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    <title>Gmane</title>
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    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1575">
    <title>Re: [Flightgear-devel] Atmospheric Light Scattering</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1575</link>
    <description>&lt;pre&gt;

That whooshing sound you just heard was your joke screaming over my head 
at some significant fraction of c. :)

g.

&lt;/pre&gt;</description>
    <dc:creator>geneb</dc:creator>
    <dc:date>2013-04-30T19:46:32</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1574">
    <title>Re: [Flightgear-devel] Atmospheric LightScattering</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1574</link>
    <description>&lt;pre&gt;
Is the name "Charcot's Renderer" to complicated for you? ;-)



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&lt;/pre&gt;</description>
    <dc:creator>Heiko Schulz</dc:creator>
    <dc:date>2013-04-30T19:31:44</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1573">
    <title>Aerosonde uav</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1573</link>
    <description>&lt;pre&gt;Hello,
 I need airplanes model of Aerosonde uav to Flight Gear and I didn't find
to download.
Anybody help me?
 Thanks
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Flightgear-flightmodel mailing list
Flightgear-flightmodel&amp;lt; at &amp;gt;lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel
&lt;/pre&gt;</description>
    <dc:creator>Simin Jahangard</dc:creator>
    <dc:date>2013-01-27T13:15:06</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1572">
    <title>Re: A little help</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1572</link>
    <description>&lt;pre&gt;
Assuming you're using FlightGear, look in /fdm/jsbsim, you'll find these 
folders:

    accelerations - output accelerations
    aero - working folder for aerodynamics
    atmosphere - output on what the atmosphere is locally
    attitude - yaw pitch roll
    fcs - working folder for the flight control system
*   forces - forces acting on the model in various frames 
    gear - working folder for contact points
    ic - initial conditions
    inertia - vehicle mass and cg
    inertial - navigation stuff
    metrics - data on vehicle lengths and areas
*   moments - moments acting on the model in various frames
    position - output position
    propulsion - working folder for engines and thrusters
    simulation - simulation control stuff
    systems - model systems, fuel control or other things
    velocities - output velocities

It sounds like you're looking for:
(the w in fwx is for wind frame)
    forces/fwx-aero-lbs == drag
    forces/fwy-aero-lbs == side 
    forces/fwz-aero-lbs == lift
(the b in fbx i&lt;/pre&gt;</description>
    <dc:creator>Ron Jensen</dc:creator>
    <dc:date>2012-10-14T13:40:17</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1571">
    <title>A little help</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1571</link>
    <description>&lt;pre&gt;Hi, good evening!

I am studing some features of JSBsim and I need to get some flight and
simutation properties. Many of them I have no trouble but some have been
hard to get. They are:


   - Drag force;
   - Lift force;
   - Inside force;
   - Traction force;
   - Roll moment;
   - Yaw moment and
   - Pitch moment.

I have used a property-list protocol like this:

&amp;lt;PropertyList&amp;gt;


but I have no idea of the property node to get those properties.


Could someone help me?

All the best,
Leandro Lima
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htt&lt;/pre&gt;</description>
    <dc:creator>Leandro Santos de Lima</dc:creator>
    <dc:date>2012-10-14T01:22:11</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1570">
    <title>Re: Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1570</link>
    <description>&lt;pre&gt;In this case, the Cl is roll moment coefficient, not CL, the lift
coefficient

The attached file shows a new format for JSBSim files that I came up with.
It works just as well as the older format, but the formulation of the
coefficients more closely matches classical aerodynamic textbook equation
buildup. Feel free to use this, or the older format. They are both equally
valid.

Bill



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https://lists.sourceforge.net/lists/listinfo/flightgear-flightmodel
&lt;/pre&gt;</description>
    <dc:creator>Bill Galbraith</dc:creator>
    <dc:date>2011-10-01T12:27:49</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1569">
    <title>Re: Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1569</link>
    <description>&lt;pre&gt;Hello Bill

 This is a good suggestion, thank you.

 I understand about calculating 2(4) different CL-s.

