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  </image>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79960">
    <title>Re: DatabasePager setTargetMaximumNumberOfPageLODbehavior</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79960</link>
    <description>&lt;pre&gt;Thanks Robert. I'll just submit my patch and get feedback from there.

Cheers,
Farshid


On Mon, May 20, 2013 at 11:59 PM, Robert Osfield
&amp;lt;robert.osfield-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt;wrote:

&lt;/pre&gt;</description>
    <dc:creator>Farshid Lashkari</dc:creator>
    <dc:date>2013-05-21T17:04:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79959">
    <title>Re: DatabasePager setTargetMaximumNumberOfPageLODbehavior</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79959</link>
    <description>&lt;pre&gt;HI Farshid,

The TargetMaximumNumberOfPageLOD is a hint to the pager to try and
expire inactive PageLOD so that the total number stays at or below the
specified number.  It only expires inactive PagedLOD though, so it's a
target not a hard fast measure, if the current view requires more than
the target then PagedLOD are active and can't be discarded.

If you've found an error in the maths or a better scheme for working
out which to expire then send it along to osg-submissions. The scheme
has to be efficient as not to bog down the pager or update threads.

Robert.

On 21 May 2013 04:41, Farshid Lashkari &amp;lt;flashk-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:
&lt;/pre&gt;</description>
    <dc:creator>Robert Osfield</dc:creator>
    <dc:date>2013-05-21T06:59:48</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79958">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79958</link>
    <description>&lt;pre&gt;I do not want the SpaceMouse to be completely independent of the mouse/keyboard control of the view . . . I was to be able to control it with either or both.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54080#54080





&lt;/pre&gt;</description>
    <dc:creator>Thomas Lerman</dc:creator>
    <dc:date>2013-05-21T04:05:28</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79957">
    <title>DatabasePager setTargetMaximumNumberOfPageLOD behavior</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79957</link>
    <description>&lt;pre&gt;Hi,

I'm hoping to get some clarification on how the
DatabasePager::setTargetMaximumNumberOfPageLOD is supposed to work. I am
setting this value to 3 in my application. I then use the following
function to create and add PagedLODs the the scene:

void AddPagedLOD()
{
  osg::ref_ptr&amp;lt;osg::PagedLOD&amp;gt; lod = new osg::PagedLOD;
  lod-&amp;gt;addChild( new osg::Group, 10.0f, FLT_MAX );
  lod-&amp;gt;setFileName(1,"large.osgb");
  lod-&amp;gt;setRange(1,0.0f,10.0f);
  root-&amp;gt;addChild(lod);
}

When I add 3 PagedLODs to my scene and have them load the file, they are
never released from memory once I leave the active range. This makes sense
since the number PagedLODs is not above the target.

However, when I add 4 PagedLODs then leave the active range, all 4 files
are released from memory. I was expecting only 1 of the files to be
released.

Am I misunderstanding the behavior of this setting or should only 1 file be
released in this case?

I had a quick glance at the DatabasePager source and was able to make two
small changes to get the behavior I was expecting. However, I don't have
much experience dealing with PagedLODs and wanted to verify that this
should be the correct behavior before submitting a patch.

Cheers,
Farshid
&lt;/pre&gt;</description>
    <dc:creator>Farshid Lashkari</dc:creator>
    <dc:date>2013-05-21T03:41:47</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79956">
    <title>Re: AlphaPixel Whitepaper on VirtualPlanetBuilder/OSGDEM</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79956</link>
    <description>&lt;pre&gt;Glad it helped you out!


On Mon, May 20, 2013 at 5:13 PM, David Glenn &amp;lt;david-p0uW4134TRnQT0dZR+AlfA&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:




&lt;/pre&gt;</description>
    <dc:creator>Chris Hanson</dc:creator>
    <dc:date>2013-05-21T02:32:33</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79955">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79955</link>
    <description>&lt;pre&gt;I'm not sure what you want to control with the spaceball, but... I'd like
to point out that osgwMx (part of osgWorks) controls a matrix. You can use
that matrix for whatever you want, such as controlling a view position or
MatrixTransform. So you should be able to use osgGA mouse/kbd to control
your view, and use osgwMx/spaceball to control whatever else you want to
control. They should be completely independent.


On Mon, May 20, 2013 at 5:21 PM, Thomas Lerman &amp;lt;osgforum-LkIwG2zymbo&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:




&lt;/pre&gt;</description>
    <dc:creator>Paul Martz</dc:creator>
    <dc:date>2013-05-21T00:25:28</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79954">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79954</link>
    <description>&lt;pre&gt;Also, I actually really would like to interact with VRPN directly instead of yet another dependency (as Jan stated). I have it working where I see the vrpn_Analog &amp;amp; vrpn_Button classes. I need to take a look at vrpn_Tracker_AnalogFly (as Jan pointed out) to see if that is more useful. As mentioned in a previous post, I still want the regular mouse and keyboard to function whether or not the 3D mouse is attached. Ideally, I would take the current view matrix, pass it into a function to allow VRPN to manipulate it, and set the manipulated matrix as the new current view.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=54073#54073





