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  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41883">
    <title>Re: Review Request 110610: Buffer age support in the GLX backend</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41883</link>
    <description>&lt;pre&gt;
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Pixel copying was not what I had in mind and it should not be required.
-&amp;gt; I'll play on it this evening.

- Thomas Lübking


On May 23, 2013, 10:51 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Thomas Lübking</dc:creator>
    <dc:date>2013-05-23T12:17:05</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41882">
    <title>Review Request 110610: Buffer age support in the GLX backend</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41882</link>
    <description>&lt;pre&gt;
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Review request for kwin, Thomas Lübking and Ralf Jung.


Description
-------

The OpenGLBackend gains support for buffer age extensions. A backend can
indicate that it supports buffer age and set the age of the current back
buffer once it swapped buffers. If the backend supports buffer age it
tracks the damage of the last two frames to support double and triple
buffered setups. This means n-buffering is not supported.
    
The SceneOpenGL makes use of the buffer age implementation if present. In
extendPaintRegion the region is extended to the displayRegion if the
current buffer age is 0 which indicates that a full repaint is needed.
    
If the buffer has a supported age (2 or 3) the Scene copies back the
previously damaged areas similar to the CopyFrontBuffer strategy. Just
instead of co&lt;/pre&gt;</description>
    <dc:creator>Martin Gräßlin</dc:creator>
    <dc:date>2013-05-23T10:51:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41881">
    <title>Re: Review Request 110577: New class to encapsulate a Window's Pixmap</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41881</link>
    <description>&lt;pre&gt;


oh that's fine - I'm seriously considering using colibri as a new reference stress test application


- Martin


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On May 21, 2013, 2:59 p.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Martin Gräßlin</dc:creator>
    <dc:date>2013-05-23T09:01:00</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41880">
    <title>Re: Review Request 110577: New class to encapsulate a Window's Pixmap</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41880</link>
    <description>&lt;pre&gt;
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Can't comment on the code, but I confirm it fixes the bug for me. Thanks a lot, Martin! (Sorry for being evil :))

- Aurélien Gâteau


On May 21, 2013, 2:59 p.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Aurélien Gâteau</dc:creator>
    <dc:date>2013-05-23T08:36:53</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41879">
    <title>Review Request 110606: Use textureOffset in Lanczos Shader 1.40 variant</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41879</link>
    <description>&lt;pre&gt;
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Review request for kwin and Fredrik Höglund.


Description
-------

Use textureOffset in Lanczos Shader 1.40 variant

According to Ian Romanick using textureOffset should be much faster on
Sandy- and Ivybridge [1].

[1] https://bugs.freedesktop.org/show_bug.cgi?id=61554#c2


Diffs
-----

  kwin/lanczosfilter.h 12a844ee8cdbf7ac821bac2f464ef008498060ff 
  kwin/lanczosfilter.cpp 4917d592a97f47187f7e2cebece62c03575b6b03 
  kwin/shaders/1.40/lanczos-fragment.glsl 0852ea10280136e5b8940d3a4335ae856e7642c1 

Diff: http://git.reviewboard.kde.org/r/110606/diff/


Testing
-------

Tested with both 1.10 and 1.40 on an IvyBridge with Mesa 9.2.


Thanks,

Martin Gräßlin

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Martin Gräßlin</dc:creator>
    <dc:date>2013-05-23T08:36:15</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41878">
    <title>Re: Review Request 110574: GLSL 1.40 shader for lookingglass effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41878</link>
    <description>&lt;pre&gt;
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(Updated May 23, 2013, 7:49 a.m.)


Status
------

This change has been marked as submitted.


Review request for kwin.


Description
-------

GLSL 1.40 shader for lookingglass effect


Diffs
-----

  kwin/effects/lookingglass/CMakeLists.txt 45a4d19f86c9331195a6a0f60f1d67778d3d312a 
  kwin/effects/lookingglass/data/1.10/lookingglass.frag PRE-CREATION 
  kwin/effects/lookingglass/data/1.40/lookingglass.frag PRE-CREATION 
  kwin/effects/lookingglass/data/lookingglass.frag 48edfb93dbb9176fb9d51b4c2dad9f9c2b86e0c2 
  kwin/effects/lookingglass/lookingglass.cpp c5e77e6cfd3b1707ecc917a4eb990eccf5d1b996 

Diff: http://git.reviewboard.kde.org/r/110574/diff/


Testing
-------


Thanks,

Martin Gräßlin

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:49:31</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41877">
    <title>Re: Review Request 110570: Use generic fragment shader for Cylinder and Sphere</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41877</link>
    <description>&lt;pre&gt;
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(Updated May 23, 2013, 7:49 a.m.)


