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  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45157">
    <title>Re: MvM Servers, are they still an issue?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45157</link>
    <description>&lt;pre&gt;After a few restarts it worked fine with 32 max players. I guess the server 
was still set to 24 max players and wouldn't let it run. Thanks again! XD

-----Original Message----- 
From: Peter Jerde
Sent: Wednesday, May 22, 2013 11:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] MvM Servers, are they still an issue?

Make sure you've set it to have 32 slots, on the command line, with 
"+maxplayers 32".

- Peter

On May 22, 2013, at 22:26 PM, CTScrivener &amp;lt;ctscrivener&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 


&lt;/pre&gt;</description>
    <dc:creator>CTScrivener</dc:creator>
    <dc:date>2013-05-23T03:42:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45156">
    <title>Re: MvM Servers, are they still an issue?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45156</link>
    <description>&lt;pre&gt;Make sure you've set it to have 32 slots, on the command line, with "+maxplayers 32".

 - Peter

On May 22, 2013, at 22:26 PM, CTScrivener &amp;lt;ctscrivener&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Peter Jerde</dc:creator>
    <dc:date>2013-05-23T03:34:23</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45155">
    <title>MvM Servers, are they still an issue?</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45155</link>
    <description>&lt;pre&gt;G’evening once again.

Is anyone else still have issues with getting a MvM server setup and running with the new steampipe system? Perhaps it’s still a known issue that MvM is still have some startup problems?

I have tried everything I can think of and my MvM server just will not start, it cycles into an endless loop of restarts/attempts to start. No server logs are created as the server never actually starts. I can start the server on any other map, in any other game mode...but if I even switch to an MvM map the server crashes, or just never changes.

This is a barebones server with absolutely NO additional plugins, NO sourcemod or even metamod. I have checked the version of TF2 and made sure it was fully up to date, I have even created a brand new server from scratch but with no luck.

Are there still currently issues with getting MvM server up and running or am I just forgetting some required cvar or settings that I absolutely need, to get it working?

Thanks ahead of time folks!&lt;/pre&gt;</description>
    <dc:creator>CTScrivener</dc:creator>
    <dc:date>2013-05-23T03:26:12</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45154">
    <title>Re: Question on the legality of this (Idling Spectators)</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45154</link>
    <description>&lt;pre&gt;just a side note: get a idle kicker active on those once you have active players which make the server "full", so it fills with active players... (say keep 2 slots free for more active players)


&amp;gt;&lt;/pre&gt;</description>
    <dc:creator>Mart-Jan Reeuwijk</dc:creator>
    <dc:date>2013-05-23T00:46:51</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45153">
    <title>Re: Question on the legality of this (Idling Spectators)</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45153</link>
    <description>&lt;pre&gt;To the 'OP,' so-to-speak:

In my experience, you can ask yourself this question: am I talking about an
activity that an 'entry-level' server admin might engage in with their
'community' of close friends?  If so, you are hereby declared at ease.  All
of the seemingly-hardline policies you may have seen discussed on this list
are in place to address edge cases, exploits, and unforeseen consequences
&lt;/pre&gt;</description>
    <dc:creator>Noel</dc:creator>
    <dc:date>2013-05-22T08:43:09</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45152">
    <title>Re: Question on the legality of this (Idling Spectators)</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45152</link>
    <description>&lt;pre&gt;I realize on the tin how ridiculous it sounds; the notion that a server
would get delisted for such a thing. I'm still wary of it, however. Valve
have been known to sometimes do things that don't make sense and will we be
sure to have a say or voice in the matter if and when we were to find our
servers delisted? By that time we got a response, the damage may have
already been done.

I'd just like a brief response from Valve on whether they consider this
abuse of the QP system or not. I do not want some random players to F7 our
server and we find our servers delisted.

Thanks once again,
Chad


On Tue, May 21, 2013 at 11:35 PM, E. Olsen &amp;lt;ceo.eolsen&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Chad Cummings</dc:creator>
    <dc:date>2013-05-22T07:51:27</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45151">
    <title>Re: Question on the legality of this (Idling Spectators)</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45151</link>
    <description>&lt;pre&gt;Yeah - "seeding servers" by having people join and play a round or two (or
even go AFK for a bit) has been around as long as TF2 (and much longer than
quickplay). The fact is, no one likes to join an empty server, and unless
you;'re lucky enough to be full 24/7 (which these days, only vanilla server
generally are), then your servers will need to get "started" each day by
players willing to jump on until other players join.

