<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame">
    <title>gmane.comp.python.pygame</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame</link>
    <description/>
    <syn:updatePeriod>hourly</syn:updatePeriod>
    <syn:updateFrequency>1</syn:updateFrequency>
    <syn:updateBase>1901-01-01T00:00+00:00</syn:updateBase>
    <items>
      <rdf:Seq>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24588"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24587"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24586"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24585"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24583"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24582"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24581"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24580"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24579"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24578"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24577"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24576"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24575"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24574"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24573"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24572"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24571"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24570"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24569"/>
        <rdf:li rdf:resource="http://permalink.gmane.org/gmane.comp.python.pygame/24568"/>
      </rdf:Seq>
    </items>
    <image rdf:resource="http://gmane.org/img/gmane-25t.png"/>
    <textinput rdf:resource=""/>
  </channel>
  <image rdf:about="http://gmane.org/img/gmane-25t.png">
    <title>Gmane</title>
    <url>http://gmane.org/img/gmane-25t.png</url>
    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24588">
    <title>Re: spam on cookbook?</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24588</link>
    <description>&lt;pre&gt;Hi,

Thanks for pointing that out.

That user is disabled, and the 19 articles they changed reverted.  I also
banned another spamming user, and reverted the 8 pages they changed.

If you see spam, please remove it, and DM &amp;lt; at &amp;gt;pygame_org on twitter with the
spamming URL.

Note that new user signups have to be requested now to be added (again via
DM to &amp;lt; at &amp;gt;pygame_org) -- which means the rate of spam to the wiki, and
projects have dropped a lot.

Those are the only two users I know about in the last couple of months who
have spammed the wiki (there was another 2 spamming the projects) and they
have been removed too.



Here is the open ticket for wiki generation from the wiki repo:

https://bitbucket.org/pygame/pygame/issue/153/wiki-website-generation-from-wiki-repo


cheers,
&lt;/pre&gt;</description>
    <dc:creator>René Dudfield</dc:creator>
    <dc:date>2013-05-17T14:30:02</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24587">
    <title>Re: spam on cookbook?</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24587</link>
    <description>&lt;pre&gt;I started a WordPress version of the site (http://pygame.info). I thought
it might be nice to add a set of trusted editors (like keep a dozen or so
active members) so that we can have the news updated on a regular basis and
avoid the spam. Plus have an updated look and feel.

There wasn't a lot of interest on this, and I was finishing my pygame book,
so it has just sat for now.

The bitbucket site might be another good alternative.

Paul Vincent Craven


On Thu, May 16, 2013 at 9:36 AM, Jason M. Marshall &amp;lt;jmm0-/E1597aS9LQAvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Paul Vincent Craven</dc:creator>
    <dc:date>2013-05-17T13:27:16</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24586">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24586</link>
    <description>&lt;pre&gt;Ok, I've updated the build (
https://dl.dropboxusercontent.com/u/8347940/A%20Scholar%20In%20The%20Woods%20-%20Post%20Compo%20-%20Linux.tar.gz
).

From what I've seen, the problem doesn't come from cx_Freeze: libtinfo may 
be included in ncurses or not, depending on the distribution (
http://community.freepascal.org/bboards/message?message_id=682920&amp;amp;forum_id=24090). 
Since ncurses is a system library, it's not included in the build by 
cx_Freeze. The only thing to do is to include libtinfo manually with the 
"bin_includes" instruction, so that it works regardless of the 
distribution. I haven't changed anything else, cx_Freeze seems to do the 
job very well. Could anyone tell me if anything is broken again?  

I've also uploaded the sources and the setup script, I think it could be 
useful for anyone who wants to distribute a Pygame app with cx_Freeze. The 
setup script works on Windows as well (and maybe on Mac too, no idea), 
which is quite practical. Links:
ZIP archive with the sources and the setup 
scrip&lt;/pre&gt;</description>
    <dc:creator>Kevin Locoh</dc:creator>
    <dc:date>2013-05-16T23:42:25</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24585">
    <title>Re: spam on cookbook?</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24585</link>
    <description>&lt;pre&gt;I know that the WordPress CMS has a plugin called Bad Behavior for blocking wiki spam, but I haven't tried it myself.


