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    <title>Gmane</title>
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    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22419">
    <title>[Cs-dev] CS6: Headers and install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22419</link>
    <description>&lt;pre&gt;Hi all,

Just FYI, I've just committed some CMake changes so that PUBLIC_HEADER
is used when building OSX Framework.  I had to move the inclusion of
H/CMakeLists.txt higher up in the main Cmake file, so that I could
grab the list of headers and add them to the src list as well as use
as the PUBLIC_HEADER argument.  (Note: It took a while to figure out,
but the headers must be part of the src list for PUBLIC_HEADER to
work).

Now, I think there is a possible way to use just PUBLIC_HEADER and not
use the install command for installing these headers. I think if you
use PUBLIC_HEADER on non-OSX, those headers get installed into
/usr/local/include/csound, but I have not tried it.  It's a possible
place to improve this, I think.  Has anyone experience with this or
thoughts on it?

Thanks!
steven

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    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-16T15:38:31</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22418">
    <title>Re: [Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22418</link>
    <description>&lt;pre&gt;Ah, okay. I've made the change to Top/getstring.c and
po/CMakeLists.txt and pushed it.

Thanks!
steven

On Tue, May 15, 2012 at 3:57 PM, Felipe Sateler &amp;lt;fsateler&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T20:05:48</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22417">
    <title>Re: [Cs-dev] CS6: Installed Header Locations</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22417</link>
    <description>&lt;pre&gt;Okay.  Compiler search path and &amp;lt;csound.h&amp;gt; sounds good too.

On Tue, May 15, 2012 at 3:54 PM, Felipe Sateler &amp;lt;fsateler&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T20:01:53</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22416">
    <title>Re: [Cs-dev] CS6: Installed Header Locations</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22416</link>
    <description>&lt;pre&gt;I have seen the following pattern which seems to simplify things to me:

In /usr/local/include there is a csound dir.
In the csound dir there is a versioned csound dir.
I.e. we have /usr/local/incude/csound/csound6 and
/usr/local/include/csound/csound6
Then to include headers, we can have "#include
&amp;lt;csound/csound6/csound.h&amp;gt;" and it just works off /usr/local/include,
or we can have "#include &amp;lt;csound.h&amp;gt;" but the build has to be
configured to look in /usr/local/csound/csound6.

Regards,
Mike

On Tue, May 15, 2012 at 3:54 PM, Felipe Sateler &amp;lt;fsateler&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins</dc:creator>
    <dc:date>2012-05-15T20:00:55</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22415">
    <title>Re: [Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22415</link>
    <description>&lt;pre&gt;Line 76 uses dgettext("csound5", s). That csound5 should be changed to
csound6 (and the cmakelists updated). I'm not on my own computer now,
that's why I don't change it myself.

On Tue, May 15, 2012 at 3:49 PM, Steven Yi &amp;lt;stevenyi&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Felipe Sateler</dc:creator>
    <dc:date>2012-05-15T19:57:52</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22414">
    <title>Re: [Cs-dev] CS6: Installed Header Locations</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22414</link>
    <description>&lt;pre&gt;Yes, it makes sense to install by default to csound6 to avoid
conflicts with csound5. But I think apps should still just #include
&amp;lt;csound.h&amp;gt; and manipulate the compiler search path.


On Tue, May 15, 2012 at 3:46 PM, Steven Yi &amp;lt;stevenyi&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Felipe Sateler</dc:creator>
    <dc:date>2012-05-15T19:54:24</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22413">
    <title>Re: [Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22413</link>
    <description>&lt;pre&gt;I'm not too familiar with all the gettext stuff in Csound.  I did see
this in Top/getstring.c:

/*    textdomain("csound5"); */  /* This is not needed when using dgettext */

So, maybe it's not an issue?

On Tue, May 15, 2012 at 2:02 PM, Felipe Sateler &amp;lt;fsateler&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T19:49:34</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22412">
    <title>Re: [Cs-dev] CS6: Installed Header Locations</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22412</link>
    <description>&lt;pre&gt;Ah, I see now that you have already coded it to installed to
"include/csound" in the H/CMakeLists.txt and main CMakeLists.txt.  I'm
working on the OSX Framework stuff now and am figuring out best way to
handle the headers (on build or on install).

