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    <link>http://gmane.org</link>
  </image>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/524">
    <title>[CLAM] Super duper midi</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/524</link>
    <description>&lt;pre&gt;Hi Adam and David,

Cool software &amp;amp; cool video!
I've always wondered what I'd do if a wizard turns my hands into mittens right before he challenges me to a prog-rock duel!   ( plus I love modular music making...)

Keep us updated about the release of the software!

Greetings,
Bart.


studio magnetophon

Bart Brouns
Biesenwal 3
6211 GZ Maastricht
0031-6-22919561
bart-T9jsACKVCfYODHHPmDztGQ&amp;lt; at &amp;gt;public.gmane.org
www.magnetophon.nl



&lt;/pre&gt;</description>
    <dc:creator>Bart Brouns</dc:creator>
    <dc:date>2013-06-08T09:41:18</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/522">
    <title>[CLAM] TestFarm 2.0</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/522</link>
    <description>&lt;pre&gt;We just released TestFarm 2.0. Now on GitHub.
    https://github.com/clam-project/testfarm

You can install it by running:
    sudo pip install testfarm

In Debian/Ubuntu, if you installed python-stdeb first, it will be
installed as a deb package you can remove as other debian packages.

This release is a major rewrite on the server side. You can expect it
more reliable, more scalable and easier to install. It is also easier to
maintain.
Most changes are at the server and the client-server interface. Client
API is mostly the same and migration should be quite straight forward.

It would be nice if we can get a bunch of CLAM testfarm clients. Now
clients are easier to setup, if you want to contribute by setting up
one, please, contact us. Besides helping you, now clients must be
explicitly enabled on the server side to be safer.

David.
&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2013-05-07T12:28:48</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/521">
    <title>Re: [CLAM] Advice on Using CLAM Libraries</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/521</link>
    <description>&lt;pre&gt;Indeed i have just remembered that  there is a python script
CLAM/scripts/ that should get installed along CLAM as clamnetwork2code
that turns any network in pure C++ code.

David.


Al 10/03/13 18:21, En/na Adam Nash ha escrit:
&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2013-03-11T15:19:12</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/520">
    <title>Re: [CLAM] Advice on Using CLAM Libraries</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/520</link>
    <description>&lt;pre&gt;Thanks a lot David!  I am embarrassed to say that I found the examples 
folder almost immediately after I sent this message and felt really silly :P

Thanks for pointing me in the right direction there.

Yeah, I think you guys have the right use-case covered.  I wanted it to 
stand alone without the prototyper (so I could just use the object and 
the form in any C++ Qt project), but I think that was naive.  It is much 
easier to make the networks in code than I thought it would be :)

You answered my question awesomely!

I really like your project!  I might bug you later for ideas for patches 
or something on the dev list.

-Adam
&lt;/pre&gt;</description>
    <dc:creator>Adam Nash</dc:creator>
    <dc:date>2013-03-10T17:21:29</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/519">
    <title>Re: [CLAM] Advice on Using CLAM Libraries</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/519</link>
    <description>&lt;pre&gt;Al 10/03/13 00:05, En/na Adam Nash ha escrit:

You should create a processing unit[1][2] to take one of the outputs of
the TonalAnalisis and do whatever you want it to do.

Three outputs are suitable for what you want
- Pitch Profle: 12 bins with the probability of each tone estarting at G
- Chord Correlation: many bins with the probability of each chord

The order of the chord bins is defined in ChordCorrelator.hxx
There are some chord modes and each one is permutated a number of times
starting at G.

[1] http://clam-project.org/wiki/Creating_a_minimal_processing_object
[2] http://clam-project.org/wiki/Building_a_processing_library

Not sure what you want as output. If what you want is to emit midi there
are some old MIDI classes for midi in clam_audioio and some other new
but too new classes at the 'midi' plugin. If you want to output the note
just to consume it internally, you can use the MIDIMessage type or just
outputing an int.


