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    <link>http://gmane.org</link>
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  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/158">
    <title>Item breakage</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/158</link>
    <description>&lt;pre&gt;Hello.

I've committed a change that will break the weapons of Occidental Mages.

The change seems relevant to me, because it helps distinguish 'attacks 
something' and 'is attacked by' events, to react differently.


I'm not sure how common are such weapons, but they should probably be fixed by 
DMs when needed.

The fix would be to change the inventory's 'event_apply' 's subtype from 2 to 
33.



Regards

Nicolas
&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2012-04-15T17:36:59</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/157">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 6</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/157</link>
    <description>&lt;pre&gt;Hello.


It's kind of hard to know exactly what the issue is :)

When you launch Gridarta, does it show warnings?

Did you name the faces correctly, according to the naming conventions?

The face name should be something like key_green.base.111.png (with 'base' and 
'nnn').


Could you attach a screenshot, and if possible your faces? (if you wish to 
keep them private, send them only to me). :)


Regards


Nicolas
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&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2012-04-15T07:47:04</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/156">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 6</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/156</link>
    <description>&lt;pre&gt;Yep I am using Gridarta, the official one, and I told it to load the
arch folder, and it gives me the arches but not the faces. So it does
work, but does not look pretty. and I need to blindly put the new
arches in a test map and load them to see how they look. Am I using
the wrong directory? or should I attach a screenshot of the problem?
Thanks
Tecslicer

On Sat, Apr 14, 2012 at 6:07 AM,
&amp;lt;crossfire-maps-request-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Jason Wright</dc:creator>
    <dc:date>2012-04-15T01:10:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/155">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 1</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/155</link>
    <description>&lt;pre&gt;Hello.




First, I'll assume you're using Gridarta as editor, as it's the one to use :)

If not, then please check http://sourceforge.net/projects/gridarta and grab 
http://invidious.meflin.net/crossfire/CrossfireEditor.jar for a daily build.


Once you have Gridarta, launch it, go to "File" -&amp;gt; "Options" -&amp;gt; "Path &amp;amp; 
resources", select "archetype directory" for "load configuration from", ensure 
the "archetypes" and "maps" paths (above that) are correctly set, validate, 
restart Gridarta.

You should have your new archetypes and faces in the left-side selectors, and 
you should be able to use them.



Of course please report any issue back on the list :)



Regards

Nicolas
&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2012-04-14T09:44:07</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/154">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 1</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/154</link>
    <description>&lt;pre&gt;I have been having problems with the editor. I collect, then install
the new arches, but when I point the editor at the directory it loads
the arches but not ANY faces. when I save a map with the new arch it
looks good, but I have to guess because the editor shows "No Face" on
every square. Am I pointing at the wrong directory or using the wrong
editor?
Tecslicer

On Sat, Apr 7, 2012 at 10:32 PM, Tecslicer &amp;lt;tecslicer-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Jason Wright</dc:creator>
    <dc:date>2012-04-11T18:22:30</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/153">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 1</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/153</link>
    <description>&lt;pre&gt;Well I host the crossfire.redirectme.net:8080 server version 1.70 so I will host the there (prolly make a testing map in scorn). 

iTyped with my iThumbs

On Apr 7, 2012, at 10:52 AM, Nicolas Weeger &amp;lt;nicolas.weeger-QFKgK+z4sOrR7s880joybQ&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:


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&lt;/pre&gt;</description>
    <dc:creator>Tecslicer</dc:creator>
    <dc:date>2012-04-08T03:32:22</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/152">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 1</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/152</link>
    <description>&lt;pre&gt;Hello.




Two solutions, I guess:

- make a zip file (or tar depending on your platform :)), and submit it to 
http://sourceforge.net/tracker/?group_id=13833&amp;amp;atid=313833 ; please try to 
describe exactly your changes so people can figure easily what happens :)

- ask someone running a public server to put your changes online so they can 
be tested by others, and then have that someone commit if ok. Current 'trunk' 
server is hosted by Meflin, you can talk to him on IRC or on the list


(solution #2 isn't incompatible with #1 of course :))


Regards


Nicolas
&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2012-04-07T15:52:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/151">
    <title>Re: Crossfire-maps Digest, Vol 13, Issue 1</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/151</link>
    <description>&lt;pre&gt;Thank you all. I have been having the hardest time trying to make maps
without the right faces to make it look the way I imagine it. So once
I have finished, tested, polished and edited them how do I submit them
to the community for approval?

Tecslicer

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&lt;/pre&gt;</description>
    <dc:creator>Jason Wright</dc:creator>
    <dc:date>2012-04-06T17:16:14</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/150">
    <title>Re: Testing faces?</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/150</link>
    <description>&lt;pre&gt;&amp;lt;snip&amp;gt;

  Yes, that is correct - you can put the png files in .crossfire/gfx

  This only works if you are replacing existing faces with new faces - just put 
the new faces in that directory and restart the client.  You will need to run 
-cache mode, as otherwise the server will just send the face to the client as 
needed and client will not look in that directory.  I can not remember if cache 
mode is default now.

