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  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/178">
    <title>Aleph One SVN repository URL changed</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/178</link>
    <description>&lt;pre&gt;Due to recent changes at SourceForge, the URL for Aleph One's SVN repository has moved. If you keep up with development on trunk, you'll need to check out a new working copy:

svn checkout svn://svn.code.sf.net/p/marathon/code/trunk alephone-svn

- JM


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&lt;/pre&gt;</description>
    <dc:creator>Jeremiah Morris</dc:creator>
    <dc:date>2012-12-03T03:44:01</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/177">
    <title>Aleph One 1.0.2</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/177</link>
    <description>&lt;pre&gt;A bug fix release is available from http://marathon.sourceforge.net/

You can read the brief release notes at the bottom of the SourceForge files page for this release: https://sourceforge.net/projects/marathon/files/Aleph%20One/2012-05-14

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&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2012-05-15T03:01:58</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/176">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/176</link>
    <description>&lt;pre&gt;


Apple's developer tools contain a nice OpenGL Shader Builder app, and I used it to write some shader experiments.

Here's a fragment shader that can do solarization.
Tint contains the solarization tint; set components to more than 1 to produce that effect.
Trans is for adjustment: 0 for no effect, 1 for full effect.

uniform sampler2D tex;

// Control from outside
uniform float Trans;
uniform vec4 Tint;

void main()
{
vec4 Color = gl_Color * texture2D(tex, gl_TexCoord[0].xy);
float Alpha = Color[3]; // Get the opacity; it's to be unchanged

// Solarization
vec4 ColorX = Tint * Color;
ColorX = mod(ColorX,1.001);
gl_FragColor = mix(Color, ColorX, Trans);

/*
// Negation
vec4 MxdCol = mix(Color, 1.0-Color, Tint);
vec4 LoCol = min(MxdCol-Trans,Color);
vec4 HiCol = max(MxdCol+Trans,Color);
gl_FragColor = mix(HiCol,LoCol,step(0.5,Color));
*/
/*
// Dodge
gl_FragColor = max(1.0-(1.0-Tint)*Color-Trans,Color);
*/
/*
// Burn
gl_FragColor = max(Tint*Color+Trans,Color);
*/

gl_FragColor[3] = &lt;/pre&gt;</description>
    <dc:creator>Loren Petrich</dc:creator>
    <dc:date>2012-02-18T03:23:44</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/175">
    <title>Aleph One 1.0.1</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/175</link>
    <description>&lt;pre&gt;A bug fix release is available from http://marathon.sourceforge.net/

You can read the brief release notes at the bottom of the SourceForge files page for this release: https://sourceforge.net/projects/marathon/files/Aleph%20One/2012-01-28/


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&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2012-01-29T02:46:01</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/174">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/174</link>
    <description>&lt;pre&gt;

I'm sorry to hear that :(


One doesn't. If you're carrying a chip it will show up in the HUD, and you 
can see your ammo for the current weapon.


Yeah, that would be nice. The appromixations in fixed function OpenGL are 
inauthentic.

We do have a nice "static" effect shader for inhabitants and walls, 
though! GLSL's noise function is poorly supported, so we use something 
different. Look at the "invincible" fragment program in OGL_Shaders.cpp. 
This could be adapted for use with the weapons in hand, and fullscreen 
faders.

Gregory


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&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2012-01-26T13:55:25</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/173">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/173</link>
    <description>&lt;pre&gt;I'm sorry that I haven't participated as much as I've wanted to. My health hasn't been that good. :(

But I just finished the trilogy again, and it's very nice work, with only one bug: the inventory does not work propertly. How does one go from Weapons to Items in the HUD?

I must say that I have no objection to removing the PID opening -- IMO it's too obscure.

As to the filters for hits and under liquids, one might be able to get closer to the software-rendering originals with suitable fragment shaders, effects like solarization. One might also be able to make the "static" effect. I've found GLSL functions for doing both: mod and noise.

&lt;/pre&gt;</description>
    <dc:creator>Loren Petrich</dc:creator>
    <dc:date>2012-01-26T10:24:55</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/172">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/172</link>
    <description>&lt;pre&gt;I just saw the latest SourceForge newsletter and lo and behold, Aleph One is at the top of the list of fastest growing projects for December!  This distinction is wonderful, welcome, and well-deserved.

Pats on the back all around, guys.  The 1.0 release is a hard-earned success by all counts.