Jason


________________________________
 From: Jake b &amp;lt;ninmonkeys-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt;
To: "pygame-users-eePT7DaMpNY&amp;lt; at &amp;gt;public.gmane.org" &amp;lt;pygame-users-eePT7DaMpNY&amp;lt; at &amp;gt;public.gmane.org&amp;gt; 
Sent: Tuesday, May 14, 2013 7:43 PM
Subject: Re: [pygame] spam on cookbook?
 




I wonder there must be some method or different CMS that would help with the spam issue.




On Tue, May 14, 2013 at 4:28 PM, James Paige &amp;lt;Bob&amp;lt; at &amp;gt;hamsterrepublic.com&amp;gt; wrote:

That is definitely spam. Many of the wiki pages on pygame.org are still


&lt;/pre&gt;</description>
    <dc:creator>Jason M. Marshall</dc:creator>
    <dc:date>2013-05-16T14:36:22</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24583">
    <title>Re: spam on cookbook?</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24583</link>
    <description>&lt;pre&gt;I wonder there must be some method or different CMS that would help with
the spam issue.


On Tue, May 14, 2013 at 4:28 PM, James Paige &amp;lt;Bob-iiL30gvB4m/A2O9SyiQ5LEEOCMrvLtNR&amp;lt; at &amp;gt;public.gmane.org&amp;gt;wrote:



&lt;/pre&gt;</description>
    <dc:creator>Jake b</dc:creator>
    <dc:date>2013-05-15T00:43:08</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24582">
    <title>Re: spam on cookbook?</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24582</link>
    <description>&lt;pre&gt;That is definitely spam. Many of the wiki pages on pygame.org are still 
plagued with it :(

On Tue, May 14, 2013 at 04:04:39PM -0500, Jake b wrote:


&lt;/pre&gt;</description>
    <dc:creator>James Paige</dc:creator>
    <dc:date>2013-05-14T21:28:04</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24581">
    <title>spam on cookbook?</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24581</link>
    <description>&lt;pre&gt;I found strange links on the bottom of the cookbook. It just says

http://www.el7z.com/search.php?t=%D8%A7%D9%84%D8%B9%D8%A7%D8%A8%20%D8%AA%D9%84%D8%A8%D9%8A%D8%B3

&lt;/pre&gt;</description>
    <dc:creator>Jake b</dc:creator>
    <dc:date>2013-05-14T21:04:39</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24580">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24580</link>
    <description>&lt;pre&gt;

cx_Freeze is actually running ldd internally to do precisely this [1]. It's
just some of the later heuristics that seemingly exclude some of the
required libraries. If you've got time to work out what's going wrong, we
should be able to fix it in cx_Freeze. The source isn't very large if you
want to have a look at it, although it's a bit short on comments.

[1]
https://bitbucket.org/anthony_tuininga/cx_freeze/src/d9461c3d4ff5c91f0405e1e5993b18bbdc0390aa/cx_Freeze/freezer.py?at=default#cl-244

Thomas
&lt;/pre&gt;</description>
    <dc:creator>Thomas Kluyver</dc:creator>
    <dc:date>2013-05-14T21:04:17</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24579">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24579</link>
    <description>&lt;pre&gt;You may need to use ldd on the libraries you find by running ldd on the binary.

Russell

On 14 May 2013 14:39, Kevin Locoh &amp;lt;rayman3640-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Russell Jones</dc:creator>
    <dc:date>2013-05-14T20:34:06</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24578">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24578</link>
    <description>&lt;pre&gt;Many thanks for the feedback, I'll make a new build including the missing 
library soon, probably tomorrow. There are quite probably a few other 
missing libraries, so I'll use the ldd command on the binary file to 
include them all. 