 Do I also understand correctly we will than have use something you guys
did to the flaps once:

     &amp;lt;axis name="ROLL"&amp;gt;
      .................
         &amp;lt;function name="aero/coefficient/CldF3"&amp;gt;
            &amp;lt;description&amp;gt;
               Roll Moment Coefficient due to Asymetrical Fowler Flaps
Deflection
               calculated as difference between left and right flap lift
coef,
               times distance from centerline to MAC of surface.
            &amp;lt;/description&amp;gt;
            &amp;lt;product&amp;gt;
               &amp;lt;value&amp;gt;     21.28&amp;lt;/value&amp;gt;
               &amp;lt;difference&amp;gt;
                  &amp;lt;property&amp;gt;aero/coefficient/CLdF3R&amp;lt;/property&amp;gt;
                  &amp;lt;property&amp;gt;aero/coefficient/CLdF3L&amp;lt;/property&amp;gt;
               &amp;lt;/difference&amp;gt;
            &amp;lt;/product&amp;gt;
         &amp;lt;/function&amp;gt;


in order to calculate the moments due to difference in individual CLs ?

With best regards,
Oleksiy Frolov




----------------------------------------&lt;/pre&gt;</description>
    <dc:creator>Oleksiy Frolov</dc:creator>
    <dc:date>2011-10-01T04:03:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1568">
    <title>Re: Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1568</link>
    <description>&lt;pre&gt; 



No reason that you couldn't build this inside of the existing JSBSim format
without using the external forces. Divide your wing into panels, maybe (on
each side) one that is influenced by the propeller slipstream, one not. Sum
all of your lifts to apply them at the aero reference point. So with a two
engine aircraft, you might have a total of four panels, two per wing half,
one inboard in the slipstream, one outboard in clean air. A mismatch of
forces left/right would normally shift the aero reference point left or
right, but that can be resolved with a moment.

You have a couple advantages doing this. A force at a distance is a moment,
so if the outer panels are experiencing different lift forces, that lift
times its arm creates a moment. If the aircraft is rolling, each wing sees a
different angle of attack, and therefore different lift. This is usually
handled other ways, but your method has the advantage of spinning properly.
There are disadvantages, though.

If you are going to that trouble, you mi&lt;/pre&gt;</description>
    <dc:creator>Bill Galbraith</dc:creator>
    <dc:date>2011-09-30T21:46:28</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1567">
    <title>Re: Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1567</link>
    <description>&lt;pre&gt; 



No reason that you couldn't build this inside of the existing JSBSim format
without using the external forces. Divide your wing into panels, maybe (on
each side) one that is influenced by the propeller slipstream, one not. Sum
all of your lifts to apply them at the aero reference point. So with a two
engine aircraft, you might have a total of four panels, two per wing half,
one inboard in the slipstream, one outboard in clean air. A mismatch of
forces left/right would normally shift the aero reference point left or
right, but that can be resolved with a moment.

You have a couple advantages doing this. A force at a distance is a moment,
so if the outer panels are experiencing different lift forces, that lift
times its arm creates a moment. If the aircraft is rolling, each wing sees a
different angle of attack, and therefore different lift. This is usually
handled other ways, but your method has the advantage of spinning properly.
There are disadvantages, though.

If you are going to that trouble, you mi&lt;/pre&gt;</description>
    <dc:creator>Bill Galbraith</dc:creator>
    <dc:date>2011-09-30T21:27:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1566">
    <title>Re: Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1566</link>
    <description>&lt;pre&gt;Thank you.

 You are right, I meant the &amp;lt;force&amp;gt; clause in the external force section.
Thank you for the links, I will study your work on this issue.

With best regards,
Oleksiy Frolov




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&lt;/pre&gt;</description>
    <dc:creator>Oleksiy Frolov</dc:creator>
    <dc:date>2011-09-30T21:04:02</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1565">
    <title>Re: Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1565</link>
    <description>&lt;pre&gt;
A better place to ask might be on the JSBSim user list
JSBSim user questions &amp;lt;jsbsim-users&amp;lt; at &amp;gt;lists.sourceforge.net&amp;gt;

In the aerodynamics section of a JSBSim configuration you are only allowed one 
force vector, applied at aerorp, and consisting of lift, drag and side or 
normal, axial and side.  You can also specify the moments for yaw, pitch and 
roll.