&lt;/pre&gt;</description>
    <dc:creator>Thomas Lerman</dc:creator>
    <dc:date>2013-05-21T00:01:59</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79953">
    <title>[Viewer] Detecting mouse move</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79953</link>
    <description>&lt;pre&gt;Hi Asher


see osgkeyboardmouse example,

have an additional flag for clicked stateL

pseudocode:
case(osgGA::GUIEventAdapter::PUSH):
{
clicked = true;
 _mx = ea.getX();
 _my = ea.getY();
return false;
}

and for
case(osgGA::GUIEventAdapter::MOVE):
{
_mxnew = ea.getX();
 _mynew = ea.getY();

if(clicked) &amp;amp;&amp;amp; coord of mouse changed
{
perform your actions
}
else
{
 _mx = _mxnew;
 _my = _mxnew;
return false;
}
 case(osgGA::GUIEventAdapter::RELEASE):
{
clicked = false;
}


On Tue, May 21, 2013 at 1:00 AM, Asher Kamiraze
&amp;lt;asher.kamiraze-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:
&lt;/pre&gt;</description>
    <dc:creator>Sergey Kurdakov</dc:creator>
    <dc:date>2013-05-20T23:31:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79952">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79952</link>
    <description>&lt;pre&gt;Thank you, I will check it out. The difficulty that I see with osgWorks and osgToy is that they seem to maintain their own internal data that is used to set the view matrix. This is problematic for me as I want to still allow mouse and keyboard manipulation of the camera. So far, I have not seen how to basically translate from the current view to a new view based upon the movements of the 3D mouse.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=54071#54071





&lt;/pre&gt;</description>
    <dc:creator>Thomas Lerman</dc:creator>
    <dc:date>2013-05-20T23:21:20</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79951">
    <title>Re: AlphaPixel Whitepaper on VirtualPlanetBuilder/OSGDEM</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79951</link>
    <description>&lt;pre&gt;
Chris Hanson wrote:


Greetings Chris!

I just learned about it this week so I got a copy to review. 

As far as I can tell, there are not many papers (if any) on this subject and VPB is a remarkable tool. 

It's nice to understand the Terrain Theory that the bases to how this works. 

I must admit that most of the other paging schemes that I had to deal with in the past did not go as far as this and did not do as well.  Mostly because they where hacks using preexisting terrain elements that where clearly not made for paging. This makes much more sense to me.

------------------------
David Glenn
---------------
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

------------------
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_______________________________________________
osg-users mailing list
osg-users&amp;lt; at &amp;gt;lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
&lt;/pre&gt;</description>
    <dc:creator>David Glenn</dc:creator>
    <dc:date>2013-05-20T23:13:53</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79950">
    <title>[Viewer] Detecting mouse move</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79950</link>
    <description>&lt;pre&gt;Hi all,

In some of my application, I would like to detect when a clic + mouse move
event happen. My goal is to display on screen during the clic + mouse move
only objects bounding boxes.

Do you have any hint on how to do this? Maybe some tips starting from
osgviewer could help!

Best regards,

Asher
&lt;/pre&gt;</description>
    <dc:creator>Asher Kamiraze</dc:creator>
    <dc:date>2013-05-20T21:00:29</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79949">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79949</link>
    <description>&lt;pre&gt;There was an osgVRPN update from Will Hollingsworth last summer, it worked with OSG 3+

See: 

http://forum.openscenegraph.org/viewtopic.php?p=50550

IIRC, to get Mike Weiblen's last commit compiling against OSG 3, the main thing is to change TrackerManipulator's base class from the MatrixManipulator to CameraManipulator - post back here if that doesn't do it, and I'll see if I can figure out what else it took.


Once you have that going, you should be able to just use a TrackerManipulator to navigate your scene as shown in the osgVRPNviewer.cpp example, and set up your VRPN config to use your 3dConnexion device as pseudo-tracker (vrpn_Tracker_AnalogFly) - the navigator_usb.cfg in the osgVRPN does exactly that.


The Hollingsworth branch adds the typical VR navigation functions to translate or rotate in user space and a "walled mode" for use on a fixed screen, but I think if all you have is your 3D mouse, you will be fine with the previous version and the pseudo-tracker, which essentially does the navigation on the VRPN side instead of the OSG side.


Hope that helps,
Aric





&amp;gt;&lt;/pre&gt;</description>
    <dc:creator>Aric Aumann</dc:creator>
    <dc:date>2013-05-20T20:18:45</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79948">
    <title>Re: osgParticle::ExplosionEffect: assistance needed</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79948</link>
    <description>&lt;pre&gt;Sergey,

Thanks for the info on particle systems. I'll dig into it and see what I'm doing with my transforms. 

Out of frustration, I had implemented something similar to your suggestion for handling QT resources. I simply read a png directly from the QT resource and then write it out to the drive using a temporary file name. Then I hand my particle system the name of that file. It seems a bit sloppy but it works for now.