Again, that's something that has been around long before quickplay was even
conceived, so I don't think people can point and say "they're trying to
game the system" just because they're idling. Whose to say they''re not
trying to get item drops?

Even worse - if the simple act of having "spectators" was going to be some
kind of infraction, then the more nefarious folks would start "targeting"
other communities/servers with spectators, and how ridiculous would that be?

If valve was actually concerned about that, the easy fix would be to only
count players that are "active" in the server (i.e. have scored points,
etc.), but I think that would be more trouble than it's worth to implement.


On Tue, May 21, 2013 at 10:58 PM, Nomaan Ahmad &amp;lt;n0man.zxc&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>E. Olsen</dc:creator>
    <dc:date>2013-05-22T03:35:50</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45150">
    <title>Re: Question on the legality of this (Idling Spectators)</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45150</link>
    <description>&lt;pre&gt;I don't think your servers will be delisted for having real players sitting
in spec.

On 22 May 2013 03:51, Chad Cummings &amp;lt;chadcummings76&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Nomaan Ahmad</dc:creator>
    <dc:date>2013-05-22T02:58:33</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45149">
    <title>Question on the legality of this (Idling Spectators)</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45149</link>
    <description>&lt;pre&gt;It was brought to my attention by one of our community members the
following post from back in March:

"SkepticalGaming has been using idles to gain quickplay score and
thus...players. Not just any idles. Idles using idle scripts. We have seen
the players who joined the server at the same time and we have a full list
of IP and Steam ID. All the "players" that were used to pouplate only had
one game and were not premium accounts. We also have many screen shots of
such fake clients."

First I will say that I am not affiliated with or associated with Skeptical
Gaming in any way. But this does concern me, because our community does
something similar and I do not want us targeted for similar behavior.
During the day we have some of our what we call "seeders" hop on our
servers and idle in spectator for the day, since they're off to work or
school, this helps give us a boost in the QP pool when our other community
members who can actively play join the server.

First I'll clarify that:

We are not modifying any data streams.
These are normal TF2 accounts of community members.
We're not using some fake clients that pose as bots.
We play on the servers as well, we don't just sit idle specs on them all
day and hope that they fill up.

As far as I've read, as long as we're not modifying the data streams or
tricking the steam servers, we're in the clear, but this post above still
concerns me. Can and will Valve seriously punish a server for having
spectators? A lot of communities have what they refer to as their
population teams or seeder groups who aim to help get their servers full. I
am wanting some clarifications here. I do not want to wake up and find our
servers delisted.

TLDR: Can your servers be delisted for having several spectators sit to
help with seeding.

Thanks for your time,
Chad
&lt;/pre&gt;</description>
    <dc:creator>Chad Cummings</dc:creator>
    <dc:date>2013-05-22T02:51:08</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45148">
    <title>Re: Required Rising Storm Beta Server Update Imminent</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45148</link>
    <description>&lt;pre&gt;This update is now live. Here is the changelog:

Code:

   - Improved death reactions when killed from small arms fire
   - Fixed occasionally getting stuck with empty hands with the knee mortar
   - Improved map loading times
   - Commander radial menu is no longer available in non-leader roles
   - Various crash and stability fixes
   - Several UI related bug fixes
   - Fixed flamethrower decals causing artifacts


We have also been watching map balance over the weekend and have worked to
address balance issues. The following changes have been made.
Maps:
Guadalcanal

   - Removed 20 reinforcements from each team
   - Increased capture times on the last two objectives
   - Made the flight ops building easier to defend


Hanto

   - Slightly moved back Allied spawns for Village and Water Station
   objectives
   - Increased Axis arty strikes slightly
   - Reduced Axis reinforcements by 50
   - Reduced Allied reinforcements by 80
   - Removed Artillery support from Allied team
   - Increased spawn delay to 20 (15 -&amp;gt; 20) for the Allies