Not sure about what you want to get. The usual use case would be:
 - prog&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2013-03-10T11:44:07</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/518">
    <title>[CLAM] Advice on Using CLAM Libraries</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/518</link>
    <description>&lt;pre&gt;Hey,

I'm working on a modular midi control-routing-generating-etc program, 
and I want to make a module that will accept real-time audio as input, 
and then output the chord (probably as midi notes.) In terms of the CLAM 
Network Editor, I want to implement an AudioSource hooked up to a 
TonalAnalysis block.  I want to do this with the CLAM libraries in C++.  
I've been messing with the CLAM classes and prowling through the doxygen 
docs, and I'll probably figure it out eventually, but I would really 
appreciate some advice on how to do this the "right" way.

On a side note, when I first found CLAM and the Network Editor, I 
thought I was going to be able to export a stand-alone Qt designer form 
class with whatever functionality and inputs and outputs I set up in the 
Network editor.  This would have been AWESOME for my use-case, but it 
looks like (please correct me if I'm wrong) the prototyper and exported 
ladspa plugins just interpret the .clamnetwork file - they don't create 
any intermediate source c&lt;/pre&gt;</description>
    <dc:creator>Adam Nash</dc:creator>
    <dc:date>2013-03-09T23:05:19</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/517">
    <title>[CLAM] jack engine for ipyclam and more</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/517</link>
    <description>&lt;pre&gt;Hi,

In theory, it should be easy and it was. The Jack engine for ipyclam is
working. Typical 4 hours of works after one week of refactor.

Now you can manage jack connections, as well as clam's, from an
interactive python shell integrated into the NetworkEditor interface.

If you just want to try the Jack stuff as alternative to qjackctl, there
is also a convenient executable (ipyclam_qtconsole) independent of
NetworkEditor. Try it! It is quite fast to connect multichannel systems
with it.

More info:
http://canvoki.net/coder/blog/2013-02-23-jack-engine-for-ipyclam.html

Enjoy.
David.
&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2013-02-23T15:32:16</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/516">
    <title>[CLAM] Dolby Research beijingn looking for research staff: Fresh grads and experienced researchers are encouraged to apply!</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/516</link>
    <description>&lt;pre&gt;Dear Research community!
Dolby Laboratories’ group in Beijing continues to expand. It would be great if you could circulate the job specs below
to potentially interested people. We look for fresh grads as well as experienced staff.

Dolby Research Beijing looking for world-class talent!

Be part of the exciting future of entertainment and add your talents to those of an amazing team. For more than 40 years, Dolby has led the way in developing innovative entertainment products and technologies used by consumers and professionals worldwide. Innovations from Dolby can be heard in consumer audio and video products, entertainment software, and professional sound applications, including music recording, broadcasting, and sound for motion pictures.

Our company philosophy encourages creativity, collaboration and a strong focus on creation, development and delivery of innovative technology solutions that enhance the entertainment experience. Our team-oriented research environment offers the opportunity for market-&lt;/pre&gt;</description>
    <dc:creator>Bauer, Claus</dc:creator>
    <dc:date>2013-02-20T03:06:48</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/515">
    <title>Re: [CLAM] clam-users Digest, Vol 59, Issue 2</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/515</link>
    <description>&lt;pre&gt; &amp;gt; Today's Topics:
 &amp;gt;
 &amp;gt;    1. Re: No sound on playback with UbuntuStudio 12.4 or 12.10

 &amp;gt; ----------------------------------------------------------------------

REF: No sound on playback with UbuntuStudio 12.4 or 12.10

Hi David,

Thanks for your reply. I verified Jack was not running via the system 
monitor.
Then
* tested sound on the workstation using Rhythmbox player -- sound was 
working.
* closed Rhythmbox
* then started Chordata again, loaded a short MP3 -- and again no sound.
* tried running "chordata -b Auto" from the terminal -- no sound
* tried running "chordata -b PortAudio " from the terminal no sound.

* tried running "chordata -b JACK" from the terminal

I loaded Jack clicked on Connect, From there I expanded the Clam Network 
icon on the left,
and dragged and dropped the [audio sink] to the playback nodes on the right.

chordata now seems to be running via Jack. I've never used Jack before 
so this is new.

Thanks - D.