-Mike

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http://forum.openscenegraph.org/viewtopic.php?p=54067#54067





&lt;/pre&gt;</description>
    <dc:creator>Mike Metcalf</dc:creator>
    <dc:date>2013-05-20T19:56:35</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79947">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79947</link>
    <description>&lt;pre&gt;Hello Thomas,

On Mon, May 20, 2013 at 4:25 PM, Thomas Lerman &amp;lt;osgforum-LkIwG2zymbo&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

There is a simple (non-osg-specific) VRPN tuto here:

http://www.vrgeeks.org/vrpn/tutorial---use-vrpn

A callback to update a matrix on an osg::MatrixTrasform from the
quaternion/vector that you get from VRPN is just a copy &amp;amp; paste from
an example in OSG. Or, even simpler, you can do it from the VRPN
callbacks directly, just retrieve the data you want and set it to the
node's matrix.

Just don't forget to run the mainloop() function during the update
traversal of the scenegraph - that is when the above mentioned
callbacks get actually called if there are new data from the VRPN
server. That can be done either in an update callback on some node
somewhere or if you don't mind a bit of a mess in your code, put it in
the main loop, somehow like this:

    while (!viewer.done())
    {
        tkr-&amp;gt;mainloop();
        viewer.frame();
    }

That's pretty much all there is to VRPN on the client side. The other
classes (Button, Analog, Dial, etc.) work pretty much the same - open
a remote, register a callback and then call the mainloop() on the
remote.

Regards,

Jan
&lt;/pre&gt;</description>
    <dc:creator>Jan Ciger</dc:creator>
    <dc:date>2013-05-20T14:46:46</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79946">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79946</link>
    <description>&lt;pre&gt;Thank you Jan. I will have to check it out. I will take a look at the tutorial you mentioned previously to see how to do that (I presume that is where you would suggest looking). It would be great if it is 10-15 lines of code, no additional dependencies other than VRPN, and creates nice &amp;amp; smooth movements. Any other hints (I am rather limited on time, so anything is appreciated)?

------------------
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&lt;/pre&gt;</description>
    <dc:creator>Thomas Lerman</dc:creator>
    <dc:date>2013-05-20T14:25:53</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79945">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79945</link>
    <description>&lt;pre&gt;osgVRPN does has some nice convenience code, which is really its main
purpose.

I'm sure Mike would love some help updating the osgVRPN build.


On Mon, May 20, 2013 at 8:18 AM, Jan Ciger &amp;lt;jan.ciger-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:




&lt;/pre&gt;</description>
    <dc:creator>Chris Hanson</dc:creator>
    <dc:date>2013-05-20T14:29:41</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79944">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79944</link>
    <description>&lt;pre&gt;
It is likely simpler to just instantiate your vrpn_TrackerRemote and
make an update callback on the OSG node that you want to drive with
the 3D mouse pull the data from VRPN. Perhaps 10-15 lines of code and
no additional dependency (apart from VRPN).

Regards,

Jan
&lt;/pre&gt;</description>
    <dc:creator>Jan Ciger</dc:creator>
    <dc:date>2013-05-20T14:18:56</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79943">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79943</link>
    <description>&lt;pre&gt;Yeah, it was no big deal. I did check out osgWorks and osgVRPN (part of osgToy). The only thing is it appears osgVRPN is on an old version of osg (2.2).

------------------
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&lt;/pre&gt;</description>
    <dc:creator>Thomas Lerman</dc:creator>
    <dc:date>2013-05-20T13:43:02</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79942">
    <title>Re: [build] Building OpenThreads on Windows</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79942</link>
    <description>&lt;pre&gt;Nick, I had used make on linux to build OpenThreads standalone. Without having to build osg.
I just wanted to know how to do the same thing on Windows. My first post shows the errors I've been facing.

------------------------
Nav or Joseph? You can call me Nav :-)

------------------
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&lt;/pre&gt;</description>
    <dc:creator>Nav Joseph</dc:creator>
    <dc:date>2013-05-20T05:07:43</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79941">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79941</link>
    <description>&lt;pre&gt;
Hi,

I am the original author of the 3DConnexion drivers in VRPN. I had only 
the regular SpaceNavigator, so couldn't support the others except for 
adding the USB vid/pid pair (no hw to test it on). However, I think that 
the protocol is pretty much the same for the rest, except for buttons 
and displays for the devices that have those. Thus it shouldn't be too 
hard to add.

Thanks for sending the patch in!

Re serial devices - those should be supported by VRPN already (like the 
old SpaceBall).

Regards,

Jan
&lt;/pre&gt;</description>
    <dc:creator>Jan Ciger</dc:creator>
    <dc:date>2013-05-19T11:10:54</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79940">
    <title>Re: 3D mice</title>
    <link>http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/79940</link>
    <description>&lt;pre&gt;I found this morning that the SpaceMouse Pro was not implemented in VRPN, so I ended up implementing it and sending it back to the repository. I have it and osgWorks working now. Now to see how well I can integrate the whole thing into my project. This probably is really out of the OpenSceneGraph scope.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54056#54056





&lt;/pre&gt;</description>
    <dc:creator>Thomas Lerman</dc:creator>
    <dc:date>2013-05-18T19:09:03</dc:date>
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