Iwo Jima

   - Added forward spawns for the Allies if they cap C or destroy either D/E
   - Minor terrain fixes and art bugs
   - Fixed a spot with missing cover
   - Moved a couple barbed wire lines slightly to make it easier to get out
   of the advance spawns


Kwajalein

   - Added 2 mortar strikes to Allies
   - Moved axis spawn back for B, C, and D
   - Excluded the top of the fuel tanks from being apart of the Fuel
   Storage objective
   - Fixed a spot where the player could get stuck
   - Increased Axis respawn time by 5 seconds
   - Fixed dozens of art bugs


Peleliu

   - Capturing either D or E will now change the Axis spawns into one
   unified spawn instead of being two seperate spawns
   - Increased Axis spawn rate to 25 (20 -&amp;gt;25)
   - Decreased reinforcements by 150 for both teams


Saipan

   - Removed 5 minutes from the round timer (25 -&amp;gt; 20)
   - Removed 200 reinforcements/team
   - Removed pushback Axis spawns for A &amp;amp; B objectives
   - Pushed back axis spawn protection for A &amp;amp; B objective spawns
   - Moved Axis A spawn ~768UU west
   - Numerous fixes to cover / collision


All RO2 maps have had their reinforcements bumped up by ~30%.

On Tue, May 21, 2013 at 5:08 PM, John Gibson
&amp;lt;john&amp;lt; at &amp;gt;tripwireinteractive.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-22T00:07:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45147">
    <title>Required Rising Storm Beta Server Update Imminent</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45147</link>
    <description>&lt;pre&gt;A required server update for the Rising Storm beta is imminent. Please
watch this space for notification the update has released.

Thanks,

John
&lt;/pre&gt;</description>
    <dc:creator>John Gibson</dc:creator>
    <dc:date>2013-05-21T21:08:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45146">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45146</link>
    <description>&lt;pre&gt;Good morning,

How will we know when the update for other games for missing texture error
is available? Will CS:S update automatically?


On Tue, May 21, 2013 at 3:48 AM, Flickshot Tech &amp;lt;tech&amp;lt; at &amp;gt;flickshot.co.nz&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T17:54:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45145">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45145</link>
    <description>&lt;pre&gt;So in this Updated server is the command sv_compressfragments still available.
My clients are still having 'jitter' issues

Thanks


On 21/05/2013, at 4:48 AM, Fletcher Dunn wrote:


&lt;/pre&gt;</description>
    <dc:creator>Flickshot Tech</dc:creator>
    <dc:date>2013-05-21T10:48:19</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45144">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45144</link>
    <description>&lt;pre&gt;my guess would be that its a client update.



&amp;gt;&lt;/pre&gt;</description>
    <dc:creator>Mart-Jan Reeuwijk</dc:creator>
    <dc:date>2013-05-21T10:40:11</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45143">
    <title>Re: [TWI Serveradmins] Required Rising Storm Beta Server Update Imminent</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45143</link>
    <description>&lt;pre&gt;Alright thanks.

Is there anyone on this list who has made an auto update feature that they are willing to share?

Cheers,

Saint K.
________________________________
From: Serveradmins [serveradmins-bounces&amp;lt; at &amp;gt;list.tripwireinteractive.com] on behalf of John Gibson [john&amp;lt; at &amp;gt;tripwireinteractive.com]
Sent: 21 May 2013 00:29
To: Half-Life dedicated Win32 server mailing list
Cc: serveradmins&amp;lt; at &amp;gt;tripwireinteractive.com
Subject: Re: [TWI Serveradmins] [hlds] Required Rising Storm Beta Server Update Imminent

There is no built in autoupdate functionality, although server hosts may have some scripts that they use.

On Mon, May 20, 2013 at 6:40 PM, Saint K. &amp;lt;saintk&amp;lt; at &amp;gt;specialattack.net&amp;lt;mailto:saintk&amp;lt; at &amp;gt;specialattack.net&amp;gt;&amp;gt; wrote:
Quick question, is there a autoupdate function for RO2 servers?