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&lt;/pre&gt;</description>
    <dc:creator>Bob Chamot</dc:creator>
    <dc:date>2012-01-19T05:43:41</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/171">
    <title>Aleph one 1.0 bugs</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/171</link>
    <description>&lt;pre&gt;There are still some bugs that need to be fixed on the next release.

1. Screensaver bug
When on Windows and you have the game paused, as soon as your 
screensaver starts, the game crashes.

2. Choppy mouse
I know most of you probably don't care about mouse support seeing as how 
the mouse in the game feels just as it did back before the game's code 
was released. But the mouse needs to be more precise. The mouse still 
moves every 10 or so pixels (play eduke32, a 2.5d engine, then aleph 
one, the mouse support is very different). I don't know about you, but 
the gameplay is much more difficult in MP when sniping.

3. Hard death's
When you kill a major with lots of explosives (grenades and rockets) 
They tend to "float" and move around in mid air and not die, this makes 
it very annoying when playing extermination levels. This has been around 
since the beginning, I already know this, however can we have some sort 
of limit? Like, if hp = 0 then die? I know gravity is very low in 
marathon to make "jumping" &lt;/pre&gt;</description>
    <dc:creator>hawkeyefile</dc:creator>
    <dc:date>2011-12-05T03:07:43</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/170">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/170</link>
    <description>&lt;pre&gt;Fantastic! It's been like 3 years I don't play... I guess a weekend with
Durandal is in order.

T

On Wed, 2011-11-30 at 23:10 -0500, Gregory Smith wrote:

&lt;/pre&gt;</description>
    <dc:creator>Tito Dal Canton</dc:creator>
    <dc:date>2011-12-02T03:53:05</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/169">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/169</link>
    <description>&lt;pre&gt;Greg and the team,

Congratulations on the release!  I've been involved with the project (in a small way) since the early 2000's and think this is a huge milestone for Aleph One.  Here's hoping it goes far from here.  I'll be watching!

Mike


On 30 Nov 2011, at 23:10 , Gregory Smith wrote:


Best regards,

Mike Benonis
Transmitter Engineer, WUVT-FM
Graduate Assistant, Wireless &amp;lt; at &amp;gt; VT
KI4RIX


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&lt;/pre&gt;</description>
    <dc:creator>Mike Benonis</dc:creator>
    <dc:date>2011-12-01T21:43:32</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/168">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/168</link>
    <description>&lt;pre&gt;Marathon 2 XBox Live Arcade HD Monsters. 

Basically the ones that were put into the XBox version of M2. 

-Brandon

On Thu, 1 Dec 2011 09:59:35 -0600, "Larson, Timothy E." 
&amp;lt;TELarson-g/YgpfkdAe8&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:



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&lt;/pre&gt;</description>
    <dc:creator>stuka-Bg6XwT/vRnAAvxtiuMwx3w&lt; at &gt;public.gmane.org</dc:creator>
    <dc:date>2011-12-01T16:56:10</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/167">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/167</link>
    <description>&lt;pre&gt;
What's this?

Tim
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&lt;/pre&gt;</description>
    <dc:creator>Larson, Timothy E.</dc:creator>
    <dc:date>2011-12-01T15:59:35</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/166">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/166</link>
    <description>&lt;pre&gt;
WOW!‼!‼


Sounds like I will need to update the pkgsrc packages.  :)  But I'm happy to be able to add this.


Still frog blasting the vent cores,
Tim
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_______________________________________________
Marathon-devel mailing list
Marathon-devel&amp;lt; at &amp;gt;lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/marathon-devel
&lt;/pre&gt;</description>
    <dc:creator>Larson, Timothy E.</dc:creator>
    <dc:date>2011-12-01T16:03:13</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/165">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/165</link>
    <description>&lt;pre&gt;Very smooth all around! M1A1 especially is much nicer than I last  
remember it. Still not fond of the M2DXBLA HD Monsters, but they're  
easy enough to turn off. And I still need to manually adjust my prefs  
files to turn audio samples down or else I get stuttering, but that's  
just my machine being weird I guess.

Great work everyone and congratulations!

-Forrest

On Nov 30, 2011, at 8:10 PM, Gregory Smith wrote:


-Forrest Cameranesi, Geek of All Trades
"I am Sam. Sam I am. I do not like trolls, flames, or spam."


------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>Forrest Cameranesi</dc:creator>
    <dc:date>2011-12-01T06:36:41</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/164">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/164</link>
    <description>&lt;pre&gt;Aye, it's fantastic news :-) I don't play Marathon as much as I once
did, but it's one of those old games I like to have constantly
available should the urge arise - which it does a few times a year.
How cool is it I don't have to use unreliable Mac emulation or old
hardware to play the best ever 2.5D FPS?