 &amp;gt;
 &amp;gt; Message: 1
 &amp;gt; Date: Thu, 07 Feb 2013 02:18:37 +0100
 &amp;gt; From: &lt;/pre&gt;</description>
    <dc:creator>Darrell Jónsson</dc:creator>
    <dc:date>2013-02-09T15:03:58</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/514">
    <title>Re: [CLAM] No sound on playback with UbuntuStudio 12.4 or 12.10</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/514</link>
    <description>&lt;pre&gt;So if I understood it properly you are trying to use Chordata, aren't
you? My guess is that the program in UbuntuStudio might be using JACK,
in this case it could be easy to use qjackctl to connect Chordata output
to a device.

The backend (PortAudio/JACK) can be selected at the command line. So it
could happen either that JACK CLAM backend is used, or that PortAudio
CLAM backend is used but PortAudio is using JACK because ALSA devices
are busy.

In either case you should solve it by connecting Chordata outputs to a
device. If you don't see any outputs in qjackctl, then we have another
problem.

CLAM NetworkEditor and Prototyper

David.

Al 03/02/13 09:18, En/na Darrell Jónsson ha escrit:
&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2013-02-05T17:32:19</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/513">
    <title>Re: [CLAM] No sound on playback with UbuntuStudio 12.4 or 12.10</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/513</link>
    <description>&lt;pre&gt;I guess you are talking all the time about Chordata.

Chordata uses PortAudio backend by default. If you have jack deamon
running, PortAudio will select jack device and it might not work. Stop
jack deamon or try native jack backend with the '-b JACK' Chordata option.

David.


Al 03/02/13 09:18, En/na Darrell Jónsson ha escrit:
&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2013-02-07T01:18:37</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/512">
    <title>[CLAM] No sound on playback with UbuntuStudio 12.4 or 12.10</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/512</link>
    <description>&lt;pre&gt;
First of all thanks for for a great app.

I'm a self taught musician and would like to use Clam tools forlearning
more about the music I playand record on my UbuntuStudio DAW.

The application; loaded perfectly, loads MP3s without a problem and visual
playback is working ---- but I hear no sound.

* What can I do to troubleshoot why there isno sound with UbuntuStudio 
12 and
with Clam Chordata1.0.0 / Clam 1.4.0?

Please advise - D.





_______________________________________________
clam-users mailing list
clam-users-1k/dSJ7MB0ZKj0EW2dFtJSST3g8Odh+X&amp;lt; at &amp;gt;public.gmane.org
http://clam-project.org&lt;/pre&gt;</description>
    <dc:creator>Darrell Jónsson</dc:creator>
    <dc:date>2013-02-03T08:18:14</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/511">
    <title>[CLAM] linking problem on OSX</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/511</link>
    <description>&lt;pre&gt;Hey,
I encountered a problem during the compilation of the NetworkEditor in 
OSX 10.6. During the linking process I get a bunch of undefined symbols, 
all starting with "gl...", which I suspect is connected to something 
OpenGL. Does anybody know if I am missing a package or an environment 
variable?

== Linking library libclam_qtmonitors.1.4.1.dylib
Undefined symbols:
   "_glTexEnvi", referenced from:
       CLAM::VM::Spectrogram::DrawTiles()    in Spectrogram.os
       CLAM::VM::KeySpace::DrawTiles()   in KeySpace.os
       CLAM::VM::KeySpace::DrawTiles()   in KeySpace.os
   "_glPushMatrix", referenced from:
       CLAM::VM::Tonnetz::DrawTile(int, int)in Tonnetz.os
       CLAM::VM::Tonnetz::DrawTile(int, int)in Tonnetz.os
       QFirstPerson::paintGL()      in moc_QFirstPerson.os
       QFirstPerson::paintScene()       in moc_QFirstPerson.os
       QFirstPerson::drawLight(float*, float*, char const*, QColor 
const&amp;amp;)in moc_QFirstPerson.os
   "_glOrtho", referenced from:
       CLAM::VM::Tonnetz::resizeGL(in&lt;/pre&gt;</description>
    <dc:creator>Tim</dc:creator>
    <dc:date>2013-01-18T01:05:45</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/510">
    <title>[CLAM] Running CLAM on Ubuntu 12.10</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/510</link>
    <description>&lt;pre&gt;Dear all,