Saint K.
________________________________
From: Serveradmins [serveradmins-bounces&amp;lt; at &amp;gt;list.tripwireinteractive.com&amp;lt;mailto:serveradmins-bounces&amp;lt; at &amp;gt;list.tripwireinteractive.com&amp;gt;] on behalf of John Gibson [john&amp;lt; at &amp;gt;tripwireinteractive.com&amp;lt;mailto:john&amp;lt; at &amp;gt;tripwireinteractive.com&amp;gt;]
Sent: 20 May 2013 23:25
To: Half-Life dedicated Win32 server mailing list; TWI Server Admins
Subject: [TWI Serveradmins] Required Rising Storm Beta Server Update Imminent

A required server update for Rising Storm beta is imminent. This update fixes another issue that would cause Iwo Jima's objectives to break under certain circumstances.

Thanks,

John

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To unsubscribe, edit your list preferences, or view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


&lt;/pre&gt;</description>
    <dc:creator>Saint K.</dc:creator>
    <dc:date>2013-05-21T09:26:23</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45142">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45142</link>
    <description>&lt;pre&gt;Is this a required or optional update?

Thanks,
Kyle.


On Mon, May 20, 2013 at 9:10 PM, Eric Smith &amp;lt;erics&amp;lt; at &amp;gt;valvesoftware.com&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Kyle Sanderson</dc:creator>
    <dc:date>2013-05-21T04:32:40</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45141">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45141</link>
    <description>&lt;pre&gt;This error was fixed in TF2 today.  We'll release the fix for the other games tomorrow morning.

-Eric


On May 20, 2013, at 6:00 PM, "Raimonds Fridrihsbergs" &amp;lt;fridrihsbergs&amp;lt; at &amp;gt;gmail.com&amp;lt;mailto:fridrihsbergs&amp;lt; at &amp;gt;gmail.com&amp;gt;&amp;gt; wrote:

The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s...

Material not found!: TOOLS/TOOLSNODRAW
Material not found!: METAL/CITADEL_METALWALL072C
Material not found!: SKYPPY3/METAL_FLOOR05B
Material not found!: METAL/CITADEL_METALWALL078A
Material not found!: METAL/CITADEL_TILEWALL005A
Material not found!: METAL/METALHULL010B
Material not found!: SKYPPY4/NEW/METAL_WALL04
Material not found!: METAL/METALFLOOR003A
Material not found!: SKYPPY4/NEW/FLOOR01
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
Material not found!: METAL/METALWALL030A
Material not found!: SKYPPY4/NEW/TILE01
Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK
Material not found!: SKYPPY3/CONCRETE_WALL01B
Material not found!: METAL/METALWALL045A_NOBUMP
Material not found!: HALO_TEXTURES/HALO_METAL024
Material not found!: HALO_TEXTURES/HALO_METAL021
Material not found!: TOOLS/TOOLSSKIP
Material not found!: TOOLS/TOOLSHINT
Material not found!: COLOUR/GLASS/MOSSGLASS
Material not found!: SKYPPY4/NEW/METAL01
Material not found!: Z3PHYR/WALLTRIM
Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN
Material not found!: COLOUR/GLASS/GREENGLASS
Material not found!: TOOLS/TOOLSPLAYERCLIP
Material not found!: TOOLS/TOOLSSKYBOX
Material not found!: TOOLS/TOOLSTRIGGER
Material not found!: METAL/METALROOF008A
Material not found!: HALO_TEXTURES/HALO_METAL025
Material not found!: TOOLS/TOOLSBLOCKLIGHT

I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway).

On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad &amp;lt;n0man.zxc&amp;lt; at &amp;gt;gmail.com&amp;lt;mailto:n0man.zxc&amp;lt; at &amp;gt;gmail.com&amp;gt;&amp;gt; wrote:
Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos.


On 20 May 2013 18:56, Fletcher Dunn &amp;lt;fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;lt;mailto:fletcherd&amp;lt; at &amp;gt;valvesoftware.com&amp;gt;&amp;gt; wrote:
That's because I made the build available but forgot to force the out-of-date message.  Sorry.  I just did it and your servers should update automatically now.

-----Original Message-----
From: hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com&amp;lt;mailto:hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com&amp;gt; [mailto:hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com&amp;lt;mailto:hlds-bounces&amp;lt; at &amp;gt;list.valvesoftware.com&amp;gt;] On Behalf Of Dominik Friedrichs
Sent: Monday, May 20, 2013 10:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released

For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine.