Status
------

This change has been marked as submitted.


Review request for kwin.


Description
-------

Use generic fragment shader for Cylinder and Sphere

Shaders were broken. Issue mentioned in the TODO seems to no longer be
present (at least not on the system I used for testing).


Diffs
-----

  kwin/effects/cube/CMakeLists.txt d30612a617ceaa0ebefb961493aee5749e9cc3d2 
  kwin/effects/cube/cube.cpp 02fb4a4f5e57b2ecfdd07125213308be5e324519 
  kwin/effects/cube/data/cylinder.frag d7594c317d635afbf1387c6d3155b37eca98ab35 

Diff: http://git.reviewboard.kde.org/r/110570/diff/


Testing
-------


Thanks,

Martin Gräßlin

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:49:29</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41876">
    <title>Re: Review Request 110571: GLSL 1.40 shaders for cube effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41876</link>
    <description>&lt;pre&gt;
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This review has been submitted with commit e0e46d7525107cca47d403e76362633c4c582f7e by Martin Gräßlin to branch master.

- Commit Hook


On May 21, 2013, 8:20 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:49:21</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41875">
    <title>Re: Review Request 110574: GLSL 1.40 shader for lookingglass effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41875</link>
    <description>&lt;pre&gt;
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This review has been submitted with commit 71d3ce0ec20853af550cccbc7ccb1c82ab0984d2 by Martin Gräßlin to branch master.

- Commit Hook


On May 21, 2013, 8:56 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:49:22</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41874">
    <title>Re: Review Request 110570: Use generic fragment shader for Cylinder and Sphere</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41874</link>
    <description>&lt;pre&gt;
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This review has been submitted with commit f0db8c4a3228cbb17bcc39c92fcd4be23433856c by Martin Gräßlin to branch master.

- Commit Hook


On May 21, 2013, 6:45 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:49:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41873">
    <title>Re: Review Request 110572: GLSL 1.40 shader for CoverSwitch Reflection</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41873</link>
    <description>&lt;pre&gt;
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This review has been submitted with commit ea1501e54e97dc8b9d67c0427c9ab8b5580b6f60 by Martin Gräßlin to branch master.

- Commit Hook


On May 21, 2013, 8:34 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:49:15</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41872">
    <title>Re: Review Request 110573: GLSL 1.40 shader for invert effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41872</link>
    <description>&lt;pre&gt;
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(Updated May 23, 2013, 7:36 a.m.)


Status
------

This change has been marked as submitted.


Review request for kwin.


Description
-------

GLSL 1.40 shader for invert effect


Diffs
-----

  kwin/effects/invert/CMakeLists.txt 878a68ea39281f3f2474bbdea3b662dd359bb37c 
  kwin/effects/invert/data/1.10/invert.frag PRE-CREATION 
  kwin/effects/invert/data/1.40/invert.frag PRE-CREATION 
  kwin/effects/invert/data/invert.frag 3cf809db529bd300f05230407fe017ba94fcb161 
  kwin/effects/invert/invert.cpp 487abbd8c40c516996c4c07150a5d00845ba3503 

Diff: http://git.reviewboard.kde.org/r/110573/diff/


Testing
-------


Thanks,

Martin Gräßlin

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:36:25</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41871">
    <title>Re: Review Request 110573: GLSL 1.40 shader for invert effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41871</link>
    <description>&lt;pre&gt;
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This review has been submitted with commit ab49f653a15ce67ebd36b2b798761e81c560c5c4 by Martin Gräßlin to branch master.

- Commit Hook


On May 21, 2013, 8:40 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:36:24</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41870">
    <title>Re: Review Request 110573: GLSL 1.40 shader for invert effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41870</link>
    <description>&lt;pre&gt;


yeah we did, I'll remove it in another commit (before the moving around of the shaders).