Any thoughts on csound vs. csound6 (i.e. /usr/include/csound6)?  I'm
still thinking we're going to have a transition period where cs5 and
cs6 apps are going to both need to be supported for building.

Thanks!
steven

On Tue, May 15, 2012 at 2:07 PM, Felipe Sateler &amp;lt;fsateler&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

------------------------------------------------------------------------------
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Csound-dev&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T19:46:46</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22411">
    <title>Re: [Cs-dev] CS6: Installed Header Locations</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22411</link>
    <description>&lt;pre&gt;FWIW, in debian I install in /usr/include/csound.

I believe it is the job of the build tools to find out where things
are installed. Therefore, a frontend should add -I/usr/include/csound
to the compiler. The install location could probably be retrieved from
pkg-config, or manually by the user. Then just #include &amp;lt;csound.h&amp;gt;.

By not making any promise about where stuff is installed, there can be
any number of parallel installations.

On Tue, May 15, 2012 at 1:49 PM, Steven Yi &amp;lt;stevenyi&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Felipe Sateler</dc:creator>
    <dc:date>2012-05-15T18:07:53</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22410">
    <title>Re: [Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22410</link>
    <description>&lt;pre&gt;But it looks like the textdomain needs to be changed from csound5 to csound6.

On Tue, May 15, 2012 at 1:39 PM, Steven Yi &amp;lt;stevenyi&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Felipe Sateler</dc:creator>
    <dc:date>2012-05-15T18:02:26</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22409">
    <title>[Cs-dev] CS6: Installed Header Locations</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22409</link>
    <description>&lt;pre&gt;Hi All,

I was thinking we should install headers into "csound" or "csound6"
instead of the base install dir for includes.  i.e. we'd have
/usr/local/include/csound6 and code would have:

#include &amp;lt;csound6/csound.h&amp;gt;

Another issue though, with OSX frameworks, when you use "-framework
CsoundLib64", you're supposed to use &amp;lt;CsoundLib64/csound.h&amp;gt; for the
include.  I think we usually get around it by including the
CsoundLib64.framework/Headers directly onto the include path, which is
fine as it gets around the framework design and is a bit more
cross-platform.

My thought here with adding a csound6/ prefix is that it is a bit
tidier when we install as all the headers are grouped together.  Also,
developers can compile applications to work with both Csound5 and
Csound6 installed on the same system if they are separated. (Cs5 could
just remain where it currently is in the base include dir).

Thoughts?
steven

------------------------------------------------------------------------------
Live Security Virtual Confer&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T17:49:45</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22408">
    <title>Re: [Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22408</link>
    <description>&lt;pre&gt;AH, never mind.  I realize now the work was already done in the po
folder and all much better than what I committed.  I'll revert the
change I just did now.

Thanks and sorry for the noise!
steven

On Tue, May 15, 2012 at 1:33 PM, Steven Yi &amp;lt;stevenyi&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:

------------------------------------------------------------------------------
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&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T17:39:51</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22407">
    <title>[Cs-dev] CS6: PO/MO files - where to install</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22407</link>
    <description>&lt;pre&gt;Hi All,

I've added into the CMake build to run msgfmt with the PO files.  I
followed along with the Scons build.  Currently, they are generating
into ${BUILD_DIR}/po.  Question: Where should the mo files be
installed to?  I'd like to make it install to the correct directory
when you run "make install".

Thanks!
steven

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&lt;/pre&gt;</description>
    <dc:creator>Steven Yi</dc:creator>
    <dc:date>2012-05-15T17:33:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22406">
    <title>Re: [Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22406</link>
    <description>&lt;pre&gt;I used to maintain this document in LaTeX format (which is plain text
that LaTeX makes into a PDF). I preferred this format because the PDF
was more beautiful and easier to read than the present document.

The LaTeX was what was checked into the repository, not the PDF, of
course. Some people complained because the LaTeX was hard for them to
read and they did not want to take the time to install LaTeX and build
the PDF, so I converted the document to the what you see is what you
get doc format we now have. That way the source is checked in yet
anyone with Word, Open Office, Libre Office, or Google Chrome (which
is just about everyone as far as I can tell) can read it or print it
out.

Regards,
Mike

On Sun, May 13, 2012 at 6:47 PM, Adam Puckett &amp;lt;adotsdothmusic&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins</dc:creator>
    <dc:date>2012-05-13T23:30:36</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22405">
    <title>Re: [Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22405</link>
    <description>&lt;pre&gt;+1

Why not use plain ASCII in the howto build file btw?