On 2013/05/20 18:48, Fletcher Dunn wrote:


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&lt;/pre&gt;</description>
    <dc:creator>Eric Smith</dc:creator>
    <dc:date>2013-05-21T04:10:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45140">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45140</link>
    <description>&lt;pre&gt;I opted out, restarted steam and I am still getting those texture missing
errors. I also tried opting in for Steam beta and also prerelease beta for
CS:S, all of this is still giving me those texture errors. Does anyone else
get the same errors as me with the todays release?


On Mon, May 20, 2013 at 7:09 PM, Kush Mahajani &amp;lt;kmahajani200&amp;lt; at &amp;gt;gmail.com&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T02:17:25</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45139">
    <title>Re: Mandatory updates for CS:S, HL2:DM, and DoD:S released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45139</link>
    <description>&lt;pre&gt;IIRC you need to opt out of the beta after the latest update to use the SDK

On May 20, 2013, at 18:00, Raimonds Fridrihsbergs &amp;lt;fridrihsbergs&amp;lt; at &amp;gt;gmail.com&amp;gt;
wrote:

The update for cs:s today broke my hammer again. The hammer editor was
working fine with the sdkbeta_tools beta update for CS:S, but today I
started getting these errors when trying to compile a map after the update
for cs:s...

Material not found!: TOOLS/TOOLSNODRAW
Material not found!: METAL/CITADEL_METALWALL072C
Material not found!: SKYPPY3/METAL_FLOOR05B
Material not found!: METAL/CITADEL_METALWALL078A
Material not found!: METAL/CITADEL_TILEWALL005A
Material not found!: METAL/METALHULL010B
Material not found!: SKYPPY4/NEW/METAL_WALL04
Material not found!: METAL/METALFLOOR003A
Material not found!: SKYPPY4/NEW/FLOOR01
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
Material not found!: METAL/METALWALL030A
Material not found!: SKYPPY4/NEW/TILE01
Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK
Material not found!: SKYPPY3/CONCRETE_WALL01B
Material not found!: METAL/METALWALL045A_NOBUMP
Material not found!: HALO_TEXTURES/HALO_METAL024
Material not found!: HALO_TEXTURES/HALO_METAL021
Material not found!: TOOLS/TOOLSSKIP
Material not found!: TOOLS/TOOLSHINT
Material not found!: COLOUR/GLASS/MOSSGLASS
Material not found!: SKYPPY4/NEW/METAL01
Material not found!: Z3PHYR/WALLTRIM
Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN
Material not found!: COLOUR/GLASS/GREENGLASS
Material not found!: TOOLS/TOOLSPLAYERCLIP
Material not found!: TOOLS/TOOLSSKYBOX
Material not found!: TOOLS/TOOLSTRIGGER
Material not found!: METAL/METALROOF008A
Material not found!: HALO_TEXTURES/HALO_METAL025
Material not found!: TOOLS/TOOLSBLOCKLIGHT

I actually can see these texture in hammer (they are not purple and black)
and they are located in the cstrike/materials folder (well the textures
that aren't tools anyway).

On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad &amp;lt;n0man.zxc&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Kush Mahajani</dc:creator>
    <dc:date>2013-05-21T02:09:07</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45138">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45138</link>
    <description>&lt;pre&gt;Find game, right click go to properties, go to beta tab, from drop down
menu deselect the beta thing.


On Mon, May 20, 2013 at 6:29 PM, scott biszmaier &amp;lt;scott&amp;lt; at &amp;gt;aol.jp&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Raimonds Fridrihsbergs</dc:creator>
    <dc:date>2013-05-21T01:30:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.fps.halflife.server/45137">
    <title>Re: Optional update for TF2 released</title>
    <link>http://permalink.gmane.org/gmane.games.fps.halflife.server/45137</link>
    <description>&lt;pre&gt;Go to your game library -  right click tf2 -  properties - beta tab
On May 20, 2013 9:29 PM, "scott biszmaier" &amp;lt;scott&amp;lt; at &amp;gt;aol.jp&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>big john</dc:creator>
    <dc:date>2013-05-21T01:30:42</dc:date>
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