  If you are adding new faces, the only way to do that is add them to the arch 
tree and rebuild the archetypes.  But if you are really just looking for quick 
tests, you could hack something together, like put chairs where ever you want 
that new face on the map, and then put your new graphic in the gfx directory as 
chair.111.png (or whatever the image name for the chair is).

  Note that all chairs in the game will have that new face for you, but this 
could be a quick way to test the graphics - especially if you are making 
revisions, as to test each revision, just copy it into gfx directory &lt;/pre&gt;</description>
    <dc:creator>Mark Wedel</dc:creator>
    <dc:date>2012-04-05T04:45:58</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/149">
    <title>Re: Testing faces?</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/149</link>
    <description>&lt;pre&gt;
I have some new faces I would like to test on my server, and was
wondering how I go about it. Do I add them to the Arch .tar-ball then
compile on my server, or is there a simple way to drop them in to see
how they look?

Tecslicer,

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I know the GTK v 2 Client allows you to specify your own preferred graphics that simply replace those sent by the server on the client side only. It involves use of the .crossfire folder and a cache subfolder under it. I'm not by a client at the moment to give more detail.
&lt;/pre&gt;</description>
    <dc:creator>Kevin Bulgrien</dc:creator>
    <dc:date>2012-04-04T16:07:53</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/148">
    <title>Re: Testing faces?</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/148</link>
    <description>&lt;pre&gt;-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 4/3/12 9:09 PM, Jason Wright wrote:

Assuming you are just replacing an existing graphic or face while
keeping the rest of the archetype the same (stats such as ac, magical
properties, et al.)

There are a few ways this can be done, I will summarize the one I use.

Save the .png file in the same location and proper directory where you
extracted the archetype files to originally.

Go to the Crossfire server directory, and then cd to: crossfire/lib

You should see a file called archetypes in that directory.

Delete the archetypes file (rm archetypes or just use this command
from the crossfire server directory:  rm crossfire/lib/archetypes)

Back in the Crossfire server directory, run the compile and make
process like you originally did or have.

Restart the server and you should see the new graphics in place in the
game.

If you do not see the new graphics, check the server logs and see if
that sheds any light on the possible problem.

See also:
http://wiki.met&lt;/pre&gt;</description>
    <dc:creator>Rick Tanner</dc:creator>
    <dc:date>2012-04-04T04:40:48</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/147">
    <title>Re: Testing faces?</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/147</link>
    <description>&lt;pre&gt;
  You need to add them to the arch directory (lib/arch as based on the server 
source code).

  If you just have a few images you want to test, you can just put them in that 
lib/arch directory, pretty much anyplace, then run 'make collect; make install' 
from the lib directory, restart the server, and you should be set.  You will 
need to make sure you follow the naming scheme for the images (images.111.png), 
since that is what collect uses to figure out if it is an image or not.

  If you are replacing images (have a better version), you need to find the file 
you are replacing, and replace it.  make collect and so forth are the same.

  In general, new images have an associated archetype that uses them - creating 
a new arch file is the same (add the .arc file, make collect, make install) - 
what goes into an arc file is a bit longer explanation.  But if you are just 
doing testing, you could certain just put the image files in the arch and update 
the face values within the editors.

  Note that if you&lt;/pre&gt;</description>
    <dc:creator>Mark Wedel</dc:creator>
    <dc:date>2012-04-04T04:50:59</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/146">
    <title>Testing faces?</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/146</link>
    <description>&lt;pre&gt;I have some new faces I would like to test on my server, and was
wondering how I go about it. Do I add them to the Arch .tar-ball then
compile on my server, or is there a simple way to drop them in to see
how they look?

Tecslicer,

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&lt;/pre&gt;</description>
    <dc:creator>Jason Wright</dc:creator>
    <dc:date>2012-04-04T02:09:20</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/145">
    <title>Re: Long ago submission</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/145</link>
    <description>&lt;pre&gt;------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2010-06-12T07:11:58</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/144">
    <title>Re: Long ago submission</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/144</link>
    <description>&lt;pre&gt;

Yeah, scripting would be a *lot* easier than using mood-changing squares
and triggers.

&lt;/pre&gt;</description>
    <dc:creator>Jesse F. Hughes</dc:creator>
    <dc:date>2010-06-12T05:14:23</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/143">
    <title>Re: Long ago submission</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/143</link>
    <description>&lt;pre&gt;On Thu, 10 Jun 2010 23:11:46 -0400
"Jesse F. Hughes" &amp;lt;jesse-cP/OBeCew8WGglJvpFV4uA&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:


Ok, that sounds like somewhere where you will want to use python.