On 5/13/12, john ffitch &amp;lt;jpff&amp;lt; at &amp;gt;codemist.co.uk&amp;gt; wrote:

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&lt;/pre&gt;</description>
    <dc:creator>Adam Puckett</dc:creator>
    <dc:date>2012-05-13T22:47:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22404">
    <title>Re: [Cs-dev] Coding Standards forCsound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22404</link>
    <description>&lt;pre&gt;Plain ASCII is such a useful and flexible format
==John ffitch

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&lt;/pre&gt;</description>
    <dc:creator>john ffitch</dc:creator>
    <dc:date>2012-05-13T10:40:22</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22403">
    <title>Re: [Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22403</link>
    <description>&lt;pre&gt;There aren't CR or LF in the file. Yes, I can see it with a
browser, convert it with `lynx -dump' but it is difficult to read
the source of the html file with emacs without a filter.


It is like to write a C program in only one line. I can compile
it and run the program but it is difficult to read the source.

I read in your msg "Sent using Google Docs http://docs.google.com/"
and the first thing that I do is to read the html code.

One line html is a bad style. However, Leonardo Da Vinci wrote
from right to left and from bottom to top, a kind of cryptography.

tito

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_______________________________________________
Csou&lt;/pre&gt;</description>
    <dc:creator>Tito Latini</dc:creator>
    <dc:date>2012-05-10T20:41:48</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22402">
    <title>Re: [Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22402</link>
    <description>&lt;pre&gt;If you are able to view the HTML I would not consider it a bug. Are
you having a problem reading the downloaded HTML in your browser?

I found I could open and edit the downloaded HTML in WYSIWYG format in
Word 2010 and I think Libre Office could also do it.

If you would like another format for commenting or editing or
something, let me know and I will send it (PDF, Open Document, etc.).

Regards,
Mike

On Thu, May 10, 2012 at 3:16 PM, Tito Latini &amp;lt;tito.01beta&amp;lt; at &amp;gt;gmail.com&amp;gt; wrote:



&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins</dc:creator>
    <dc:date>2012-05-10T19:42:23</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22401">
    <title>Re: [Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22401</link>
    <description>&lt;pre&gt;Coding Standards for Csound.html:

wc -l Coding\ Standards\ for\ Csound.html
0 Coding Standards for Csound.html

Perhaps there is a bug in Google Docs, the exported html is
written in only one line. If it is not a bug, it is securely
bad style. Where is the original source code to fix it ?

tito

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&lt;/pre&gt;</description>
    <dc:creator>Tito Latini</dc:creator>
    <dc:date>2012-05-10T19:16:22</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22400">
    <title>[Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22400</link>
    <description>&lt;pre&gt;Attached: Coding Standards for Csound.html
Sent using Google Docs http://docs.google.com/

I have updated this as follows:

(1) Incorporated most suggestions from comments.

(2) Added quite a bit to the Speed rules.

More comments are invited.

Regards,
Mike
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&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins (Google Docs</dc:creator>
    <dc:date>2012-05-10T00:58:15</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.csound.devel/22399">
    <title>Re: [Cs-dev] Coding Standards for Csound(csound-devel&lt; at &gt;lists.sourceforge.net)</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.csound.devel/22399</link>
    <description>&lt;pre&gt;The whole point of these coding standards is that a name such as
OPARMS should never be used. The meanings of types should be obvious
to the uninitiated. Something like "PerformanceParameters" should be
enough. (What does "O" mean here, anyway?) If that isn't clear enough,
please suggest something that is. The amount of typing involved should
not be a factor, although names longer than 31 characters should not
be used.

One of the basic principles of coding to standards is to define things
as little possible. If you don't need to define it, don't define it.
If you do need to define it, define it in one and only one place.
Therefore, if you can define it just by naming a type, do that. If you
have to name a type and then comment it, that's two definitions for
the same thing. Invariably, in my experience, and evidently in the
experience of the critical systems programmers, some of these multiple
definitions drift apart, and then it's just not clear what's really
supposed to be happening.

This is also the real&lt;/pre&gt;</description>
    <dc:creator>Michael Gogins</dc:creator>
    <dc:date>2012-05-09T19:38:15</dc:date>
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