Way to go everyone involved in the project!

Regards,
 Jamie Kahn Genet

On 1 December 2011 18:33, Brandon Smith &amp;lt;stuka-Bg6XwT/vRnAAvxtiuMwx3w&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Jamie Kahn Genet</dc:creator>
    <dc:date>2011-12-01T06:06:49</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/163">
    <title>Re: Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/163</link>
    <description>&lt;pre&gt;  This is awesome to hear. I have been on this mailing list since around 
2005 I think, and have every email going back to 2007 on this machine.

Its certainly been a long trip!

Really looking forward to replaying through them as they were 
originally. Its such a hassle to pull out my old Performa to play the 
originals :P

Thanks for all the years of work you guys have put in. You guys deserve 
huge props for keeping this near 17 year old game alive.

Now I need to go get some downloads started :)

See yah star side...

-Brandon


On 11/30/11 8:10 PM, Gregory Smith wrote:

------------------------------------------------------------------------------
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contains a definitive record of customers, application performance, 
security threats, fraudulent activity, and more. Splunk takes this 
data and makes sense of it. IT sense. And common sense.
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&lt;/pre&gt;</description>
    <dc:creator>Brandon Smith</dc:creator>
    <dc:date>2011-12-01T05:33:36</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/162">
    <title>Aleph One 1.0</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/162</link>
    <description>&lt;pre&gt;We're proud (and relieved) to announce the 1.0 release of Aleph One. Nearly 12 years since Bungie released the source code for Marathon 2, it's finally feature-complete with the original engine and polished enough to deserve the 1.0 label. New features include full Marathon 2 and Infinity film support, including drag-and-drop; numerous improvements to the interface; OpenGL (Shader) fixes; new Lua features, and of course, bug fixes.

Accompanying this release we have a new set of data files for each of the games. Marathon has been completely updated to make it as true to the original as possible in the engine in its current state, removing M1A1's weird opening, extra secret levels, and changes to puzzles; and emulating the behavior of Marathon's triggered battles are closely as we can in Aleph One. Marathon 2 includes the full HD graphics upgrades featured in the Xbox LIVE Arcade game Marathon: Durandal, which Bungie and Freeverse have generously allowed us to distribute.  Marathon Infinity includes goran's H&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2011-12-01T04:10:02</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/161">
    <title>Aleph One 0.23.3</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/161</link>
    <description>&lt;pre&gt;A bug fix release is available on http://marathon.sourceforge.net/

The primary reason for this patch release is to add a stable release with Mac OS X Lion compatibility. Many other bug fixes are also included, so all users of Aleph One 0.23.2 are encouraged to upgrade.

Users of the latest beta release already have the bug fixes present in 0.23.3 (and more), so they should not upgrade. Lion users running the latest beta release should be OK as long as they keep OpenGL enabled.

You can read the release notes for 0.23.3 directly on SourceForge:

https://sourceforge.net/projects/marathon/files/Aleph%20One/2011-07-31/
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&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2011-08-01T01:12:06</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/160">
    <title>Re: AUTHORS file</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/160</link>
    <description>&lt;pre&gt;Thanks! There's just one "n" in "Glen", though.

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&lt;/pre&gt;</description>
    <dc:creator>Glen Ditchfield</dc:creator>
    <dc:date>2011-07-30T14:21:44</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/159">
    <title>AUTHORS file</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/159</link>
    <description>&lt;pre&gt;For our delayed-but-upcoming 1.0 release, I've updated AUTHORS to reflect all code contributors, even single patch contributors. If you are supposed to be in the file but I overlooked you, please let me know what you added.

http://marathon.svn.sourceforge.net/viewvc/marathon/trunk/AUTHORS?revision=4491

Gregory


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&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2011-07-30T03:05:11</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.games.marathon.devel/158">
    <title>Re: Aleph One 1.0b4</title>
    <link>http://permalink.gmane.org/gmane.comp.games.marathon.devel/158</link>
    <description>&lt;pre&gt;The correct URL is
https://sourceforge.net/projects/marathon/files/Preview%20Builds/2011-07-17/

On Sun, Jul 17, 2011 at 10:25 PM, Gregory Smith &amp;lt;wolfy-gkiuyK3dBLmGglJvpFV4uA&amp;lt; at &amp;gt;public.gmane.org&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Gregory Smith</dc:creator>
    <dc:date>2011-07-18T02:27:13</dc:date>
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