Just FYI for new users on Ubuntu 12.10 who may be running in a similar issue discussed in:
http://clam-forum.697927.n3.nabble.com/Ubuntu-Lucid-Lynx-howto-td1520085.html


After following instructions in the INSTALL I ran into the following issue when trying to run chordata:

chordata: symbol lookup error: /usr/lib/libclam_qtmonitors.so.1.4: undefined symbol: _ZNK4CLAM4Enum7StoreOnERNS_7StorageE


I also receive a similar message in running NetworkEditor.
As mentioned in the forum post, if you run into this problem run:

../CLAM/scons -c install

this seems to get everything to point the right way.

Cheers, Henry_______________________________________________
clam-users mailing list
clam-users-1k/dSJ7MB0ZKj0EW2dFtJSST3g8Odh+X&amp;lt; at &amp;gt;public.gmane.org
http://clam-project.org&lt;/pre&gt;</description>
    <dc:creator>Henry Lin</dc:creator>
    <dc:date>2012-12-23T00:17:16</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/509">
    <title>[CLAM] Dolby Research Beijing looking for Research staff</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/509</link>
    <description>&lt;pre&gt;Dear Research community!
Dolby Laboratories’ group in Beijing continues to expand. It would be great if you could circulate the job specs below
to potentially interested people. We look for fresh grads as well as experienced staff.

Dolby Research Beijing looking for world-class talent!

Be part of the exciting future of entertainment and add your talents to those of an amazing team. For more than 40 years, Dolby has led the way in developing innovative entertainment products and technologies used by consumers and professionals worldwide. Innovations from Dolby can be heard in consumer audio and video products, entertainment software, and professional sound applications, including music recording, broadcasting, and sound for motion pictures.

Our company philosophy encourages creativity, collaboration and a strong focus on creation, development and delivery of innovative technology solutions that enhance the entertainment experience. Our team-oriented research environment offers the opportunity for market-&lt;/pre&gt;</description>
    <dc:creator>Bauer, Claus</dc:creator>
    <dc:date>2012-12-18T06:58:59</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/508">
    <title>Re: [CLAM] chordata</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/508</link>
    <description>&lt;pre&gt;Indeed Chordata is a port that does preanalysis of the previous 
interface that did that all in realtime from mic (or 
jack-audo-connection-kit). It is a clam network file that comes with the 
CLAM NetorkEditor, named TonalAnalysis.clamnetwork. You have to open it 
with the prototyper. If you use a binary installer for windows or linux 
you should find Prototyper as an 'open' option in the context menu of 
the file manager.

David.


On 26/11/12 17:01, Maciej Zemło wrote:

_______________________________________________
clam-users mailing list
clam-users&amp;lt; at &amp;gt;lists.clam-project.org
http://clam-project.org&lt;/pre&gt;</description>
    <dc:creator>David García Garzón</dc:creator>
    <dc:date>2012-11-26T16:14:13</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/507">
    <title>[CLAM] chordata</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/507</link>
    <description>&lt;pre&gt;Hello,
Can chordata work live with audio from microphone source ? Do you know 
what would be the delay ?

best regards
Maciek
&lt;/pre&gt;</description>
    <dc:creator>Maciej Zemło</dc:creator>
    <dc:date>2012-11-26T16:01:50</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/506">
    <title>[CLAM] Dolby's technology group in Beijing looking for software engineers Research Beijing looking for world-class talent!</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/506</link>
    <description>&lt;pre&gt;Dolby's technology group in Beijing looking for software engineers!

Job Title:                                Embedded SW-Engineer (Audio)


Summary Description
This position is in the Engineering organization of Dolby Laboratories and located in Beijing, China.  The main focus of this position is to implement Dolby's audio technologies, including creating the reference code, porting to the embedded platforms such as ARM cores or TI DSPs. The position requires a deep knowledge in signal processing algorithms, fixed-pointed algorithms and optimization technical including the use of assembly language, as well as an excellent understanding of DSP architectures.

