patch.diff

It fixes on thing in rendering that would make the messages come at bad 
times, and then creates a new callback mechanism for events.  If you 
register it, then all events happen in callbacks (and you can tell it to 
put them on the queue, if you wish.)  dim3 does this, it only responds 
to the iOS messages and puts the rest back on the queue.

It also creates a number of must-do-in-callbacks for iOS events 
(active/deactive/in background/in foreground/memory low/halt.)

Other fixes will need to be done for game center (somebody already 
discussed this.)

It would be trivial to put in the android messages in this framework.

Note that after I made this patch Sam told me there was &lt;/pre&gt;</description>
    <dc:creator>Brian Barnes</dc:creator>
    <dc:date>2012-05-25T17:52:02</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56436">
    <title>Re: SDL2 + OpenGL+ SDL_ttf and rendering text question</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56436</link>
    <description>&lt;pre&gt;You're right that generating the textures for each new string every cycle
will not perform well. Preloading the glyphs from a font to a texture set
and assembling on the fly instead seems to work alright for me. The
relevant parts I've mashed into the example program below (c++/sdl2). But
this approach is only for game text. It's not great for regular
applications where the standard OS widgets are familiar, complete and
comfortable for people. So, for the text areas and things, you might want
to be using a GUI library such as GTK+... but if you do choose to render
letters as individual textures, feel free to have at the code here (note
the paths to fonts at lines 102-105).

http://codepad.org/QS26ciMD




On Thu, May 24, 2012 at 10:56 PM, Trev &amp;lt;trevor&amp;lt; at &amp;gt;lackeyccg.com&amp;gt; wrote:

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Chris Bush</dc:creator>
    <dc:date>2012-05-25T17:26:59</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56435">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56435</link>
    <description>&lt;pre&gt;Sorry for the off topic statement, but I would be interested in getting
Multitouch working on Windows 7 (it doesn't seem implemented yet) if you
might be able to provide some guidance.

Would send this privately but I have had no luck with responses from
&amp;lt; at &amp;gt;libsdl accounts thus far.

On Fri, May 25, 2012 at 10:55 AM, Sam Lantinga &amp;lt;slouken&amp;lt; at &amp;gt;libsdl.org&amp;gt; wrote:

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Nicholas Rishel</dc:creator>
    <dc:date>2012-05-25T15:53:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56434">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56434</link>
    <description>&lt;pre&gt;http://wiki.libsdl.org/moin.cgi/Roadmap

Let me know what your wiki login is and I'll give you write access to this,
if you want to update it!

On Fri, May 25, 2012 at 10:30 AM, Dimitris Zenios &amp;lt;dimitris.zenios&amp;lt; at &amp;gt;gmail.com

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Sam Lantinga</dc:creator>
    <dc:date>2012-05-25T14:55:11</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56433">
    <title>Re: How to make SDL 2.0, iOS work together. (Game Center too)</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56433</link>
    <description>&lt;pre&gt;2012/5/5 Brian Barnes &amp;lt;ggadwa&amp;lt; at &amp;gt;charter.net&amp;gt;


Hey Brian, I'm looking for any of these patches in Bugzilla but I can't
seem to find them, do you have the issue number where they've been filled?
Thanks!

&lt;/pre&gt;</description>
    <dc:creator>Gabriel Jacobo</dc:creator>
    <dc:date>2012-05-25T14:42:11</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56432">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56432</link>
    <description>&lt;pre&gt;What we can do is to create a tasks lists of things need to be done
for an SDL 2.0 release and start from there.Each person who wants to
contribute, along with the help of a mentor can take up the tasks and
complete it.This way the project will constantly evolve if we keep
tasks flowing in.

On Fri, May 25, 2012 at 5:05 PM, Alex Barry &amp;lt;alex.barry&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:
&lt;/pre&gt;</description>
    <dc:creator>Dimitris Zenios</dc:creator>
    <dc:date>2012-05-25T14:30:49</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56431">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56431</link>
    <description>&lt;pre&gt;I'd avoid sponsorship unless we absolutely have to, but as mentioned in the
original post of this thread, kickstarter may not be a bad option, but it's
more a matter of a person rather than funding.  Funding would be nice,
however :P

-Alex

On Fri, May 25, 2012 at 10:03 AM, Gabriel Jacobo &amp;lt;gabomdq&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Alex Barry</dc:creator>
    <dc:date>2012-05-25T14:05:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56430">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56430</link>
    <description>&lt;pre&gt;I don't think there's a lot of people that have knowledge of at least five
platforms that will work (full time?) for free maintaining the library. I
for one vote for Sam for president :)

I do wonder if a Kickstarter, donation page or corporate sponsorship is
that far fetched...

Gabriel.

2012/5/25 Sam Lantinga &amp;lt;slouken&amp;lt; at &amp;gt;libsdl.org&amp;gt;



&lt;/pre&gt;</description>
    <dc:creator>Gabriel Jacobo</dc:creator>
    <dc:date>2012-05-25T14:03:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56429">
    <title>Re: iPad keyboard with SDL2?</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56429</link>
    <description>&lt;pre&gt;It looks like the keyboard header doesn't have C++ ifdefs, and I'll fix
that now.