An alternative is to use the 'external force' section of JSBSim. This allows 
you to specify an arbitrary number of forces, each of which can be applied at 
separate points on the airframe and can be computed in different axis 
systems.

I've played a little with doing the vertical stabilizer as external forces in 
the JSBSim config I did for the Gloster Meteor:
https://gitorious.org/ron-s-hanger/gloster-meteor

The JSBSim config is here:
https://gitorious.org/ron-s-hanger/gloster-meteor/blobs/master/gloster-meteor-jsb.xml
And the systems file that computes the external force is here:
https://gitorious.org/ron-s-hanger/gloster-meteor/blobs/master/Systems/exte&lt;/pre&gt;</description>
    <dc:creator>Ron Jensen</dc:creator>
    <dc:date>2011-09-30T20:52:31</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1564">
    <title>Force instead of lift</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1564</link>
    <description>&lt;pre&gt;Hello

 I am trying to simulate the effects of the differential wing lift. Such
as single wing stall due to the propwash loss at a low speed, and the
effect of the icing on a single wing (which can happen during a deicing
failure on that wing). All of these are important aerodynamic effects.

 Now, we know we only have one wing in jsbsim currently, not 2. My idea is
therefor to try using 2 &amp;lt;force&amp;gt; records to simulate the wings separately,
instead of the usual CL record.
This however would require some kind of algorithm to define how the force
origin moves to overlay with center of lift for each wing, which is
probably not an easy task

 I was wondering if anyone have tried a similar approach before, and if
this problem pechaps has an easier solution ?

Thank you

regards,
Oleksiy Frolov


------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, secu&lt;/pre&gt;</description>
    <dc:creator>Oleksiy Frolov</dc:creator>
    <dc:date>2011-09-30T19:43:24</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1563">
    <title>Re: I have a question.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1563</link>
    <description>&lt;pre&gt;Hi,

We have an RC scale aircraft called the "Rascal 110" available for download
here.

http://www.flightgear.org/download/aircraft-v2-4/

I'm working on a 92" flying wing model, but it's not quite ready for first
release.

All FlightGear aircraft can be flown from a variety of vantage points
including a "cockpit" view, tower view, chase view, fly-by view, etc.  And
there are ways to create your own views if you want to dig under the hood a
bit.

Even full scale aircraft can be flown from a tower view ... but the Rascal
is probably the best developed FlightGear aircraft that has RC scale and
performance characteristics.

Regards,

Curt.


2011/9/27 鳥枝亮介



&lt;/pre&gt;</description>
    <dc:creator>Curtis Olson</dc:creator>
    <dc:date>2011-09-27T15:22:36</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1562">
    <title>I have a question.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1562</link>
    <description>&lt;pre&gt;I am a Japanese college student.
I am looking for the web site where the radio control model of flight-gear
appears.
If you know, please let me know.
Thank you for your consideration.
------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>鳥枝亮介</dc:creator>
    <dc:date>2011-09-27T06:42:29</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1561">
    <title>RE : Re: There are questions about FlightGear.Please answer my questions.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1561</link>
    <description>&lt;pre&gt;e. You already read the wiki and the official docs and you think it's not sufficient to build a plane, and you need additional sources

-fred



-Frederic Bouvier

Ron Jensen &amp;lt;wino&amp;lt; at &amp;gt;jentronics.com&amp;gt; a écrit :

On Monday 05 September 2011 08:20:29 Ron Jensen wrote:



Just to help you understand why we ask this question we have a few theories on 
why you asked for non-official sources:

a. You want to develop payware and want non-official sources trying to avoid 
GPL Liability.

b. You think secondary sources would be more accurate and technically complete 
than the official documentation.

c. Your are looking for obscure sources in an attempt to cheat in some kind of 
school report work.

d. We are totally misunderstanding what you are trying to ask. Sometimes too 
broad a question is too hard to answer correctly.