Kevin

Le mardi 14 mai 2013 02:09:18 UTC+2, Bartosz Debski a écrit :
&amp;gt;&lt;/pre&gt;</description>
    <dc:creator>Kevin Locoh</dc:creator>
    <dc:date>2013-05-14T13:39:35</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24577">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24577</link>
    <description>&lt;pre&gt;No dice on Slackware 14.0 64bit with 32bit env installed as well:

~/Downloads/A Scholar In The Woods - Post Compo - Linux$ ./play
./play: /lib/libcrypto.so.1.0.0: no version information available (required
by /home/braqoon/Downloads/A Scholar In The Woods - Post Compo -
Linux/libpython3.2mu.so.1.0)
./play: /lib/libssl.so.1.0.0: no version information available (required by
/home/braqoon/Downloads/A Scholar In The Woods - Post Compo -
Linux/libpython3.2mu.so.1.0)
Traceback (most recent call last):
File
"/usr/local/lib/python3.2/dist-packages/cx_Freeze/initscripts/Console3.py",
line 27, in &amp;lt;module&amp;gt;
File "play.py", line 6, in &amp;lt;module&amp;gt;
File "/home/ubuntu/Téléchargements/Post Compo/Windows build/constantes.py",
line 3, in &amp;lt;module&amp;gt;
File
"/usr/local/lib/python3.2/dist-packages/pygame-1.9.2pre-py3.2-linux-i686.egg/pygame/__init__.py",
line 99, in &amp;lt;module&amp;gt;
File "ExtensionLoader_pygame_base.py", line 11, in &amp;lt;module&amp;gt;
ImportError: libtinfo.so.5: cannot open shared object file: No such file or
directory

I got no pyga&lt;/pre&gt;</description>
    <dc:creator>Bartosz Debski</dc:creator>
    <dc:date>2013-05-14T00:09:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24576">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24576</link>
    <description>&lt;pre&gt;Seems to be working here, though I'm also using Ubuntu, so that's not such
a challenge.

Best wishes,
Thomas


On 13 May 2013 23:49, Kevin Locoh &amp;lt;rayman3640-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Thomas Kluyver</dc:creator>
    <dc:date>2013-05-13T23:06:05</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24575">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24575</link>
    <description>&lt;pre&gt;Thanks for the tip, I've looked into the doc and made a few searchs, and in 
the end I've managed to include all dependencies using the 
"bin_path_includes" property (I set the value to "/usr/lib"). 
"include_files" seems to be rather dedicated to data files (e.g mostly the 
images, sounds and fonts used in the game). Anybody would mind trying my 
Linux build (a Post Compo release of my Ludum Dare 
entry)? https://dl.dropboxusercontent.com/u/8347940/A%20Scholar%20In%20The%20Woods%20-%20Post%20Compo%20-%20Linux.tar.gz

Thanks again in anycase, it was really helpful!

Le lundi 13 mai 2013 11:02:51 UTC+2, Thomas Kluyver a écrit :
&lt;/pre&gt;</description>
    <dc:creator>Kevin Locoh</dc:creator>
    <dc:date>2013-05-13T22:49:28</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24574">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24574</link>
    <description>&lt;pre&gt;


It's supposed to include all the libraries that the program needs to run,
but not standard system libraries like libc. It might not be detecting SDL
as a dependency, or it might be misclassifying it as a system library.
Either way, you can force it to include a library with the include_files
option (see docs at [1]).

If there's a simple way to get it working, you can contribute a hook for
pygame to include files that the automatic detection misses.

[1] http://cx_freeze.readthedocs.org/en/latest/distutils.html

Best wishes,
Thomas
&lt;/pre&gt;</description>
    <dc:creator>Thomas Kluyver</dc:creator>
    <dc:date>2013-05-13T09:02:51</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24573">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24573</link>
    <description>&lt;pre&gt;Oh sorry, I'd completely missed your message. Actually, it works on my 
computer with Ubuntu, but I had understood that cx_Freeze doesn't include 
every C extension library, in my case the SDL, which makes the tarball 
quite dependent of the distro: the game frozen with cx_Freeze would 
probably crash with a "module not found" message on another platform. Am I 
mistaken anywhere? I somehow hope so, it'd much easier for me to keep 
cx_Freeze which already works with Python 3.

Kevin

Le lundi 13 mai 2013 00:21:26 UTC+2, Thomas Kluyver a écrit :
&lt;/pre&gt;</description>
    <dc:creator>Kevin Locoh</dc:creator>
    <dc:date>2013-05-12T23:32:30</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24572">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24572</link>
    <description>&lt;pre&gt;Thanks for your suggestions, PyInstaller seems to be perfect! But I'll have 
to wait a bit: it doesn't support Python 3 yet. I'll distribute the sources 
until then, I guess.