From README.iOS:

==============================================================================
Notes -- Keyboard
==============================================================================

SDL for iPhone contains several additional functions related to keyboard
visibility.  These functions are not part of the SDL standard API, but are
necessary for revealing and hiding the iPhone's virtual onscreen keyboard.
 You can use them in your own applications by including a copy of the
SDL_uikitkeyboard.h header (located in src/video/uikit) in your project.

int SDL_iPhoneKeyboardShow(SDL_Window * window)
    -- reveals the onscreen keyboard.  Returns 0 on success and -1 on error.
int SDL_iPhoneKeyboardHide(SDL_Window * window)    -- hides the onscreen
keyboard.  Returns 0 on success and -1 on error.
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window)
    -- returns whether or not the onscreen keyboard is currently visible.
i&lt;/pre&gt;</description>
    <dc:creator>Sam Lantinga</dc:creator>
    <dc:date>2012-05-25T13:51:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56428">
    <title>Re: SDL2 + OpenGL+ SDL_ttf and rendering text question</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56428</link>
    <description>&lt;pre&gt;2012/5/24 Trev &amp;lt;trevor&amp;lt; at &amp;gt;lackeyccg.com&amp;gt;

Both methods basically do the same, even though the SDL method does it
behind the scenes with SDL_CreateTextureFromSurface, they create a
"software" surface where SDL_ttf renders the text, then copy it to a
"hardware" texture and render that.


I generally render the text to a software surface, copy it to a texture and
render it using SDL, I don't think there's a way around it because SDL_ttf
is fundamentally CPU centered and rendering GPU centered, and you have to
bridge those eventually...if there's a lot of text or it is constantly
changing, maybe you can do the glyphs thing (uploading all symbols to a
texture and render them "by hand"), but it really depends on the
application you are developing. You could, in theory, render fonts using
only geometry or shaders, but it seems the technology is not there yet:
http://stackoverflow.com/questions/5262951/what-is-state-of-the-art-for-text-rendering-in-opengl-as-of-version-4-1

&lt;/pre&gt;</description>
    <dc:creator>Gabriel Jacobo</dc:creator>
    <dc:date>2012-05-25T13:47:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56427">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56427</link>
    <description>&lt;pre&gt;I personally am torn, because on the one hand, this project deserves full
time attention, but on the other hand I need to get contract work to make
sure there's food on the table. :)

If somebody does want to step up and manage SDL, I'll be happy to go over
in detail what that means and if they still can and want to, we can start
training and transition. :)

See ya!

On Fri, May 25, 2012 at 9:32 AM, Sam Lantinga &amp;lt;slouken&amp;lt; at &amp;gt;libsdl.org&amp;gt; wrote:

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Sam Lantinga</dc:creator>
    <dc:date>2012-05-25T13:38:20</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56426">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56426</link>
    <description>&lt;pre&gt;I've been dealing with a lot of stuff at work (see the 38 Studios news),
but I am still here, and I am planning to pull some patches in from
Bugzilla to address issues.

Also, Gabriel has graciously volunteered to help with maintenance so there
should be a steady stream of improvements.

I really appreciate the community stepping up, and you're welcome to create
a repo as a staging area for community reviewing and testing patches!

Cheers!

On Fri, May 25, 2012 at 9:18 AM, Brian Barnes &amp;lt;ggadwa&amp;lt; at &amp;gt;charter.net&amp;gt; wrote:

_______________________________________________
SDL mailing list
SDL&amp;lt; at &amp;gt;lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Sam Lantinga</dc:creator>
    <dc:date>2012-05-25T13:32:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56425">
    <title>Re: Feature of SDL</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56425</link>
    <description>&lt;pre&gt;I don't think we can avoid the fact that there will need to be somebody 
at the head of this with final authority who can spend the time.

For instance, the iOS patch stuff -- there's something like 3 competing 
patches, and unless we want to have some kind of vote system, nobody but 
a project leader can solve these problems.  This isn't an ego problem, 
there are multiple ways to do this patch, and each has pros and cons.

The next hurdle is who could do this?  Nobody is asking me, and I'd turn 
them down because I have my own projects (and the big one is another 
project with a community that needs it!), and the very reason I'm using 
SDL is to make it easier on me.  I suspect we are all like that.

As I said before, Sam gave us a lot and owes us nothing.  Same with 
Ryan.  Nobody should be demanding anything.

So, this might seem defeatist, but right now I'd more vote for just 
finding a way to get in the patches that'll make SDL 2 useable and worry 
about the future later.  I'm not sure I see a path out&lt;/pre&gt;</description>
    <dc:creator>Brian Barnes</dc:creator>
    <dc:date>2012-05-25T13:18:09</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56424">
    <title>Re: Cant setup SDL_ttf</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56424</link>
    <description>&lt;pre&gt;thanx. Its VISTA64. But I had a terrible week and so it has to wait.
But thank you for taking care.
Lars
  ----- Original Message ----- 
  From: Trev 
  To: sdl&amp;lt; at &amp;gt;lists.libsdl.org 
  Sent: Friday, May 25, 2012 12:34 PM
  Subject: Re: [SDL] Cant setup SDL_ttf


  If you are having trouble using freetype for iOS, I found this tutorial helpful:http://www.alfredrossi.com/?p=73


------------------------------------------------------------------------------


  _______________________________________________
  SDL mailing list
  SDL&amp;lt; at &amp;gt;lists.libsdl.org
  http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
_______________________________________________
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http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
&lt;/pre&gt;</description>
    <dc:creator>Lars Brämer</dc:creator>
    <dc:date>2012-05-25T12:20:37</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.lib.sdl/56423">
    <title>Re: Cant setup SDL_ttf</title>
    <link>http://permalink.gmane.org/gmane.comp.lib.sdl/56423</link>
    <description>&lt;pre&gt;If you are having trouble using freetype for iOS, I found this tutorial helpful:http://www.alfredrossi.com/?p=73




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&lt;/pre&gt;</description>
    <dc:creator>Trev</dc:creator>
    <dc:date>2012-05-25T10:34:36</dc:date>
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