Ron

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    <dc:creator>Frederic Bouvier</dc:creator>
    <dc:date>2011-09-06T06:37:31</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1560">
    <title>Re: There are questions about FlightGear.Please answer my questions.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1560</link>
    <description>&lt;pre&gt;


Just to help you understand why we ask this question we have a few theories on 
why you asked for non-official sources:

a. You want to develop payware and want non-official sources trying to avoid 
GPL Liability.

b. You think secondary sources would be more accurate and technically complete 
than the official documentation.

c. Your are looking for obscure sources in an attempt to cheat in some kind of 
school report work.

d. We are totally misunderstanding what you are trying to ask. Sometimes too 
broad a question is too hard to answer correctly.

Ron

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&lt;/pre&gt;</description>
    <dc:creator>Ron Jensen</dc:creator>
    <dc:date>2011-09-06T03:50:55</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1559">
    <title>Re: There are questions about FlightGear.Please answer my questions.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1559</link>
    <description>&lt;pre&gt;
Welcome, Kunai,

 José Regalado answered your first question yesterday by pointing you at 
http://wiki.flightgear.org/Flight_Dynamics_Model I'll suggest further that 
JSBSim or YASim are the only two physics engines in active use.

 José answered your second question with another, very valid, question. What 
is wrong with using the wiki and other official site documentation?

Ron

------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>Ron Jensen</dc:creator>
    <dc:date>2011-09-05T14:20:29</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1558">
    <title>There are questions about FlightGear.Please answer my questions.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1558</link>
    <description>&lt;pre&gt;Hello, My name is kunai.
I played FlightGear recently.

Now, I have two questions about FlightGear.

1. What physics engine is FlightGear using ?
2. Could you tell me websites which were written how to make the FlightGear models without wiki and official site ?

kunai------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>kunai090&lt; at &gt;yahoo.co.jp</dc:creator>
    <dc:date>2011-09-05T12:05:28</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1557">
    <title>Re: There are questions about FlightGear. Please answer my questions.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1557</link>
    <description>&lt;pre&gt;Hi kunai

1. http://wiki.flightgear.org/Flight_Dynamics_Model

2. why?. The wiki is the powerfull doc :-)?.



&lt;/pre&gt;</description>
    <dc:creator>Jose Regalado</dc:creator>
    <dc:date>2011-09-04T21:52:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1556">
    <title>There are questions about FlightGear.Please answer my questions.</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1556</link>
    <description>&lt;pre&gt;Hello, My name is kunai.
I played FlightGear recently.

Now, I have two questions about FlightGear.

1. What physics engine is FlightGear using ?
2. Could you tell me websites which were written how to make the FlightGear models without wiki and official site ?

kunai------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>kunai090&lt; at &gt;yahoo.co.jp</dc:creator>
    <dc:date>2011-09-04T21:12:27</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1555">
    <title>Re: Quality of the aircraft</title>
    <link>http://permalink.gmane.org/gmane.games.flightgear.flightmodel/1555</link>
    <description>&lt;pre&gt;On Sun, 29 May 2011 18:20:59 -0430, Jose wrote in message 
&amp;lt;BANLkTinwSJub81ocDZb-Z6-DBvBxuXyigg&amp;lt; at &amp;gt;mail.gmail.com&amp;gt;:


..flightgear-flightmodel is a list to develop etc the flight dynamics
models (FDM), which decides "how it moves" and not "how it looks."  

..the exception to my rule above is when the FDM is run too slow, 
the modeled aircraft will more or less visibly oscillate between 
2 different positions or attitudes.

..but let's stay here until we know this is a flightgear developed 
bug, or an upstream bug, or an user's usage issue.


..if this is a genuine flightgear screen shot, how exactly 
did you manage to get it????? 

..oscillating between the 2D and the 3D panel is one of the 
things in FG that I am 100% sure of should _not_ happen.

..fgfs commandline used, which video card, which video driver, 
which operating system, which version, which cpu, ram etc.


&lt;/pre&gt;</description>
    <dc:creator>Arnt Karlsen</dc:creator>
    <dc:date>2011-06-07T08:43:59</dc:date>
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