Nicolas has moved his 'death punisher' behaviour into a python script
it is maps/python/items/death_punisher.py in svn:

http://crossfire.svn.sourceforge.net/viewvc/crossfire/maps/trunk/python/items/death_punisher.py?view=markup&amp;amp;pathrev=13320
If you want to look at it without getting the whole svn tree.


You'll probably need to use a slightly modified form of this script,
you can either change it yourself to suit your requirements
( http://wiki.metalforge.net/doku.php/cfpython contains the api
documentation) or ask someone else to do that for you.

I've a plan to do something similar to what you are describing with one
of the maps near scorn, so will probably end up creating something you
can use if you don't get there first.
 
Brendan.

------------------------------------------------------------------------------
ThinkGeek and WIRE&lt;/pre&gt;</description>
    <dc:creator>Brendan Lally</dc:creator>
    <dc:date>2010-06-11T14:50:43</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/142">
    <title>Re: Long ago submission</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/142</link>
    <description>&lt;pre&gt;

I'll try to get in contact with you some time soon.  That sounds like a
good idea.


Probably so.  I created these maps at least a year and a half ago and
perhaps with already dated archetypes.

http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/giant/giant.arc?view=log

Monsters can break down doors and earthwalls?  Oh shit.

There goes my strategy, but it's just as well.  Earthwalls were far too
useful.



Those values look reasonable to me.  Thanks for your work!

My boy is pushing me to work on our plans for a new map.  I'll let you
know if I get around to it.  We had the idea of a war between two
factions in which the player can choose which side he wants to
befriend.  Getting that to work with the tools at hand might be a bit
tricky, of course...

(I don't want to do it by making two different but similar maps.  In
fact, it should be possible for *both* factions to become hostile to the
player(s).)

Thanks again, Brendan.  
&lt;/pre&gt;</description>
    <dc:creator>Jesse F. Hughes</dc:creator>
    <dc:date>2010-06-11T03:11:46</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/141">
    <title>Re: Long ago submission</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/141</link>
    <description>&lt;pre&gt;Hi Jesse,

On Thu, 10 Jun 2010 10:28:31 -0400
"Jesse F. Hughes" &amp;lt;jesse-cP/OBeCew8WGglJvpFV4uA&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:


Firstly I want to say 'thank you' I'd not seen that submission before,
but (speaking from my personal opinion, rather than for the project as
a whole) it looks to be very well thought out and designed.

My own focus on quest-handling over the last few months has meant that
I immediately see those maps as a target for being tracked by the quest
system, and I don't think it would be particularly hard to do this.
This is by no means a requirement, most maps in the game world don't use
it yet, but if you want to discuss doing this for your maps then get in
contact with me on IRC (#crossfire on freenode, I am 'cavehippo') (I
have been looking for someone to test out the documentation on)

However, I just wanted to focus initially on the giant arches, not
least because they look they should be included in the random map
styles too (probably in humanoid levels 11/12)

First thing though is to upd&lt;/pre&gt;</description>
    <dc:creator>Brendan Lally</dc:creator>
    <dc:date>2010-06-11T01:41:45</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/140">
    <title>Long ago submission</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/140</link>
    <description>&lt;pre&gt;Hello.

I submitted some maps back in October and I see that they are still
unreviewed.  Was I supposed to announce these or something?  This is my
first submission.

Thanks.

http://sourceforge.net/tracker/?limit=25&amp;amp;func=&amp;amp;group_id=13833&amp;amp;atid=313833&amp;amp;assignee=&amp;amp;status=&amp;amp;category=&amp;amp;artgroup=&amp;amp;keyword=&amp;amp;submitter=&amp;amp;artifact_id=&amp;amp;assignee=&amp;amp;status=&amp;amp;category=&amp;amp;artgroup=&amp;amp;submitter=&amp;amp;keyword=dark+cave&amp;amp;artifact_id=&amp;amp;submit=Filter
&lt;/pre&gt;</description>
    <dc:creator>Jesse F. Hughes</dc:creator>
    <dc:date>2010-06-10T14:28:31</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/139">
    <title>Re: Alfalfa Quest</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/139</link>
    <description>&lt;pre&gt;------------------------------------------------------------------------------

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&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2010-05-16T09:57:17</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.games.crossfire.maps/138">
    <title>Re: Quest additions</title>
    <link>http://permalink.gmane.org/gmane.games.crossfire.maps/138</link>
    <description>&lt;pre&gt;------------------------------------------------------------------------------

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&lt;/pre&gt;</description>
    <dc:creator>Nicolas Weeger</dc:creator>
    <dc:date>2010-05-16T08:00:42</dc:date>
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