Le dimanche 12 mai 2013 22:43:31 UTC+2, Sam Bull a écrit :
&lt;/pre&gt;</description>
    <dc:creator>Kevin Locoh</dc:creator>
    <dc:date>2013-05-12T22:23:50</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24571">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24571</link>
    <description>&lt;pre&gt;


I'm a contributor to cx_Freeze, and I'm curious why it doesn't work for
you. You should be able to create a tarball that includes all of the
required libraries. Distros prefer all the dependencies packaged
separately, but if you want to distribute it yourself, making one big
package should work.

cx_Freeze does roughly the same job as PyInstaller, but it's compatible
with Python 3 (and PyInstaller isn't, last time I checked).

Thomas
&lt;/pre&gt;</description>
    <dc:creator>Thomas Kluyver</dc:creator>
    <dc:date>2013-05-12T22:21:26</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24570">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24570</link>
    <description>&lt;pre&gt;

I'd also recommend Pyinstaller, should work for Windows and OS X as
well, so you only need one way to create a frozen binary.

This'll make an executable with no dependencies you can share in a
tarball. If you want to make it easy to install, you will probably want
to look at DEB/RPM packaging as well, though a future version of
Pyinstaller may do that for you as well.
&lt;/pre&gt;</description>
    <dc:creator>Sam Bull</dc:creator>
    <dc:date>2013-05-12T20:43:31</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24569">
    <title>Re: Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24569</link>
    <description>&lt;pre&gt;Hi,

Try pyinstaller. Works for me in setup where i build binaries on Slackware
and distribute to tar packages. So far i had no complains on other distros.

Hope it helps.
Bart
 On May 12, 2013 7:24 PM, "Kevin Locoh" &amp;lt;rayman3640-Re5JQEeQqe8AvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

&lt;/pre&gt;</description>
    <dc:creator>Bartosz Debski</dc:creator>
    <dc:date>2013-05-12T18:41:46</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24568">
    <title>Distributing a Pygame game on Linux</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24568</link>
    <description>&lt;pre&gt;Hi all,

I've been wondering how to best distribute a game made with Pygame on 
Linux. On Windows, cx_Freeze works very well, and I assume it would be just 
the same on Mac OS. But on Linux, it's perfectly useless because of the 
various distros I'd have to build the game for. I could ship a tarball with 
the sources, but still, it's quite difficult for the users to deal with so 
many dependencies (Pygame, and hence the SDL, Numpy sometimes…). In my 
case, I can't even relie on the repos and tell the players to install a few 
packages with Aptitude: I use Python 3 and a pre-release of Pygame 1.9.2 
(so as to use Surfarray, not available for Python 3 with Pygame 1.9.1), and 
these versions aren't even in the repos. So, what's the best way to 
distribute a game for Linux?

I've thought of a few possibilites I could try:

   - Making some generic DEB and RPM packages, and hope they can cover most 
   distributions. I don't know whether a RPM built on Ubuntu will work on 
   Fedora though…
   - Using Setupto&lt;/pre&gt;</description>
    <dc:creator>Kevin Locoh</dc:creator>
    <dc:date>2013-05-12T18:24:55</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.python.pygame/24567">
    <title>Re: FW: In-dev dungeon game for Android</title>
    <link>http://permalink.gmane.org/gmane.comp.python.pygame/24567</link>
    <description>&lt;pre&gt;Ok great, thanks for the lead. It is sometimes a challenge to find
talent that is both quality and reliable so I'll take any and all
leads.

On Wed, May 8, 2013 at 4:14 AM, Brian Bull &amp;lt;bbull1-PkbjNfxxIARBDgjK7y7TUQ&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Sean Felipe Wolfe</dc:creator>
    <dc:date>2013-05-08T23:04:46</dc:date>
  </item>
  <textinput rdf:about="http://search.gmane.org/?group=$group=gmane.comp.python.pygame">
    <title>Search Engine</title>
    <description>Search the mailing list at Gmane</description>
    <name>query</name>
    <link>http://search.gmane.org/?group=$group=gmane.comp.python.pygame</link>
  </textinput>
</rdf:RDF>