We are looking for a highly motivated individual for whom working with different tool chains under various operating systems in hardware close environments is fun and not a challenge.

The candidate will be part of the engineering team in Beijing and work closely together with other Dolby engineering entities in the US, Germany and Australia. We expect&lt;/pre&gt;</description>
    <dc:creator>Bauer, Claus</dc:creator>
    <dc:date>2012-10-26T07:25:42</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/505">
    <title>[CLAM] Parallel processing in CLAM</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/505</link>
    <description>&lt;pre&gt;Hi List!

I'm new to CLAM and I have a question regarding efficiency of processing.
Here:
http://paginas.fe.up.pt/~ee97138/oopsla02-xamatriain2.pdf

using multi-threading in CLAM is mention but not explained.
How is multi-threading utilised in CLAM?

I made a project on musical audio processing and basically done the same
stuff with network comprising processing elements
before I found there already exists something like CLAM and Marsysas and I
was just reinventing the wheel.
In my project however each processor operates in separate thread, data is
exchanced with synchronised queues.
This allows pipeline processing but of course a separate work must be done
when different data steams are to be synchronised again
at some point.

Is processing in CLAM parallelised in similar way? Or is parallelisation
done only inside the processing units, so it is handled separately by each
processing component developer?
Does CLAM network work like pipeline or is it 'ticked' like in Marsyas?
What does really happen when one &lt;/pre&gt;</description>
    <dc:creator>Ewa Kowalczuk</dc:creator>
    <dc:date>2012-10-24T13:08:04</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/504">
    <title>[CLAM] Dolby Research Beijing looking for researchers</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/504</link>
    <description>&lt;pre&gt;Dear Research community!

Dolby Laboratories’ group in Beijing continues to expand. It would be great if you could circulate the job specs below

to potentially interested people. We look for fresh grads as well as experienced staff.

 

Our current openings can be found here:

 

http://jobs.dolby.com/job/Beijing-Research-Engineer-Job/1744837/

http://jobs.dolby.com/job/Beijing-Staff-Research-Engineer-Job/1604521/

 

 

 

Best,

Claus Bauer

 

Claus Bauer, Ph.D.
Director, Research
Dolby Laboratories
Room907-916, Level 9, West Building

World Financial Center

NO.1，East 3rd Ring Middle Road, Chaoyang District

Beijing，100020

P.R. China

Tel.: +861059103091

 

 

Tel.: +861059103091

 

www.dolby.com &amp;lt;http://www.dolby.com&amp;gt; 

 

_______________________________________________
clam-users mailing list
clam-users-1k/dSJ7MB0ZKj0EW2dFtJSST3g8Odh+X&amp;lt; at &amp;gt;public.gmane.org
http://clam-project.org&lt;/pre&gt;</description>
    <dc:creator>Bauer, Claus</dc:creator>
    <dc:date>2012-05-10T01:15:54</dc:date>
  </item>
  <item rdf:about="http://permalink.gmane.org/gmane.comp.audio.clam.user/503">
    <title>[CLAM] Constructing and playing a simple network</title>
    <link>http://permalink.gmane.org/gmane.comp.audio.clam.user/503</link>
    <description>&lt;pre&gt;Hi
I am a student of the Master's in Sound and Music Computing at UPF.
I have been trying this
http://clam-project.org/wiki/Constructing_and_playing_a_simple_network

I am on Ubuntu and have libclam1.4 installed on my system via the Ubuntu
software center.
I am getting the following error:
http://pastebin.com/Ve2L9C3H

Please help.

Thanks
Varun
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clam-users-1k/dSJ7MB0ZKj0EW2dFtJSST3g8Odh+X&amp;lt; at &amp;gt;public.gmane.org
http://clam-project.org&lt;/pre&gt;</description>
    <dc:creator>neo01124 wtf</dc:creator>
    <dc:date>2012-03-21T18:11:25</dc:date>
  </item>
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    <title>Search Engine</title>
    <description>Search the mailing list at Gmane</description>
    <name>query</name>
    <link>http://search.gmane.org/?group=$group=gmane.comp.audio.clam.user</link>
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