- Martin


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On May 21, 2013, 10:40 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Martin Gräßlin</dc:creator>
    <dc:date>2013-05-23T07:12:34</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41869">
    <title>Re: Review Request 110578: Introduce cross-fading with previous pixmap</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41869</link>
    <description>&lt;pre&gt;


thanks for the hint. Commit embargo and I'm looking forward to the merge conflict fun ;-)

Btw. maybe merge in the optimization branch to expose it to more testing?


- Martin


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On May 22, 2013, 4:13 p.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Martin Gräßlin</dc:creator>
    <dc:date>2013-05-23T07:09:39</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41868">
    <title>Re: Review Request 110590: Use GLSL 1.40 shaders as GLSL 300 es shaders</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41868</link>
    <description>&lt;pre&gt;
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(Updated May 23, 2013, 7:07 a.m.)


Status
------

This change has been marked as submitted.


Review request for kwin and Fredrik Höglund.


Description
-------

Use GLSL 1.40 shaders as GLSL 300 es shaders

In case OpenGL ES 3 is provided by the driver we can use the GLSL 1.40
shaders as GLSL 300 ES shaders. The #version declarative is rewritten in
such a case.


Diffs
-----

  kwin/libkwineffects/kwinglutils.cpp 02a8b3611956218163a5241de177b9f9316ef2f1 

Diff: http://git.reviewboard.kde.org/r/110590/diff/


Testing
-------


Thanks,

Martin Gräßlin

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:07:36</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41867">
    <title>Re: Review Request 110590: Use GLSL 1.40 shaders as GLSL 300 es shaders</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41867</link>
    <description>&lt;pre&gt;
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This review has been submitted with commit 17d43fa42d1a9e5a32105f0043f8d61e73455a21 by Martin Gräßlin to branch master.

- Commit Hook


On May 22, 2013, 7:57 a.m., Martin Gräßlin wrote:

_______________________________________________
kwin mailing list
kwin&amp;lt; at &amp;gt;kde.org
https://mail.kde.org/mailman/listinfo/kwin
&lt;/pre&gt;</description>
    <dc:creator>Commit Hook</dc:creator>
    <dc:date>2013-05-23T07:07:33</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41866">
    <title>Re: Review Request 110590: Use GLSL 1.40 shaders as GLSL 300 es shaders</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41866</link>
    <description>&lt;pre&gt;


yeah, except the blur shader: "noperspective" seems to not be part of GLSL 300 ES


- Martin


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On May 22, 2013, 9:57 a.m., Martin Gräßlin wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Martin Gräßlin</dc:creator>
    <dc:date>2013-05-23T07:01:47</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41865">
    <title>Re: Review Request 110574: GLSL 1.40 shader for lookingglass effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41865</link>
    <description>&lt;pre&gt;


Expanding a bit on that thought, getting the size in the vertex shader, and passing it to the fragment shader in a varying with a flat interpolation qualifier is probably faster than using textureSize() in the fragment shader. I would measure it though.


- Fredrik


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On May 21, 2013, 8:56 a.m., Martin Gräßlin wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Fredrik Höglund</dc:creator>
    <dc:date>2013-05-22T22:40:06</dc:date>
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  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41864">
    <title>Re: Review Request 110574: GLSL 1.40 shader for lookingglass effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41864</link>
    <description>&lt;pre&gt;
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Ship it!



kwin/effects/lookingglass/data/1.40/lookingglass.frag
&amp;lt;http://git.reviewboard.kde.org/r/110574/#comment24426&amp;gt;

    GLSL 1.40 has a textureSize(). Using a uniform might be faster though.


- Fredrik Höglund


On May 21, 2013, 8:56 a.m., Martin Gräßlin wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Fredrik Höglund</dc:creator>
    <dc:date>2013-05-22T22:30:09</dc:date>
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  <item rdf:about="http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41863">
    <title>Re: Review Request 110571: GLSL 1.40 shaders for cube effect</title>
    <link>http://permalink.gmane.org/gmane.comp.kde.devel.kwin/41863</link>
    <description>&lt;pre&gt;
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Ship it!


Ship It!

- Fredrik Höglund


On May 21, 2013, 8:20 a.m., Martin Gräßlin wrote:

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    <dc:creator>Fredrik Höglund</dc:creator>
    <dc:date>2013-05-22T22:13:06</dc:date>
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